Attach effect to player model?

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Snork
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Attach effect to player model?

Post by Snork »

To attach an effect to a playermodel? Such as a light?
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Re: Is it possible...

Post by PsYcH0_]-[aMsT3r »

Lol ive been thinking about this as well like a light in a clones helmet so they can see in the dark. I think you'd have to attach a hard point ( whatever its called) or something and do a lot of FX work.
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Re: Is it possible...

Post by Snork »

It actually wouldn't be that much fx work, but I'm gonna try a little experimenting.
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Re: Is it possible...

Post by Caleb1117 »

Not sure about player models, but...
Weapons can only support a light if they are a prop, not equipped.

Vehicles will support attached lights.
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Re: Is it possible...

Post by jedimoose32 »

Suggestion: I'm no expert on the subject of hardpoints and fx, but would it be possible to fix a laser onto the clone's helmet and simply make higher glow settings? You are referring to making a device such as Master Chief's flashlight or the Republic Commando Nightvision thing right? All you would have to do is change some hardpoints, attach a laser to the helmet just above or beside the visor, make it invisible, and...sigh...do a lot of scripting so that it turns on and off when you want it to. Like I said, I'm no expert. But...worth a shot?
Heck, I don't even know if any of this is possible!
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Re: Is it possible...

Post by Snork »

I was actually thinking of attaching some kind of glow effect to a playermodel.
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Re: Is it possible...

Post by Grev »

Would it be possible to add the mygeeto fire effect to a units head? Dont ask why.....

Ive seen someone do it to grevious's chest, so I wondered if the same went for wampas heads.
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Re: Is it possible...

Post by FragMe! »

Caleb1117 wrote:Not sure about player models, but...
Weapons can only support a light if they are a prop, not equipped.

Vehicles will support attached lights.
Caleb is correct about weapons and I can confirm it after many hours of trying.
Player models may be able to support an effect Dann's flaming Ewok (or was it a Jawa) is proof.

As for vehicles you can attach an effect via AttachEffect or AttachOdf the only problem being is when the vehicle is destroyed the effect stays. Once again voice of experience. Now there is a way around it by making the effect a damage effect which basically starts with zero damage to the vehicle. That way when the vehicle is destroyed the effect goes away.
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Re: Is it possible...

Post by Crazy_Ewok »

I've tried this before also and I know one way of attaching effects to player models. You could add the lines about damage effects that FragMe mentioned, but if you want your effect attached to a hand or wrist the effect will not move when the hand or wrist moved. You may be able to get them to move by using the code from psychofred's attached effects doc. I couldn't but that was when I was a noob, I haven't tried since.
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Re: Is it possible...

Post by Grev »

Well, the fire not moving is fine, since wamaps heads just bob up and down. Can the fire be attached like an addon msh?
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Re: Is it possible...

Post by Snork »

Can the fire be attached like an addon msh?
That's exactly what I was wondering.
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Re: Is it possible...

Post by Maveritchell »

Maveritchell wrote:You want to attach damage effects, like they have in vehicles. The difference is that these "damage effects" will start when the unit is at full health instead of, say, 20% health.

You'd want to add the following lines:

Code: Select all

DamageStartPercent      = 100.0
DamageStopPercent      = 0.0
DamageEffect         = "com_sfx_inf_damage_electricity"
DamageAttachPoint      = "bone_l_hand"

DamageStartPercent      = 100.0
DamageStopPercent      = 0.0
DamageEffect         = "com_sfx_inf_damage_electricity"
DamageAttachPoint      = "bone_r_hand"
Didn't FragMe just answer this like 3 posts prior? Why is there still a question?
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