Page 1 of 1
vehiclespawningproblem
Posted: Sat Apr 29, 2006 2:57 pm
by n1nj4
I've tried to get vehicles to spawn, but they won't. I think I've done everything...I've taken ods/mshs/tgas for some vehicles for all sides, and put them into my odf/msh folders. I then created my control regions for command posts and then created vehicle spawns in the control region. I entered in the vehicle names under the class(side)atk space, and I put the name of the conmmand post under controle zone..I run battlefront, and I get nothing
RE: vehiclespawningproblem
Posted: Sat Apr 29, 2006 3:44 pm
by [RDH]Zerted
Did you read them in from the data files in the Lua?
Posted: Sun Apr 30, 2006 1:55 pm
by TAW_killersim
select the vehicle spawn.
you need to fill in a side 1 ore 2 (left lower corner)
if dis not work you need to edit yor script for example;
for fightertank (1)and barcspeeder(2)
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
1 "rep_hover_fightertank",
"rep_hero_anakin",
2 "rep_hover_barcspeeder")
you kan find me on x-fire if you want more info killersimtaw
Posted: Sun Apr 30, 2006 2:12 pm
by MercuryNoodles
Does your CP object list the new control zone when you select it?
Posted: Sun Apr 30, 2006 2:41 pm
by TAW_killersim
no you need to fill it in
The first parameter, ControlZone refers to what CP this vehicle is associated to. The value that should be entered here is the name of the CP, NOT THE NAME OF THE CONTROL REGION, that you want this vehicle to be associated to. For example, cp1, or cp5. NOT cp1_control, or cp5_control.
tjec yor getting started folder.
you will find all the info dare.
