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Posted: Sun Aug 06, 2006 12:46 am
by Bac-Talan
Ok Guys, I have a couple things to show off.
First of all, I have deadlydarkness's clone commando in game:
Image
Personally, I'm kinda dissapointed:
Really, for this to look good, It would have to be a miracle skin, and although it's really good, It's not miraculus. There's not really any way this model would cut it. good try though.

Next is something of mine. I just have the head right now, don't want to give away too much....
ok....ok....ok.... I haven't done the body yet
Image
Image

Personally, I'm again kindof dissapointed in the model. I'm going to try it on a few others, but It looked a lot nicer as a texture

Posted: Sun Aug 06, 2006 12:47 am
by DeathRow
Whoah, It looks great!

Posted: Sun Aug 06, 2006 1:04 am
by Teancum
The Clone Commando will be released with version 2.0 of the BF1 pack. It'll have a grey commando, black commando and Delta Squad skins.

Love the other skin though. It's swank.

Posted: Sun Aug 06, 2006 6:17 am
by Linus
A little trooper from my new map:

Image

- Linus

Posted: Sun Aug 06, 2006 6:25 am
by Aksel3
That's nice Linus ! You think you can tell us a little more about your map ? :wink:

Posted: Sun Aug 06, 2006 6:26 am
by Linus
The map is called Tatooine: Attack of the Empire... ;)

- Linus

Posted: Sun Aug 06, 2006 7:20 am
by Aksel3
Nice, what will it include ? :wink:

By the way, can anyone tell me where I can find the tga. file for the Rancor ? I'd love to reskin that one. :P

Posted: Sun Aug 06, 2006 8:49 am
by Ipodzanyman
Askel3 said:
By the way, can anyone tell me where I can find the tga. file for the Rancor ? I'd love to reskin that one.
tell me if you can successfully reskin it....

it's found in the assets/worlds/TAT/msh/tat3_bldg_rancor

I have a reskin of the rancor, but because of the animation it's not like any other msh you just reskin...

Posted: Sun Aug 06, 2006 9:15 am
by Aksel3
I have a reskin of the rancor, but because of the animation it's not like any other msh you just reskin...
What exactly do you mean ? :wink:

Posted: Sun Aug 06, 2006 9:22 am
by Ipodzanyman
you can't just reskin it like any other msh, there are animations so you have to make a new side I guess, but that didn't work for me....

Posted: Sun Aug 06, 2006 9:27 am
by Aksel3
Oh, sounds complicated. :?

EDIT: Wanted to show you guys my newest creation! :wink:

Posted: Sun Aug 06, 2006 10:01 am
by Ipodzanyman
that looks nice..

Posted: Sun Aug 06, 2006 4:05 pm
by Linus
Working on the infiltrator from
Star Wars : Force Commander...

Image

- Linus

Posted: Sun Aug 06, 2006 4:30 pm
by Ipodzanyman
interesting skin....

Posted: Sun Aug 06, 2006 4:40 pm
by Dabrowski
Teancum wrote:The Clone Commando will be released with version 2.0 of the BF1 pack. It'll have a grey commando, black commando and Delta Squad skins.

Love the other skin though. It's swank.
Looks good actually. But this is the one you are putting in the conversion pack or the one from Majin Revan's RotE maps?


btw Linus, that is a very nice rebel engineer skin. I dont know who he is but its good :D

Posted: Sun Aug 06, 2006 5:45 pm
by Aksel3
Found a picture of Teancum on the internet, and actually created a Teancum-skin. I think it looks pretty good, looks almost like him.

Well, look for your self. Here it is.

:wink:

Posted: Mon Aug 07, 2006 12:32 am
by Linus
Dabrowski wrote: btw Linus, that is a very nice rebel engineer skin. I dont know who he is but its good :D
Ehum... ;)

Image

As you can see, Force Commander is OLD... :P

- Linus

Posted: Mon Aug 07, 2006 12:57 am
by Bac-Talan
Perfectly-On-Topic: Well Linus, I don't think that retexture of the Star Wars BattleFront 2 model of an engineer from the so called Rebel Alliance really fits the Digital Photograph, probably in .jpg format by know, of a so called Infiltrator from the game, with now apparently obselete Graphics Technology, Star Wars: Force Commander. In my Humble opinion as a fellow modder of the less obslete Pandemic and Lucasarts game Star Wars Battlefront 2,
The goggles on the re-texture need to be more detailed and the rest of the Infiltrator needs perhaps more Logos and Identifing Markings. Other than that, the re-texture in question shows quite some potential...

P.S: Now I see why people do that. (It's fun!)

Posted: Mon Aug 07, 2006 1:53 am
by Linus
Off-topic : If you compare the retextured Alliance Engineer
from Star Wars Battlefront II and the
Infiltrator-unit from the old LucasArts©-product
Star Wars : Force Commander, I can agree with you,
Bac-Talan, the texture needs more details... :?

- Linus

Posted: Mon Aug 07, 2006 1:58 am
by Linus
By the Way, here's another texture from my modification:

Image

- Linus