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Clone Commando Source Files
Posted: Tue Sep 12, 2006 7:59 pm
by PR-0927
Well, well, well. I got a present for all you people bugging me with PMs.
Here you go:
SWBF Files
FileFactory
- Majin Revan
RE: Clone Commando Source Files
Posted: Tue Sep 12, 2006 8:03 pm
by PvtParts
Thanks a bunch Majin, ahah Im happy I was first to post. Hope I wasn't one of those buggers?
Thanks again,
Parts
RE: Clone Commando Source Files
Posted: Tue Sep 12, 2006 8:38 pm
by rebel_scum
Coolio thanks!
Posted: Tue Sep 12, 2006 8:55 pm
by PrinceXizor
Plz forgive me since for this stupid question i am a n00b and have never so much as re-skined a clone trooper

: What can you do with these files and do you need mod tools to ues them?? (and dont bite my head off; i am a total noob at this

Posted: Tue Sep 12, 2006 9:05 pm
by Bac-Talan
WOOOT!!!!!!!!
THANK YOU MAJIN!!:shock:
I think I rank this above the ROTE 3, because this is sheer asomeness.
I have a few uses in mind for the DC-15 in particular.
@PrinceXizor, have you played MajinRevan's maps? If so you must notice his awsome clone commando? These are the source files for that commando, with these you can put the same commando or any of his accessories in your map!!!!
Posted: Tue Sep 12, 2006 9:12 pm
by Ipodzanyman
YAY! thanks, it'll go in my map, WEEE!!!!!!
Posted: Tue Sep 12, 2006 10:48 pm
by Syth
sweetness...
Posted: Tue Sep 12, 2006 10:54 pm
by PrinceXizor
Bac-Talan wrote:
@PrinceXizor, have you played MajinRevan's maps? If so you must notice his awsome clone commando? These are the source files for that commando, with these you can put the same commando or any of his accessories in your map!!!!
Any already existing map?? and if so how?? (sry as i said i am a total noob at this stuff

)
Posted: Tue Sep 12, 2006 11:05 pm
by crazytieguy
Well, if I ever make a CW map, this will be in it. THANK YOU!
Posted: Tue Sep 12, 2006 11:55 pm
by Syth
Downloaded the file. Extracted the file. Put all the commando msh, odf and fx files in my REP side. Munged. It froze and said something about the msh. I played my map and it froze so I ctrl+deleted and then my PC slowed down to the speed of a 98' mac.
EDIT: okay, I replaced the my old commando with majin's and it says this.
ERROR[levelpack req\rep_inf_commando.req]:munged\pc\rc_inf.model is not a binary UCF file!ERROR[levelpack req\rep_inf_commando.req]:munged\pc\rc_inf.model is not a binary UCF file! [continuing]
2 Errors 0 Warnings
ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_commando.lvl.req(1)...
ucft <--
ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_commando.lvl.req(1)...
ucft <--
2 Errors 0 Warnings
Its in game with the new weapons, but the new model is absent.
It did the same thing with the AT-XT (I forgot how I fixed it). Any one know what the crap munge log is talking about and how to fix it?
Posted: Wed Sep 13, 2006 5:34 pm
by Darth_Z13
Awesome!
Off Topic:I downloaded it and I followed your tutorial about adding custom sounds. Unfortunately, the sounds didn't munge. Any ideas?
Posted: Wed Sep 13, 2006 5:42 pm
by PR-0927
Well, you need to be very good with sounds to get them to munge.
A big warning notice: the model of the Clone Commando itself takes 30-45 minutes to munge...
Syth, I know that Qdin gets this error too from new models...I don't.
- Majin Revan
Posted: Thu Sep 14, 2006 11:46 am
by DakkerDB
Great! Been waiting for a long time for this! Now I can finally finish up my map!
Majin Revan made every single .odf file in this .zip. Please do not modify them without first getting consent from me.
Does this mean I have to ask your permission if I want to change the odf? Even for small stuff like weakening the weapons to balance things?
Posted: Thu Sep 14, 2006 11:49 am
by PR-0927
Yes.
You asked, and I released, so I set the rules.
Accuracy is like my middle name, you see.
- Majin Revan
Posted: Thu Sep 14, 2006 11:50 am
by jango232
kool thanks majin nice commando
Posted: Thu Sep 14, 2006 1:01 pm
by Linus
Oh, thank you MajinRevan! I will maybe use this Republic Clone Commando for my brand-new modification, Extreme Makeover : Star Wars : Battlefront II Edition. But I need some help to get the aimed Character-model in-game⦠Can someone help me with this quest? And again, thank you for releasing the valuable Source-Files, Majin...!
- Linus
Posted: Thu Sep 14, 2006 3:38 pm
by Hebes24
Thanks
Majin', you're the man!!

Posted: Thu Sep 14, 2006 8:44 pm
by Syth
Yes I got it working!
I know the RC odf's are 99.9999% acurate Majin- but the RC came from a 1st person shooter, and battlefront is FAR from one. basically, I want to "
battlefrontize" the RC to fit 'battlefronts atmosphere' better if its okay with you.
I want to god the RC down a bit and fit him into a class.
Rather then the RC having uber health and being a super-everything class, I want to get rid of the sheild, tweak the rifles stregth, get rid of the his sniper rifle and fit him in to my 'recon class'.
My stealth/recon class is composed of the Bothan, Stealth droid (made up), Storm commando and the Republic commando. All my recon units have the stealth mode. Is it okay if I give the commando stealth mode too? I know it isnt
exactley acurate but it is
very neccesary for my system.
Posted: Fri Sep 15, 2006 3:08 pm
by valiant
It isnt working. Can you tell me exactly how to get these to work? What files go where? I am having issues that I posted HERE:
http://www.gametoast.com/index.php?name ... pic&t=6942
Posted: Fri Sep 15, 2006 6:30 pm
by Teancum
It works, you just have to let it munge. It takes anywhere from 30-90+ minutes to munge. Hit munge and walk away.