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beware of falling at-ats...

Posted: Fri Jan 25, 2008 2:19 pm
by Bantha55
My map crashes when an at-at is destroyed.The fall-animation of it doesn´t work....

Log says this:
Hidden/Spoiler:
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4210)
Walker 'imp_walk_atat' skeleton does not contain FootBoneLeft 'bone_l_toe'!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4219)
Walker 'imp_walk_atat' skeleton does not contain FootBoneLeft 'bone_r_toe'!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4210)
Walker 'imp_walk_atat' skeleton does not contain FootBoneLeft 'bone_l_toe'!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4219)
Walker 'imp_walk_atat' skeleton does not contain FootBoneLeft 'bone_r_toe'!

Re: beware of falling at-ats...

Posted: Fri Jan 25, 2008 4:10 pm
by Xavious
Post the rest of the log as well.

Re: beware of falling at-ats...

Posted: Fri Jan 25, 2008 4:48 pm
by Bantha55
i can´t do it it´s to big for the limit...but can you tell me what i need for the at-at falling animation?

Re: beware of falling at-ats...

Posted: Fri Jan 25, 2008 5:36 pm
by FragMe!
The ATAT has two sets of amin files make sure all are copied to you munged directory.
Secondly are you spawing these as vehicles or command posts or self-piloted units.

As I learned using the ATATs anims for the bantha if they are not spawned as a vehicle it will crash the map the first time it dies unless it is self-piloted.

Re: beware of falling at-ats...

Posted: Sat Jan 26, 2008 12:43 pm
by Bantha55
they are vehicles with commando post abilities