Page 1 of 1
hp_fire moving? [Solved]
Posted: Sat Jan 29, 2011 8:38 pm
by ColonelKlink
Okay, I have recently been working on several weapons, and I have just about finished a few up. I got the hands right, the texturing is set up right, though it needs more detail; all I got left is the hp_fire. I used a null, and renamed it to hp_fire, and moved it to the point of my gun. Then, I freeze modeling, and freeze all transforms, and when I export it, and make it appear ingame, the fire point is at 0,0,0 it seems. I then used a cone, instead of null, and same thing happens. Is there a way to fix this?
I have two working models, and they have this same problem, so I assume this is not a singular thing?
Thanks for your help
Re: hp_fire moving?
Posted: Sat Jan 29, 2011 8:47 pm
by ForceMaster
nulls for hardpoints (hp_fire, hap_active hp_1 ......) not need freeze transformations, it need these cordinates to positioning it into the model.
Re: hp_fire moving?
Posted: Sat Jan 29, 2011 8:55 pm
by ColonelKlink
Funny thing is, though, that I believe MshEx had an error when I didn't freeze the null. Then again, I didn't exactly known what I was doing then, so I will give it another go. The texture (I did not know what I was doing) might have made it freeze up. Thanks!!
Re: hp_fire moving?
Posted: Sat Jan 29, 2011 9:01 pm
by Darth_Spiderpig
Or you could try what I was doing for a few weapons, freeze the null and then reposition it on the barrel's end. Just saying that it works for me.
Re: hp_fire moving?
Posted: Sat Jan 29, 2011 9:03 pm
by Maveritchell
Darth_Spiderpig wrote:Or you could try what I was doing for a few weapons, freeze the null and then reposition it on the barrel's end. Just saying that it works for me.
That's a redundant step. "Freezing" an object simply resets its relative location to 0,0,0. Nulls can't take a relative location (since they are by definition global position indicators), so resetting their relative location to the origin resets their global location to the origin - which is the same place they start when you generate a new null anyway.
Re: hp_fire moving?
Posted: Sat Jan 29, 2011 9:15 pm
by Darth_Spiderpig
Ah okay, nevermind then.
Thanks Mav for clearing up.
Re: hp_fire moving?
Posted: Sat Jan 29, 2011 10:46 pm
by ColonelKlink
It worked! Once again Gametoast has been there for me. Thanks guys!! You are the best.