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Spawn radius?

Posted: Sun Apr 22, 2007 2:43 pm
by ARC_Commander
I've put a command post high up on a bridge-y thing. I want units to spawn on top of the bridge, but they always spawn in mid-air. How can I change this?

RE: Spawn radius?

Posted: Sun Apr 22, 2007 3:11 pm
by phazon_elite
Just lower the spawn nodes.

Do that by selecting one and holding shift, then you can raise or lower it.

- EP-000782

RE: Spawn radius?

Posted: Sun Apr 22, 2007 4:06 pm
by trainmaster611
But you can't move the spawn nodes if they are above the horizon (which depends on the Point-of-view you are looking at it in ZE). So if the sky horizon is below your spawn node from where you are looking at it, then you can't move it. This is very important

Posted: Sun Apr 22, 2007 4:21 pm
by ARC_Commander
No, I mean that they don't spawn anywhere on top of the bridge - rather, they spawn in mid-air over a massive canyon, then plummet to their death. Entertaining to watch, but not practical.

Posted: Sun Apr 22, 2007 4:29 pm
by RC-1290
The nodes are the exact spawnplaces. So if they are positioned correct there is some other weird problem.

Re: RE: Spawn radius?

Posted: Sun Apr 22, 2007 5:23 pm
by phazon_elite
trainmaster611 wrote:But you can't move the spawn nodes if they are above the horizon (which depends on the Point-of-view you are looking at it in ZE). So if the sky horizon is below your spawn node from where you are looking at it, then you can't move it. This is very important
I HATE when that happens. It's difficult to prevent, since you need certain angles when positioning a node.

- EP-000782

Posted: Sun Apr 22, 2007 7:09 pm
by ARC_Commander
When I select the CP in ZeroEditor, and press shift, nothing happens. What am I doing wrong?

Posted: Sun Apr 22, 2007 7:10 pm
by phazon_elite
Not the cp, the spawn nodes.

- EP-000782

Posted: Sun Apr 22, 2007 7:24 pm
by [RDH]Zerted
ARC_Commander wrote:When I select the CP in ZeroEditor, and press shift, nothing happens. What am I doing wrong?
You haven't followed the Getting Started documentation. Read it and do it. It takes you through the process of editing and creating new CPs.

Posted: Sun Apr 22, 2007 10:14 pm
by ARC_Commander
Good idea, I'll try that! :P

Posted: Sun Apr 22, 2007 10:50 pm
by SBF_Dann_Boeing
also if ur trying to move or select one of the default cps, u need to change into the conquest layer at the top in zeroedit.

Posted: Mon Apr 23, 2007 6:19 pm
by ARC_Commander
Yeah, I knew that much.

Posted: Mon Apr 23, 2007 9:28 pm
by SBF_Dann_Boeing
just checkin