In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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Fiodis
Master of the Force
Posts: 4145 Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming
Post
by Fiodis » Sat Aug 29, 2009 2:40 pm
I recently edited the Force Lightning effect in Notepad to use a different texture and some other small changes. In-game, the effect doesn't show up, and I get this (which I think is related):
Code: Select all
Message Severity: 3
.\Source\HUDManager.cpp(619)
HUD unable to find HUD element type 0x16ce484a
Any fix?
AQT
Gametoast Staff
Posts: 4910 Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Post
by AQT » Sat Aug 29, 2009 4:22 pm
Does this force lightning effect have the same name as the stock one? Rename it too something else if it does. Is the .fx file in your side's effects folder and not Common\effects? Move it to your side's effects folder if it isn't already there.
Fiodis
Master of the Force
Posts: 4145 Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming
Post
by Fiodis » Sat Aug 29, 2009 4:51 pm
It has a different name, and it is in my side's effects folder. Do I need a custom ingame.lvl?
kinetosimpetus
Imperial Systems Expert
Posts: 2381 Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO
Post
by kinetosimpetus » Sat Aug 29, 2009 4:53 pm
What is the filename, and the first few lines in the file?
Fiodis
Master of the Force
Posts: 4145 Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming
Post
by Fiodis » Sat Aug 29, 2009 5:00 pm
com_sfx_hypnotize:
[/size]
I have the necesary tga in the effects folder as well.
kinetosimpetus
Imperial Systems Expert
Posts: 2381 Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO
Post
by kinetosimpetus » Sat Aug 29, 2009 5:03 pm
Fiodis
Master of the Force
Posts: 4145 Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming
Post
by Fiodis » Sat Aug 29, 2009 5:23 pm
How could I have missed that.... It's working fine now, thanks.
kinetosimpetus
Imperial Systems Expert
Posts: 2381 Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO
Post
by kinetosimpetus » Sat Aug 29, 2009 5:27 pm
Hey, I missed it the first 5 or 7 tries... Glad to help. Intriguing file name too ',: ) for an unconventional weap?
Fiodis
Master of the Force
Posts: 4145 Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming
Post
by Fiodis » Sat Aug 29, 2009 6:04 pm
Aye. Switches the team of an enemy unit, starts a timer, and at the end of the timer switches the unit back.