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Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Mon Dec 24, 2007 12:04 pm
by Alpha-17
This looks f...in awesome RepSharp !!
Ideas -- You could give grievous a cape and a nice blaster
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Mon Dec 24, 2007 12:10 pm
by NullCommando
Amazing Rep! You've just took Star Wars Battlefront to a whole new, awesome level!
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Mon Dec 24, 2007 12:17 pm
by EGG_GUTS
Very Nice, It must feel like inventing a whole new game.
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Mon Dec 24, 2007 12:21 pm
by Kavar
great job the magna guard by far has been improved, would it be possible to give them the lightning sticks? (not sure on offcial name)
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Mon Dec 24, 2007 12:23 pm
by Xavious
Just an FYI, new weapons would destroy online compatability, which is what Rep' is aiming for here.
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Mon Dec 24, 2007 12:39 pm
by Delta 47
This looks awesome

Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Mon Dec 24, 2007 12:57 pm
by Hebes24
Looking Great, the ENV mapping makes everything look so much better.
I love the new HUD.
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Mon Dec 24, 2007 12:59 pm
by Lord Bardar
i'd give u a kiss if i knew where u lived and if i was a member of the opposite gender. but for now, WOO NICE JOB.
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Mon Dec 24, 2007 1:44 pm
by RepSharpshooter
Thank you everyone!
Alpha-17 wrote:This looks f...in awesome RepSharp !!
Ideas -- You could give grievous a cape and a nice blaster
Giving him a cape is a good idea.
Lord Bardar wrote:i'd give u a kiss if i knew where u lived and if i was a member of the opposite gender. but for now, WOO NICE JOB.
o.O lol
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Mon Dec 24, 2007 1:48 pm
by Aman/Pinguin
Love it

Maybe you should make a real 1.2 patch...so you can change the weapons as well...I´ve got good contacts in ESL (an european electronic sports league) and maybe they would like to use it for a new ladder

Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Mon Dec 24, 2007 2:07 pm
by TheDarkMask
WoW awesome!!!!! This looks great!!!!! I love the Magnacape ^^ nice
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Mon Dec 24, 2007 2:26 pm
by Master Fionwë
Wow! Very nice job Rep! You've been pretty busy while I was gone!
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Mon Dec 24, 2007 2:30 pm
by authraw
Wow--very impressed.
I'm glad it will be online-compatible, but what about conversion-pack compatible?
Also, I'm not sure if it would be within the scope of this project or not (forgive my ignorance as I have no idea how in the world you're doing this...) but it would be nice if you could add compatibility for an additional KOTOR era to be included in people's maps. I don't mean that you actually create a KOTOR era for the already-existing maps, only that you modify the source code to allow custom maps to include a KOTOR era along with CW and GCW. That would be really nice to have.

Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Mon Dec 24, 2007 2:31 pm
by {501st}Commander_Appo
Amazing,I have never seen anyone come up with this,good work! The patch will be release to the public right?
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Mon Dec 24, 2007 3:13 pm
by Lord Bardar
{501st}Commander_Appo wrote:Amazing,I have never seen anyone come up with this,good work! The patch will be release to the public right?
nope, and if you tell anyone, we'll have to cut off your legs.
edit: ohh i've just had an idea. you should give General Grievous his gun and cape.
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Mon Dec 24, 2007 3:57 pm
by The_Emperor
Lord Bardar wrote:
edit: ohh i've just had an idea. you should give General Grievous his gun and cape.
o rly?
Alpha-17 wrote:
Ideas -- You could give grievous a cape and a nice blaster
As Xavious stated before -- new weapons = no. Rep can change models, effects, add capes and stuff, change the hud... but he can't give units new or different weapons, that'd mess up online compatibility. In short: He can change what you see, but not what it does.
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Mon Dec 24, 2007 4:57 pm
by Caleb1117
Question... can you give snipers a scope in regular view, (like in my Dantooine) without losing MP support?
Not saying You should do it, necessarily just wondering... >.>
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Mon Dec 24, 2007 6:18 pm
by RepSharpshooter
Caleb1117 wrote:Question... can you give snipers a scope in regular view, (like in my Dantooine) without losing MP support?
Not saying You should do it, necessarily just wondering... >.>
Well, maybe, I could. But I also could put a big arrow above every unit's head and it would be compatible, and it would give me an advantage. I think things like this would fall under cheating.
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Mon Dec 24, 2007 8:09 pm
by Caleb1117
RepSharpshooter wrote:Caleb1117 wrote:Question... can you give snipers a scope in regular view, (like in my Dantooine) without losing MP support?
Not saying You should do it, necessarily just wondering... >.>
Well, maybe, I could. But I also could put a big arrow above every unit's head and it would be compatible, and it would give me an advantage. I think things like this would fall under cheating.
Just wondering... for my own personal use...
But the Reticles from BF1 would be cool, IMO
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Posted: Mon Dec 24, 2007 11:00 pm
by Syth
oooo cool... good idea here. ya know, I have some effects you could use. Like vibrant lasers (A number of people have nice laser textures, unless you want to make your own)
OH! just remembered i got a realistic droideka shield effect, be perfect for this. I also have a Bothan skin with black-sun symbols, a vamped vader skin... ill just upload some things that would be good for this. Just DL it and use what ever ya want for this (other people can to)
http://files.filefront.com/somestuffzip ... einfo.html
Some other things that you fiddle with is imp engineer geometry (Death star gunner on every map?) and shotgun laser textures varying for each faction.