Page 2 of 2

Re: Traps!

Posted: Tue Jul 21, 2009 10:20 pm
by Null_1138
Skyhammer_216 wrote: Ace: Boulder - Very Yes. :D
Just watch all the Indiana Jones movies. :wink: Also, see if you can duplicate Mav's "Big L" pressure-sensitive platforms and fans.

Re: Traps!

Posted: Tue Jul 21, 2009 10:56 pm
by Labj
What about a room, where are false exits, so you will find hard to find the real exit.
Maybe too a room where you must activate/destroy various objects at the same time before something kills you.

Re: Traps!

Posted: Tue Jul 21, 2009 11:28 pm
by obiboba3po
quicksand :P idk how you would do that though

Re: Traps!

Posted: Tue Jul 21, 2009 11:38 pm
by Grev
Hidden/Spoiler:
Image
Some nice ideas here. Personally, heres my idea of a booby trapped hallway:
You walk in, and there are gaps in the floor, hologram floors if you will. They have no collision, and you fall right through if you step on them, possibly into a water pit that has a death region.
Hidden/Spoiler:
Image
Alright, once you've jumped over that mess, you reach walls that are a different color. Every different panel is a different color. Classic trash compactor stuff.
Hidden/Spoiler:
Image
Then, you've finally passed that and you get the mario stones. Simple:
Hidden/Spoiler:
Image
Finally, some leaky gas pipes and you're done. Just a damage region with suspicious green gases pouring out.
Hidden/Spoiler:
Image
And some quicksand would be easy, a no collision sand region and an animated platform triggered by entering the sand that lowers into a death region.
Hidden/Spoiler:
Image
And there you have it! The most pictures in a single post ever! And enough traps to last Akbar through retirement!

Re: Traps!

Posted: Wed Jul 22, 2009 10:15 am
by Twilight_Warrior
Ambush?
Fairly simple to do, seeing as it's in the campaign scripting. You could have 15-20 Jawas with arc casters appear from nowhere and surround you.

Re: Traps!

Posted: Wed Jul 22, 2009 10:31 am
by obiboba3po
grev, couldn't have said it any better :thumbs:

Re: Traps!

Posted: Wed Jul 22, 2009 10:38 am
by Ping
How about another Indiana Jones themes trap where you step on a button, and a dart or an arrow flys out at you (might be tough now that I think about it).

Re: Traps!

Posted: Wed Jul 22, 2009 10:46 am
by kinetosimpetus
Place a region on the button. When unit enters region spawn a turret with autofire that shoots a dart. Then kill it.

Re: Traps!

Posted: Wed Jul 22, 2009 4:56 pm
by MetalcoreRancor
AceMastermind wrote:Image
^This could be done by using the log_gate trap technique. :)
(i'm referring to the rolling boulder)
Someone oughta reskin han solo...

Re: Traps!

Posted: Wed Jul 22, 2009 5:19 pm
by Fierfek
How about a room with a bunch of false tiles (like in indy jones last crusade) and you have to step on the right ones, or into the acklay pit you go!

Re: Traps!

Posted: Wed Jul 22, 2009 5:22 pm
by Labj
An opening floor where you can fall any where but dont die when falling like in Allien vs. Predator

Re: Traps!

Posted: Wed Jul 22, 2009 11:10 pm
by Grev
obiboba3po wrote:grev, couldn't have said it any better :thumbs:
I'm a master at my craft. :P

Re: Traps!

Posted: Fri Jul 24, 2009 9:45 am
by masterfaa
how about teleporters :P
something like walk in one and in the acklay pit you go,second the boulder comes 3rd continue your way

Re: Traps!

Posted: Tue Jul 28, 2009 10:58 pm
by myers73
how about trip wires, small region, onenterregion spawn turret, autofire, no damage, push set to >3. might knock u into a pit.

a tunnel filled with black water, at random points have false bottoms(no collision) and u fall into a teleport region.

also you have to make a whip(actually 3), 1 high damage, 2 small damage but high push/pull(negetive push)

wow im jealous, this project sounds fun!

Re: Traps!

Posted: Tue Jul 28, 2009 11:11 pm
by vegati
How about a room that has doors that can be open/closed except for one. Out side of the room is a lever. If you destroy it the doors that were once able to be opened are now locked and the locked door opens and inside are wampas or whatever. Then when the player/creature is dead the doors are unlocked again and the creature door closes and locks again. How about that?