Does Size Matter?... For Hubs in Planning
Posted: Thu Feb 22, 2007 10:14 am
I've just started the planning for my map and I am aware of how to do it and I can get the AI to go where i want for the most part. The thing is does the size of the hub matter? Looking at the shipped maps they utilize various diameters of hubs, is this just for clairity or is there a reason?
I made a test map and just basically raised the terrain in the middle of the default spawn points in conquest so there is only two ways the can go left or right. I then put in some planning hubs and connections bigger ones on one side and smaller on the other then munged launched and watched what the AI did then changed the hub sizes to the opposite of what they were originally and watched again and it did seem that they tended to migrate to the side of the map with the larger hubs. Is this sort of a wieghting kind of thing without actually doing weighting or was it just mere coincidence? If the AI can be controlled via hub size rather than figuring out weighting that would be good.
Another question (confirmation really) the "dynamic" setting for connections is used when the planning paths change due to certain events like the bridge getting retracted on the Death Star correct? Or is there other wonderful things the dynamic setting can be used for to control the AI?
Thanks for any and all help
I made a test map and just basically raised the terrain in the middle of the default spawn points in conquest so there is only two ways the can go left or right. I then put in some planning hubs and connections bigger ones on one side and smaller on the other then munged launched and watched what the AI did then changed the hub sizes to the opposite of what they were originally and watched again and it did seem that they tended to migrate to the side of the map with the larger hubs. Is this sort of a wieghting kind of thing without actually doing weighting or was it just mere coincidence? If the AI can be controlled via hub size rather than figuring out weighting that would be good.
Another question (confirmation really) the "dynamic" setting for connections is used when the planning paths change due to certain events like the bridge getting retracted on the Death Star correct? Or is there other wonderful things the dynamic setting can be used for to control the AI?
Thanks for any and all help