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Some questions
Posted: Mon Sep 28, 2009 2:33 pm
by [Skirata]Darman[M]
Hey, GT, I'm working on a project at the moment, but with some points I don't get further.
I need some answers for this:
1. How to get a loadscreen?-I tried to put a tga-image in game with a tool especially for that, but errorlog tells me: image must have power of two dimensions and in the load-common is a missing bracket anywhere.
2. How to set the camera viewpoints that is shown in background when you choose a trooper?
I know its written in the lua, but there are so many numbers!
3. Since some days, KIs haven't spawn, and also every non-neutral object doesn't appaer. Vehicles also don't spawn. Why?
4.How to delete one position of an vehicle? I tried with delete in the odf, but: crash.
Perhaps I will edit some more questions later, that's enough for now.
Would be nice If anybody could help me, thanks

Re: Some questions
Posted: Mon Sep 28, 2009 2:43 pm
by Fiodis
1. Loadscreens need to be specific dimensions, I believe it's 1024x1024.
2. You mean opening satellite shots? I think there's a bit in the "Miscellaneous" section of the FAQ for that.
3. What does your error log say?
4. Delete the position? You mean remove it's spawn? go into ZE, to the layer that has it, and delete it.
Re: Some questions
Posted: Mon Sep 28, 2009 2:48 pm
by kinetosimpetus
Fiodis posted while i was typing...
#1 post the req file
resize the image to 1024 x 1024
#2 something to do with freecam and console commands, but i dont know it, and then copying numbers to the script (check the FAQ like Fiodis said
#3 run the bf2_modtools.exe from (if it isn't there, copy it from C:\\BF2_Modtools\) the gamedata folder, post BFront2.log that will appear after running the windowed game.
#4 post the odf (if you mean make a 3 seater a 2 seater)
Re: Some questions
Posted: Mon Sep 28, 2009 2:56 pm
by mswf
1. Do as it says. Use a .tga with dimensions that are a power of 2. (2, 4, 8, 16, 32, 64, 128, 256 etc.)
Re: Some questions
Posted: Mon Sep 28, 2009 3:07 pm
by FragMe!
#2 From the FAQ
http://www.gametoast.com/forums/viewtop ... 27&t=12742
Some of the answers to your other question may also be in there.
Re: Some questions
Posted: Tue Sep 29, 2009 10:12 am
by [Skirata]Darman[M]
Thanks, guys, I will try to set the image to 1024x1024 but there's also the error in munged/pc/loadscreen.texture.req
And the FAQ link is ok, but you have to know that BF2_modtools.exe crashes at my computer everytime it is loading so it won't help me
In the errorlog is nothing written about anything with the KIs.
Yes, I want to delete every activ position of an Laat/i so that there are only passengers left.
(I've got a model with 4 passengers)

loadscreen doesn't work
KIs are in game again

I changed the whole lua
but turrets don't appear
Re: Some questions
Posted: Tue Sep 29, 2009 3:30 pm
by Fiodis
Move the BF2_Modtools.exe to your Gamedata folder.
[Skirata]Darman[M] wrote:In the errorlog is nothing written about anything with the KIs.
Hang on - how'd you know what it says in the error log if you claim that the modtools.exe crashes? Perhaps you mistake my meaning: munge log is the log that pops up when you run Visual Munge,
error log, sometimes refered to as a
debug log, is the BFront2.txt file you get after running BF2_Modtools.exe and playing a map.
Sorry, but what is a KI?
Re: Some questions
Posted: Tue Sep 29, 2009 4:31 pm
by Executer94
He means AI, KI is the german discription of a bot.
Re: Some questions
Posted: Wed Sep 30, 2009 1:10 pm
by [Skirata]Darman[M]
Yeah, sorry, I mean AI.
And: I moved the .exe to Gamedata
loadscreens pops up, after few seconds crashes
hers' the errorlog:
EDIT
Hey, the loadscreen of my map works now!
only the color is a little bit strange... Pink stripes and spots
and I've got a crash: map loads, then hanging and whole computer must be started again.
And because BFront2.exe doesn't work, I DON'T KNOW WHY!
Re: Some questions
Posted: Wed Sep 30, 2009 1:16 pm
by mswf
Which copy of SWBFII do you have? (UK, US, DVD etc.)
Re: Some questions
Posted: Wed Sep 30, 2009 1:47 pm
by [Skirata]Darman[M]
Copy?
I've got the German version, DVD-Rom
Re: Some questions
Posted: Wed Sep 30, 2009 1:50 pm
by mswf
Wasn't the word "copy" useable in situations like Cd's? anyways;
You need to use the DVD version of the modtools, which can be found
here.
Re: Some questions
Posted: Wed Sep 30, 2009 2:07 pm
by [Skirata]Darman[M]
Yeah, look guy, I already Have got this.
Many others gave me he link before. But this is the one that doesn't work.
Re: Some questions
Posted: Wed Sep 30, 2009 2:10 pm
by Teancum
Well, those are the only solutions we can give you. If it doesn't work then we don't know how to help.
Re: Some questions
Posted: Wed Sep 30, 2009 2:11 pm
by mswf
What doesn't work? The link appears fine to me, but if the modtools.exe don't work, well, are you 100% sure you have a DVD version and that you are running it from the /gamedata folder?
Re: Some questions
Posted: Wed Sep 30, 2009 2:12 pm
by [Skirata]Darman[M]
Yeah, I heard that before.

I have to find other ways to get my map work again.
I've got the DVD version 100 % I run it from Gamedata
Re: Some questions
Posted: Wed Sep 30, 2009 2:15 pm
by mswf
But that's very strange, are you sure you're not using some sort of altered version of your game? (as in; are you using any strange combination of mods)
Re: Some questions
Posted: Wed Sep 30, 2009 2:17 pm
by [Skirata]Darman[M]
version 1.0
You've seen the errorlog, i think it's something with the runtime
I've got bfx, the 1.3patch from conversion pack, dark times and I think devs side mod
Re: Some questions
Posted: Wed Sep 30, 2009 2:22 pm
by Teancum
Take all those out, see if it works. It's simple trial and error. If it ain't those, it's your map. And if it's crashing before you can pick your profile you have a broken addme.lua.
Re: Some questions
Posted: Thu Oct 01, 2009 8:31 am
by [Skirata]Darman[M]
Ok, I'll try.
But to your information: the normal BF2 works.
Yeah now it works, but map is crashing.
last lines of Errorlog:
can somebody explain me what's wrong?