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Snow Mos Eisley

Posted: Mon Feb 12, 2007 9:55 pm
by -Yock-
Here's a poll to choose the map's name! Just vote and I'll be happy.





Original Post:

Can someone give me a clue on how to make the texture of mos eisley look snowish instead of sandish?

I tried to put white on the image but it's start to get to ugly...


What I want to do is make the mos eisley houses look like they were made for snow, instead of sand. In other words, I want them to blend with a snow-based map, instead of a sand-based map.

RE: Snow Mos Eisley

Posted: Mon Feb 12, 2007 10:02 pm
by Xavious
Put a Hoth or Rhen Var texture on them?

RE: Snow Mos Eisley

Posted: Mon Feb 12, 2007 10:04 pm
by Darth_Z13
Put a black-and-white filter on the textures. See how it looks in-game.

Posted: Mon Feb 12, 2007 10:23 pm
by -Yock-
I'm not a good texturer so adding diferent textures to it would look like a noobie job :lol:

The black and white filter includes the doors, so it'll look noobie as well :lol:


I was wondering if it is possible to change the brown from the texture to white, and hoping it looks like snow.

Posted: Mon Feb 12, 2007 11:15 pm
by darthtrogsasea
if i had my pc and corel draw 7 photo panit i would pm it to you in 3 min

Posted: Tue Feb 13, 2007 12:23 am
by SymbolS
^...that didn't make too much sense...^

Option #1 - Greyscale the .tga files(make grey,white, black, etc.) Then lighten it a lot until its white, this may not turn out so good...

Option #2 - Make your own texture :)

Option #3 - Just go in and edit manually and make some white dots all over, and kinda have some not as opaque.

Option #4 - Have someone who is experienced with texturing and have them do it :)

-Hope this helped, my brain isn't functionalling too good right now...

Posted: Tue Feb 13, 2007 12:32 am
by darthtrogsasea
just use a multi mask so the doors dont get turned gray and then just invert the masks so it looks good and im posting from my wii

and i am a good skiner ritgh up thare with drokiee 88 and a member of i ''was'' in and is now an enmey of {tsk} penguin

i declare war on -aus-

Posted: Tue Feb 13, 2007 1:12 am
by EraOfDesann
darthtrogsasea wrote:and a member of i ''was'' in and is now an enmey of {tsk} penguin

i declare war on -aus-


Watch it buddy.

Posted: Tue Feb 13, 2007 1:22 am
by Droideka88
Off-topic: Trogsasea, I think you're taking that whole buddy thing a bit out of hand. You're not the only person who sometimes asks me to do a favor...whether that be custom odfs or skin textures. Because of your recent grudge, I'm not surprised anytime now to expect a "mad girl with blue hair" to slice you/warn you to stop. You don't want to get on her bad side. In fact, I don't think anybody wants to.

Finally, the mods are not as forgiving as I am. :wink:

On-topic: Yock you could just simply replace one texture with another by renaming a hoth texture the name of the textures used for Mos Eisley (found in TAT folder I think).

Posted: Tue Feb 13, 2007 2:02 am
by Penguin
darthtrogsasea wrote:just use a multi mask so the doors dont get turned gray and then just invert the masks so it looks good and im posting from my wii

and i am a good skiner ritgh up thare with drokiee 88 and a member of i ''was'' in and is now an enmey of {tsk} penguin

i declare war on -aus-
Watch what you say trog.

PS: its *AUS* not -aus-

Posted: Tue Feb 13, 2007 2:43 pm
by SymbolS
Droideka88 wrote:You don't want to get on her bad side. In fact, I don't anybody wants to.
heh, Penguin gonna eat you!

Posted: Tue Feb 13, 2007 3:50 pm
by -Yock-
Droideka88 wrote:Yock you could just simply replace one texture with another by renaming a hoth texture the name of the textures used for Mos Eisley (found in TAT folder I think).
I'm using tat_bldg_set01 as an example, wich is the one that has doors on it, so using a plain texture from Hoth may not look as good as a new texture made by you :lol: for the other textures though, it could look nice.


I'm just a newbie messing with textures, so I don't really know how this black and white filtering and all this things works. I don't even know where to look at :lol:
Could you give me some instructions?




Edit: After studing the textures on the model better, I realized that isn't as dificult as I thought. When I get the textures working I'm going to post a pic

Posted: Wed Feb 14, 2007 12:25 pm
by -Yock-
Here are the pics, enjoy!




Image

Image

Any tips to improve the skin?

Posted: Wed Feb 14, 2007 12:32 pm
by Caleb1117
Wow thats nice! :D you could release a bunch of those in a pack, that would be awsome. Snow tatooine is a cool idea. as far as improving skins... I think its just fine.

Posted: Wed Feb 14, 2007 2:22 pm
by SymbolS
Yeah, I don't think you could really do anything to improve them, but they ;look really good! Hope you release this map.

Posted: Wed Feb 14, 2007 4:26 pm
by Xavious
The skins are great, but the door doesn't fit in. Make it blue or something else that would fit with a snow theme.

Posted: Wed Feb 14, 2007 4:28 pm
by Tuskenjedi
Maul said it: you could have the door gray or black or blue.

Posted: Wed Feb 14, 2007 4:32 pm
by Karnage
Well they do look pretty good. But I think instead of covering every building completely with snow, you should put snow on the roofs.

Posted: Wed Feb 14, 2007 5:09 pm
by -Yock-
Karnage wrote:Well they do look pretty good. But I think instead of covering every building completely with snow, you should put snow on the roofs.
I actually prefer the skin to be all snow, the house "made of snow" fits better on a snow map than a house made of earth. :wink:

I need a name to the map, can someone help me with this?


Posted: Wed Feb 14, 2007 7:20 pm
by authraw
-Yock- wrote:
Karnage wrote:Well they do look pretty good. But I think instead of covering every building completely with snow, you should put snow on the roofs.
I actually prefer the skin to be all snow, the house "made of snow" fits better on a snow map than a house made of earth. :wink:

I need a name to the map, can someone help me with this?

Well, didn't the Pyn'gani of the planet Polus live in houses kind of like that? Possibly you could set it somewhere on Polus and give it a related name.