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Will mines placed in ZE react the same as regular ones?
Posted: Fri Dec 11, 2009 9:49 pm
by myers73
if you place a mine in ZE just like any other object will it act like a regular mine, just the message will say so-and-so died?
Re: mines...
Posted: Fri Dec 11, 2009 9:52 pm
by YaNkFaN
if you assign them to a team i think they might... lol that would be cool
Re: Will mines placed in ZE react the same as regular ones?
Posted: Sat Dec 12, 2009 12:30 am
by myers73
mine field FTW! lol but im not going to just fill the whole map, dont worry I wont abuse it. Ill go test it now
Re: Will mines placed in ZE react the same as regular ones?
Posted: Sat Dec 12, 2009 12:35 am
by Eggman
It works; I've used it before.
Re: Will mines placed in ZE react the same as regular ones?
Posted: Sat Dec 12, 2009 12:38 am
by myers73
k, well I placed the com_weap_inf_landmine in ZE and had it and the other related ODFs in the world/MODID/world1/odf folder and the msh in the msh folder, but it crashed, i must be missing something really obvious here....
Re: Will mines placed in ZE react the same as regular ones?
Posted: Sat Dec 12, 2009 5:20 am
by mswf
Well, if you'd generate an error log, it should say what specific file it's missing (did you munge the common sides?)
Re: Will mines placed in ZE react the same as regular ones?
Posted: Sat Dec 12, 2009 8:57 am
by YaNkFaN
try putting those files in your .odf and .msh folder for your map (where you put all your other objects) I don't think that is the problem but it's worth a try also yea post your error log. Object problems are really easy to fix with the error log.
Re: Will mines placed in ZE react the same as regular ones?
Posted: Sat Dec 12, 2009 10:41 am
by myers73
no, the object doesnt place, and crashes ZE.