Re: Marvel4's Era Mod
Posted: Mon Oct 11, 2010 1:38 pm
I was just asking. Don't feel forced to add vehicles. The Space maps sort of need them to feel new, but otherwise it's just a bonus.
I agree with you, but for me its ok just change the weapons and speed:Lagomorphia wrote:I was just asking. Don't feel forced to add vehicles. The Space maps sort of need them to feel new, but otherwise it's just a bonus.
That shouldn't be possible, there can only be one, except when you used the fake console...commander501stappo wrote: Edit: I tested it right now and on Coruscant I saw 2 Darth Maul's.
I removed it for better balance. You can just camp somewhere and kill everyone without dieing.Edit2: What happened to the sniper rifle.![]()
Because she never used more than one outside of Battlefront.Edit4: I just wonder, why do Aylaa only have one lightsaber???
He looked okay for me and I didn't give him a jetpack because he wasn't equipped with it all the time.Edit5: I played as commander Cody, but I couldn't activate the jetpack and he looked wierd...
For me, he doesn't lean that much.Edit6: I found another bug, when you turning to the left/right side the avatar is leaning to the side...
I used the highest compression possible on 7zip.Sky_216 wrote:before i say anything else...........how on earth did you reduce a ~450MB file to a ~16MB file???????????
the first i don't know but i have the unofficall patch too. i havem'z play space now.TML wrote:
*With the Unofficial Patch V1.3, the Galatic Marines didn't look like the Galatic Marines (I'll get a picture later)
*Clone Lieutenant and Clone Captain are way to similiar
That's weird. I never saw more than one hero, and you can't spawn when there's already one on the map.commander501stappo wrote:I did not use the fake console.
Not really.In episode 3, you can see that she has two saberhilts
Thanks, I fixed that.Edit2: on endor the first person is like this...
Hmm, maybe because of your settings? I have no problems on highest settings.Anakin wrote:i have the same problem with the jetpack.
Only CW is finished yet.why is there Marvel4's CCW and if you play it it's the standart??
Hmm, then I'll have to note in the readme to uninstall other side mods before.TML wrote: *With the Unofficial Patch V1.3, the Galatic Marines didn't look like the Galatic Marines (I'll get a picture later)
The problem is that your using the default Clone Commander skin for the Galatic Marines, while the Unofficial Patch V 1.3 changes the look of the default Clone Commander. Just make it so that the Galatic Marines aren't using the same model as the default Clone CommanderMarvel4 wrote:Hmm, then I'll have to note in the readme to uninstall other side mods before.TML wrote: *With the Unofficial Patch V1.3, the Galatic Marines didn't look like the Galatic Marines (I'll get a picture later)
Thanks for all comments!
your right, it wierd.Marvel4 wrote:That's weird. I never saw more than one hero, and you can't spawn when there's already one on the map.commander501stappo wrote:I did not use the fake console.
It's just my computer then.Marvel4 wrote:Hmm, maybe because of your settings? I have no problems on highest settings.Anakin wrote:i have the same problem with the jetpack.
No, I just added them as unlockable units, it has many advantages.THEWULFMAN wrote:if you use nthe random hero script in your lua, without remove the two lines at the bottom about addheroclass, you get two heroes at once
I can't change it, because Deviss didn't include a first-person model (but it's not much of a difference anyway).commander501stappo wrote: I noticed another 1st person glitch.
Yeah, this seems like a good idea. Jango and Maul never fought against the clones.EDIT: Should I remove Jango Fett and Darth Maul? How about a Magnaguard and Cad Bane as a replacement?
Because Jango doesn't have a head and Maul is cut in two...commander501stappo wrote:why remove jango and maul.
I say keep Jango on the KAMINO maps and replace him with Cad Bane for the other Jango maps. But I really like the Magnaguard hero idea! He's perfect for replacing Darth Maul!Marvel4 wrote:No, I just added them as unlockable units, it has many advantages.THEWULFMAN wrote:if you use nthe random hero script in your lua, without remove the two lines at the bottom about addheroclass, you get two heroes at once
I can't change it, because Deviss didn't include a first-person model (but it's not much of a difference anyway).commander501stappo wrote: I noticed another 1st person glitch.
EDIT: Should I remove Jango Fett and Darth Maul? How about a Magnaguard and Cad Bane as a replacement?
agree, keep jango on the kamino mapsTML wrote:I say keep Jango on the KAMINO maps and replace him with Cad Bane for the other Jango maps. But I really like the Magnaguard hero idea! He's perfect for replacing Darth Maul!Marvel4 wrote:No, I just added them as unlockable units, it has many advantages.THEWULFMAN wrote:if you use nthe random hero script in your lua, without remove the two lines at the bottom about addheroclass, you get two heroes at once
I can't change it, because Deviss didn't include a first-person model (but it's not much of a difference anyway).commander501stappo wrote: I noticed another 1st person glitch.
EDIT: Should I remove Jango Fett and Darth Maul? How about a Magnaguard and Cad Bane as a replacement?