XSI Exporting Issue

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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MissingTexture
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XSI Exporting Issue

Post by MissingTexture »

If somebody can help me out (again), there was a First Order Troop Transporter 3d model I found a while back; I bring it into XSI to convert to a .msh but I get an error and this is what it says when I try to export it:
Hidden/Spoiler:
Last 15 log lines:


INFO (819, do_export): ==========================================
INFO (820, do_export): Starting export at 2016-01-18 19:18:16.580000.
INFO (821, do_export): .msh file path: C:\Temp\Games and Pass-Times\Battlefront II Stuff\FO_TroopTransporter\h.msh
INFO (830, do_export): Processing material "Scene_Material".
INFO (836, do_export): Finished processing.
INFO (830, do_export): Processing material "neotrooptransport_interior_in_SDH".


Traceback:


Traceback (most recent call last):
File "<Script Block >", line 35, in exportbutton_OnClicked
File "C:\Users\Alexander\Softimage\Softimage_7.5\Addons\xsizetools-1.3.0019\Application\Core\andezetexport.py", line 811, in export
self.do_export()
File "C:\Users\Alexander\Softimage\Softimage_7.5\Addons\xsizetools-1.3.0019\Application\Core\andezetexport.py", line 835, in do_export
self.msh.materials.add(conv.convert())
File "C:\Users\Alexander\Softimage\Softimage_7.5\Addons\xsizetools-1.3.0019\Application\Core\andezetexport.py", line 699, in convert
self.process_shader_data()
File "C:\Users\Alexander\Softimage\Softimage_7.5\Addons\xsizetools-1.3.0019\Application\Core\andezetexport.py", line 647, in process_shader_data
if diff_param.Source:
AttributeError: 'NoneType' object has no attribute 'Source'
Any ideas as to why this message is occurring?

Cheers,
MT
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AceMastermind
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Re: XSI Exporting Issue

Post by AceMastermind »

You should make use of ZETools error checking tool to diagnose potential problems in your scene.

Select your model and press "Check Sel" in the Export dialog to test for errors.
MissingTexture
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Re: XSI Exporting Issue

Post by MissingTexture »

I do that, but it comes out blank. No errors were showing in the pop-up window
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AceMastermind
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Re: XSI Exporting Issue

Post by AceMastermind »

You need to change the constant shaders to phong or lambert.
MissingTexture
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Re: XSI Exporting Issue

Post by MissingTexture »

How would I do that?
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AceMastermind
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Re: XSI Exporting Issue

Post by AceMastermind »

Open the Render Tree and create a new phong or lambert shader and connect it to the material node then reconnect the image node,
or replace the contents of your *.mtl file with this and reimport the obj:
Hidden/Spoiler:
[code]newmtl neotrooptransport_gate_SDH
Ka 0.000000 0.000000 0.000000
Kd 1.000000 1.000000 1.000000
Ks 0.000000 0.000000 0.000000
d 1.000000
illum 2
Ns 1.000000
map_Kd NEOTROOPTRANSPORT_gate_color.dds

newmtl neotrooptransport_interior_SDH
Ka 0.000000 0.000000 0.000000
Kd 1.000000 1.000000 1.000000
Ks 0.000000 0.000000 0.000000
d 1.000000
illum 2
Ns 1.000000
map_Kd NEOTROOPTRANSPORT_interior_color.dds

newmtl neotrooptransport_interior_in_SDH
Ka 0.000000 0.000000 0.000000
Kd 1.000000 1.000000 1.000000
Ks 0.000000 0.000000 0.000000
d 1.000000
illum 2
Ns 1.000000
map_Kd NEOTROOPTRANSPORT_interior_color.dds

newmtl neotroptransport_exterior_SDH
Ka 0.000000 0.000000 0.000000
Kd 1.000000 1.000000 1.000000
Ks 0.000000 0.000000 0.000000
d 1.000000
illum 2
Ns 1.000000
map_Kd NEOTROOPTRANSPORT_exterior_color.dds[/code]
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