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Interesting Readme

Posted: Sat Mar 04, 2006 1:28 pm
by Alpha
I looked at the readme in the Data_ModID folder and found this line:

This folder contains basically all the stuff necessary to create the first downloadable content package for xbox live.

I found that interesting, does that mean we have the assets for Rhen Var and Cloud City inside the tools? If so, do we have the assets for Kit Fisto?

RE: Interesting Readme

Posted: Sat Mar 04, 2006 1:30 pm
by Astute
Possibly, though unlikely. I've found some of the reqs and lua's for the expansion levels though.

RE: Interesting Readme

Posted: Sat Mar 04, 2006 1:41 pm
by Teancum
No, officially PAN-Fnord said Kit Fisto would never work in the PC version of BF2, because the EXE can't handle the number of tentacles he has.

RE: Interesting Readme

Posted: Sat Mar 04, 2006 1:53 pm
by Principe_Azul
HA!

RE: Interesting Readme

Posted: Sat Mar 04, 2006 11:32 pm
by Alpha
...that seemed kind of pointless. Anyway. I assume no one found cloud city assets in there either?

RE: Interesting Readme

Posted: Sun Mar 05, 2006 3:57 am
by [RDH]Zerted
Aren't tentacles a form of cloth? Just remove some.

RE: Interesting Readme

Posted: Sun Mar 05, 2006 5:25 am
by Unknown
wow why cant EXE handle that many tentacles?

RE: Interesting Readme

Posted: Sun Mar 05, 2006 5:43 am
by TheTao
Are you saying the Xbox version can handle more than a PC? That's kind of sad.

Re: RE: Interesting Readme

Posted: Sun Mar 05, 2006 2:58 pm
by dreadlordnyax
[RDH]Zerted wrote:Aren't tentacles a form of cloth? Just remove some.
i dont think it works like that. i've tried removing tentacles from the odf, and weird stuff happens to the moddel.