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Help with an animation [SOLVED]

Posted: Wed Nov 19, 2008 10:28 am
by Delta-1035
Hi GT,I'll explain my problem immediately:

I want my clone commander hold the pistol like Han Solo (and shoot)...
This is the c.c. .odf:
Hidden/Spoiler:
[code][GameObjectClass]
ClassParent = "rep_inf_default"


[Properties]
PointsToUnlock = 8

AnimationName = "hansolo"
HealthType = "person"
MaxHealth = 1500.0

WEAPONSECTION = 1
WeaponName = "DC-15s_Blaster_Carbine"
WeaponAmmo = 5

WEAPONSECTION = 2
WeaponName = "DC-17_Repeater_Hand_Blaster"
WeaponAmmo = 0

WEAPONSECTION = 3
WeaponName = "rep_weap_inf_buff_defense"
WeaponAmmo = 0
WeaponChannel = 1

WEAPONSECTION = 4
WeaponName = "rep_weap_inf_thermaldetonator"
WeaponAmmo = 20
WeaponChannel = 1

WEAPONSECTION = 5
WeaponName = "rep_weap_award_pistol"
WeaponAmmo = 6


VOUnitType = 121
[/code]
but in game he hold the pistol normally... :shock:

Where is the problem/error? :?

thx in advance

Re: Help with an animation

Posted: Wed Nov 19, 2008 3:15 pm
by bokkenblader56
This really is a stupid question for me to ask, but do you have Han's animation in your side's MUNGED folder?

Re: Help with an animation

Posted: Thu Nov 20, 2008 9:10 am
by Delta-1035
oh... no... :oops:
i put the animation in the munge folder and now it works, thanks bokkenblader56. :thumbs:

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