Map crashes

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Locked
SilvaDalek
Sith
Sith
Posts: 1329
Joined: Sun Dec 02, 2007 12:52 pm
Games I'm Playing :: Destiny and FIFA
xbox live or psn: TH3 R0LL3R

Map crashes

Post by SilvaDalek »

I'm stumped again.
My map crashes (again . . .)

The munge thingy is here:

ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings

soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging D:\bf2\data_TGP\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging D:\bf2\data_TGP\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list D:\bf2\data_TGP\Sound\global\all_unit_vo_quick.stm - while munging D:\bf2\data_TGP\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging D:\bf2\data_TGP\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging D:\bf2\data_TGP\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\bf2\data_TGP\Sound\global\all_unit_vo_slow.stm - while munging D:\bf2\data_TGP\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging D:\bf2\data_TGP\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging D:\bf2\data_TGP\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list D:\bf2\data_TGP\Sound\global\cis_unit_vo_quick.stm - while munging D:\bf2\data_TGP\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging D:\bf2\data_TGP\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging D:\bf2\data_TGP\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\bf2\data_TGP\Sound\global\cis_unit_vo_slow.stm - while munging D:\bf2\data_TGP\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging D:\bf2\data_TGP\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging D:\bf2\data_TGP\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\bf2\data_TGP\Sound\global\cor_objective_vo_slow.stm - while munging D:\bf2\data_TGP\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging D:\bf2\data_TGP\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging D:\bf2\data_TGP\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list D:\bf2\data_TGP\Sound\global\cw_music.stm - while munging D:\bf2
and something about BF2_modtools.exe makes it say "The application has failed to start because binkw32.dll was not found. Re-installing the application may fix this problem."

Sooooo who knows what to do??????
Last edited by SilvaDalek on Sun Dec 16, 2007 2:32 pm, edited 1 time in total.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Another Problem

Post by Maveritchell »

A) Stop checking every box when you munge. Unless you were actually trying to munge the sound stuff.

B) Put your BF2_Modtools.exe in the same folder as your BattlefrontII.exe. It should be something along the lines of "Program Files\LucasArts\Star Wars Battlefront II\GameData."

Also, that mungelog doesn't tell us anything. Get your BF2_Modtools working so that we can see your BF2log.
User avatar
AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3285
Joined: Mon Aug 21, 2006 6:23 am
Contact:

Re: Another Problem

Post by AceMastermind »

Silvadalek, keep it in the same topic, you already have a topic about your crashing map.
SilvaDalek
Sith
Sith
Posts: 1329
Joined: Sun Dec 02, 2007 12:52 pm
Games I'm Playing :: Destiny and FIFA
xbox live or psn: TH3 R0LL3R

Re: Another Problem

Post by SilvaDalek »

oh sorry about the munge log and topic thing :(


it still crashes
I don't know how much of the bf2log thing i should put up
how much?
User avatar
authraw
1st Lieutenant
1st Lieutenant
Posts: 445
Joined: Mon Jun 26, 2006 3:45 pm

Re: Another Problem

Post by authraw »

Find all of the errors marked "Message Severity: 3" and post them. Those are usually the errors that cause crashes.

If there aren't any Message Severity: 3's, then just post the whole thing (probably in "Hide" tags, though.)
SilvaDalek
Sith
Sith
Posts: 1329
Joined: Sun Dec 02, 2007 12:52 pm
Games I'm Playing :: Destiny and FIFA
xbox live or psn: TH3 R0LL3R

Re: Another Problem

Post by SilvaDalek »

i'd like this topic to b ended because it is the same problem from my "Something to clear up . . .) topic

and here

Message Severity: 3
.\Source\MountedTurret.cpp(1555)
Mounted turret "tat_hover_skiff TURRET1" weapon 1 "com_weap_bldg_gunturret" not found

Message Severity: 3
.\Source\MountedTurret.cpp(1555)
Mounted turret "tat_hover_skiff TURRET2" weapon 1 "com_weap_bldg_gunturret" not found

Message Severity: 3
.\Source\MountedTurret.cpp(1555)
Mounted turret "tat_hover_skiff TURRET3" weapon 1 "com_weap_bldg_gunturret" not found

i guess this means no skiff . . .
Locked