Page 1 of 1
Anyone familiar with hoth_prop_millenium_falcon?
Posted: Sun Jun 24, 2007 7:09 pm
by Maveritchell
I get weird errors with the texture on this one (hoth_bldg_milleniumfalcon.tga): Every time I try and load it, it goes all screwy on the model, but when I test it out in 3D object converter, it looks right. Anyone know how to make the texture for this model appear as it does in the Hoth level (i.e. correctly)?
RE: Anyone familiar with hoth_prop_millenium_falcon?
Posted: Sun Jun 24, 2007 8:09 pm
by SBF_Dann_Boeing
that's wierd i've never had trouble with it.
Posted: Sun Jun 24, 2007 9:26 pm
by Maveritchell
Yeah, basically, anytime I look at the falcon from my assets (both BF2 and BF1), it looks like this:
I've got no idea what would make it do that, since I know the texture is situated correctly. Is there a msh.option that I'm missing, or something?
Posted: Sun Jun 24, 2007 10:09 pm
by Teancum
That's the built-in shadow they made. There should be another TGA you need.
Posted: Sun Jun 24, 2007 10:16 pm
by Maveritchell
Teancum wrote:That's the built-in shadow they made. There should be another TGA you need.
I know what the black "no-tga" block is. I'm more concerned with the more obvious problem of the falcon texture looking like it went through a cheese grater.
Posted: Mon Jun 25, 2007 4:27 pm
by SBF_Dann_Boeing
are u sure the texture didn't accidentally get flipped or something?
Posted: Mon Jun 25, 2007 4:31 pm
by Maveritchell
SBF_Dann_Boeing wrote:are u sure the texture didn't accidentally get flipped or something?
Yeah. The funny thing is, that was my initial thought, that it was somehow flipped. So I flipped it around in an editor, saved the file, and looked at it in 3D Object Converter. Rinse, repeat, until I found the right position. And it was the original position. I think - and I'm not sure how this could have happened - I have a glitchy version of the .msh. As a workaround, I just downloaded Ace's Falcon, and made it into a prop, which also gets rid of the built-in shadow.
hoth_prop_millenium_falcon
Posted: Mon Jun 25, 2007 4:50 pm
by AceMastermind
Yeah, removing that falcon shadow is what actually got me interested in modeling, it was my first project, it was also done before we had all of these cool .msh importer tools, I used the BConstructor->Milkshape->XSI method to get the mesh into XSI with most of it's geometry and texture coordinates still intact.
I can get you a better one now than the one that I released previously, now that we have these .msh importers.
Posted: Mon Jun 25, 2007 4:52 pm
by Maveritchell
AceMastermind wrote:Yeah, removing that falcon shadow is what actually got me interested in modeling, it was my first project, it was also done before we had all of these cool .msh importer tools, I used the BConstructor->Milkshape->XSI method to get the mesh into XSI with most of it's geometry and texture coordinates still intact.
I can get you a better one now than the one that I released previously, now that we have these .msh importers.
I appreciate it, but it won't really be necessary. It's only going to be an animated prop, not a flyable vehicle