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Re: Sol: Luna (build 20111023.1843)
Posted: Sun Nov 13, 2011 2:41 pm
by Marth8880
ohai it's a slight update.
Build 20111113.1345 change log:
- Finished the Clone Troopers' skins
- Fixed the AAC's sounds
- Replaced the Alliance's Hovernaut with a stolen Imperial AT-TE
- Added some large rock barriers for cover
- Started cleaning up an extremely high triangle count Lunar Lander made by NASA
- Fixed the Strike Bomber's bomb-drop sound by changing it to the Hailfire's missile-launch sound
- Fixed the issue with Skywalker's weapon loadout
- Modified the thermal detonators to react to motion as they would in low gravity (works in CW era only so far)
I will post pictures when I get home in about an hour.
Re: Sol: Luna (build 20111113.1345)
Posted: Mon Nov 14, 2011 1:58 am
by THEWULFMAN
Sounds great buddy.

Re: Sol: Luna (build 20111023.1843)
Posted: Mon Nov 14, 2011 2:11 am
by ShadowWing
Marth8880 wrote:Modified the thermal detonators to react to motion as they would in low gravity (works in CW era only so far)
So, basically they go slower and take longer to reach the target?
Re: Sol: Luna (build 20111023.1843)
Posted: Mon Nov 14, 2011 3:23 am
by Marth8880
ShadowWing wrote:Marth8880 wrote:Modified the thermal detonators to react to motion as they would in low gravity (works in CW era only so far)
So, basically they go slower and take longer to reach the target?
No; they move at the same speed, they just take longer to hit the ground, and they travel a lot further to compensate. I also decreased their friction a bit.
Re: Sol: Luna (build 20111113.1345)
Posted: Mon Nov 14, 2011 4:09 am
by Twilight_Warrior
*raises hand*
Ummmmmmmm I realize you got this whole complex build number thing going for ya, but why? For what reason?
Yes, you want to get more organized than 1.0, 1.1, 2.0, etc, but there IS middle ground before going to daymonthyear.currenttime.moonphase.favoriteflavoroficecream...
I mean, Zerted got away with simple revision numbers (as does Minecraft's Bukkit dev team) and those are MUCH bigger projects than a map.
Re: Sol: Luna (build 20111113.1345)
Posted: Mon Nov 14, 2011 4:42 am
by THEWULFMAN
Twilight_Warrior wrote:those are MUCH bigger projects than a map.
Well, the truth is it's a much bigger project than a map(we just don't want to give away everything just yet). Plus,
we like doing it this way(else we wouldn't be doing it). I even stopped doing the version number on top of it to make the number shorter(for SWBF3).
Re: [Sol Map Pack] Luna: Apollo 17 (build 0329/02)
Posted: Sat Mar 29, 2014 11:45 am
by Marth8880
EDIT 4:
FINALLY fixed that obnoxious crashing issue. This was the problem:
viewtopic.php?f=27&t=30001
Upcoming changes for the next version:
- crash-fix as mentioned above
- higher-res boulder textures
- improved collision in Lunar Lander
- possibly different Rebel unit models
- improved Earth sky object
- Mass Effect era support
- possibly improved tunnel system