Planning/hint node limitations
Moderator: Moderators
- Eggman
- Master Bounty Hunter

- Posts: 1516
- Joined: Mon Jul 16, 2007 1:30 pm
- Projects :: Battlefront Chronicles
- Location: Las Vegas
Planning/hint node limitations
I'd like to make the AI in a map hold a line and fire at the other team, rather than the typical running into a disorganized mass of units from both sides. I placed hint nodes and tried several different types, but the AI simply ran past them. Is what I'm trying to do within the limitations of the game's planning system?
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Grev
- Hoth Battle Chief

- Posts: 3132
- Joined: Sun Dec 09, 2007 11:45 pm
- Projects :: No Mod project currently.
- Location: A Certain Box Canyon
Re: Planning/hint node limitations
I dsont know if this is possible, but you could create a temporary barrier, or just make planning that goes in a line, so when they reach it, they run down the line, shooting.
