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Re: Marvel4's Era Mod

Posted: Mon Oct 11, 2010 1:38 pm
by Lagomorphia
I was just asking. Don't feel forced to add vehicles. The Space maps sort of need them to feel new, but otherwise it's just a bonus.

Re: Marvel4's Era Mod

Posted: Wed Oct 13, 2010 10:00 am
by commander501stappo
Lagomorphia wrote:I was just asking. Don't feel forced to add vehicles. The Space maps sort of need them to feel new, but otherwise it's just a bonus.
I agree with you, but for me its ok just change the weapons and speed:

Re: Marvel4's Era Mod

Posted: Thu Oct 14, 2010 2:42 pm
by Marvel4
I'm busy at the moment and I'm still trying to get the eras show up right, so I decided to just upload the beta to my filefront account (http://www.filefront.com/user/Marvel4) and everyone who wants can test it.

Re: Marvel4's Era Mod

Posted: Thu Oct 14, 2010 8:51 pm
by commander501stappo
Downloading the beta now, cant wait to try this out :D

Edit: I tested it right now and on Coruscant I saw 2 Darth Maul's. :?
I found out I could take pictures with xfire so :D , here it is:
Hidden/Spoiler:
Image
Image
Edit2: What happened to the sniper rifle. :runaway:
And it's a great mode, I can't wait for the release. :thumbs:

Edit3: I played as a droideka on geonosis: spire, but I couldn't get the shields up. No wait never mind, it works fine now. I don't know what happened.

Edit4: I just wonder, why do Aylaa only have one lightsaber???

Edit5: I played as commander Cody, but I couldn't activate the jetpack and he looked wierd...
Hidden/Spoiler:
...he looks okay before I spawn...Image
...but when I spawn...
Image
...it's totally fine on Utapau, but I still can't fly...
Image
...it may just be my stupid computer, but I haven't noticed it on any other mods.
Edit6: I found another bug, when you turning to the left/right side the avatar is leaning to the side...
Hidden/Spoiler:
Image
Image

Re: Marvel4's Era Mod

Posted: Fri Oct 15, 2010 4:31 pm
by Sky_216
before i say anything else...........how on earth did you reduce a ~450MB file to a ~16MB file??????????? :o

Re: Marvel4's Era Mod

Posted: Fri Oct 15, 2010 5:04 pm
by Marvel4
commander501stappo wrote: Edit: I tested it right now and on Coruscant I saw 2 Darth Maul's. :?
That shouldn't be possible, there can only be one, except when you used the fake console...
Edit2: What happened to the sniper rifle. :runaway:
I removed it for better balance. You can just camp somewhere and kill everyone without dieing.
Edit4: I just wonder, why do Aylaa only have one lightsaber???
Because she never used more than one outside of Battlefront.
Edit5: I played as commander Cody, but I couldn't activate the jetpack and he looked wierd...
He looked okay for me and I didn't give him a jetpack because he wasn't equipped with it all the time.
Edit6: I found another bug, when you turning to the left/right side the avatar is leaning to the side...
For me, he doesn't lean that much.
Sky_216 wrote:before i say anything else...........how on earth did you reduce a ~450MB file to a ~16MB file??????????? :o
I used the highest compression possible on 7zip.

Re: Marvel4's Era Mod

Posted: Fri Oct 15, 2010 8:40 pm
by commander501stappo
I did not use the fake console.

In episode 3, you can see that she has two saberhilts

It´s your mod, I think it´s great anyway. :wink:

Edit: I guess the Cody thing Just is my computer.

Edit2: on endor the first person is like this...
Hidden/Spoiler:
Image
...but the clone look like this...
Hidden/Spoiler:
Image

Re: Marvel4's Era Mod

Posted: Sat Oct 16, 2010 11:42 am
by Anakin
i have the same problem with the jetpack.

i think Obi-Wan is a bit too dark and to ducked, or to small.
but he looks realy realistic.

why is there Marvel4's CCW and if you play it it's the standart??

Re: Marvel4's Era Mod

Posted: Sat Oct 16, 2010 11:58 am
by TML
I don't have much time, so heres just 2 major things I noticed:

*With the Unofficial Patch V1.3, the Galatic Marines didn't look like the Galatic Marines (I'll get a picture later)
*Clone Lieutenant and Clone Captain are way to similiar

I'll add more later, I'm just very busy at the moment, but amazing job! I can't wait to see the GCW era! (I'm more of an Orignal Trilogy guy anyways :P )

Re: Marvel4's Era Mod

Posted: Sat Oct 16, 2010 12:46 pm
by Anakin
TML wrote:
*With the Unofficial Patch V1.3, the Galatic Marines didn't look like the Galatic Marines (I'll get a picture later)
*Clone Lieutenant and Clone Captain are way to similiar
the first i don't know but i have the unofficall patch too. i havem'z play space now.

the 2nd i agree. and the 3 unit (sniper for me) is similiar the same like the lieutnant and the captain

Re: Marvel4's Era Mod

Posted: Sat Oct 16, 2010 4:43 pm
by Marvel4
commander501stappo wrote:I did not use the fake console.
That's weird. I never saw more than one hero, and you can't spawn when there's already one on the map.
In episode 3, you can see that she has two saberhilts
Not really.
Edit2: on endor the first person is like this...
Thanks, I fixed that.
Anakin wrote:i have the same problem with the jetpack.
Hmm, maybe because of your settings? I have no problems on highest settings.
why is there Marvel4's CCW and if you play it it's the standart??
Only CW is finished yet.
TML wrote: *With the Unofficial Patch V1.3, the Galatic Marines didn't look like the Galatic Marines (I'll get a picture later)
Hmm, then I'll have to note in the readme to uninstall other side mods before.

Thanks for all comments! :)

Re: Marvel4's Era Mod

Posted: Sat Oct 16, 2010 6:52 pm
by TML
Marvel4 wrote:
TML wrote: *With the Unofficial Patch V1.3, the Galatic Marines didn't look like the Galatic Marines (I'll get a picture later)
Hmm, then I'll have to note in the readme to uninstall other side mods before.

Thanks for all comments! :)
The problem is that your using the default Clone Commander skin for the Galatic Marines, while the Unofficial Patch V 1.3 changes the look of the default Clone Commander. Just make it so that the Galatic Marines aren't using the same model as the default Clone Commander :wink:

(By Galatic Marine, I mean the clones on Mygeeto and Rhen Var, and also space)

Re: Marvel4's Era Mod

Posted: Sat Oct 16, 2010 7:40 pm
by THEWULFMAN
if you use nthe random hero script in your lua, without remove the two lines at the bottom about addheroclass, you get two heroes at once,

anyway keep up the good work Marvel, i am putting my mod in your covo pack as i type like you wanted.n

Re: Marvel4's Era Mod

Posted: Sat Oct 16, 2010 8:44 pm
by commander501stappo
Marvel4 wrote:
commander501stappo wrote:I did not use the fake console.
That's weird. I never saw more than one hero, and you can't spawn when there's already one on the map.
your right, it wierd. :?
Marvel4 wrote:
Anakin wrote:i have the same problem with the jetpack.
Hmm, maybe because of your settings? I have no problems on highest settings.
It's just my computer then. :(
I hate that thing :x

I noticed another 1st person glitch.
Hidden/Spoiler:
the model has a gray line on the arm
Image
but in 1st person
Image

Re: Marvel4's Era Mod

Posted: Sun Oct 17, 2010 12:40 am
by Marvel4
THEWULFMAN wrote:if you use nthe random hero script in your lua, without remove the two lines at the bottom about addheroclass, you get two heroes at once
No, I just added them as unlockable units, it has many advantages.
commander501stappo wrote: I noticed another 1st person glitch.
I can't change it, because Deviss didn't include a first-person model (but it's not much of a difference anyway).

EDIT: Should I remove Jango Fett and Darth Maul? How about a Magnaguard and Cad Bane as a replacement?

Re: Marvel4's Era Mod

Posted: Sun Oct 17, 2010 1:36 am
by ShadowWing
EDIT: Should I remove Jango Fett and Darth Maul? How about a Magnaguard and Cad Bane as a replacement?
Yeah, this seems like a good idea. Jango and Maul never fought against the clones.

Does Cad Bane mean...
Hidden/Spoiler:
double pistols? :runaway: :D
On second thought, maybe the Magnaguard shouldn't be a hero. Maybe an unit?

Re: Marvel4's Era Mod

Posted: Sun Oct 17, 2010 1:56 am
by commander501stappo
why remove jango and maul.

magnaguard as a hero, hmmm.
I don't know.

and I know the first person thing is not a big deal, but I thought you would know.

Edit: you can pm deviss and ask him if he can release a 1st person.

Re: Marvel4's Era Mod

Posted: Sun Oct 17, 2010 3:58 am
by Marvel4
commander501stappo wrote:why remove jango and maul.
Because Jango doesn't have a head and Maul is cut in two...

I think Pre Vizsla would also work good as Jango's replacement. I can't use the MagnaGuard as a normal unit because I would have too much then.

EDIT: I put him in and took a screenshot.

Re: Marvel4's Era Mod

Posted: Sun Oct 17, 2010 10:26 am
by TML
Marvel4 wrote:
THEWULFMAN wrote:if you use nthe random hero script in your lua, without remove the two lines at the bottom about addheroclass, you get two heroes at once
No, I just added them as unlockable units, it has many advantages.
commander501stappo wrote: I noticed another 1st person glitch.
I can't change it, because Deviss didn't include a first-person model (but it's not much of a difference anyway).

EDIT: Should I remove Jango Fett and Darth Maul? How about a Magnaguard and Cad Bane as a replacement?
I say keep Jango on the KAMINO maps and replace him with Cad Bane for the other Jango maps. But I really like the Magnaguard hero idea! He's perfect for replacing Darth Maul!

Re: Marvel4's Era Mod

Posted: Sun Oct 17, 2010 10:40 am
by commander501stappo
TML wrote:
Marvel4 wrote:
THEWULFMAN wrote:if you use nthe random hero script in your lua, without remove the two lines at the bottom about addheroclass, you get two heroes at once
No, I just added them as unlockable units, it has many advantages.
commander501stappo wrote: I noticed another 1st person glitch.
I can't change it, because Deviss didn't include a first-person model (but it's not much of a difference anyway).

EDIT: Should I remove Jango Fett and Darth Maul? How about a Magnaguard and Cad Bane as a replacement?
I say keep Jango on the KAMINO maps and replace him with Cad Bane for the other Jango maps. But I really like the Magnaguard hero idea! He's perfect for replacing Darth Maul!
agree, keep jango on the kamino maps