Missing geometry. Again.

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Moving_Target
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Missing geometry. Again.

Post by Moving_Target »

Hello all! Ok i know had this problem before and it was solved, but now i have the same problem again and i cant remeber how to fix it.
Message Severity: 3
.\Source\EntityGeometry.cpp(619)
Entity "arc_inf_sniper" missing geometry "arc_inf_sniper.msh"
Is that not what it's asking for right there?
Image
Heres the odf...
[GameObjectClass]
ClassParent = "all_inf_default_sniper"

[Properties]
GeometryName = "arc_inf_sniper"
GeometryLowRes = "arc_inf_sniper"
OverrideTexture = "arc_inf_sniper"
FirstPerson = "all\allleia;all_1st_deathstarleia"

SkeletonName = "marksperson"
SkeletonLowRes = "leialz"
SkeletonRootScale = "0.95"
CollisionRootScale = "0.95"


// general VO - Some female VO unavailable
HurtSound = "all_inf_com_chatter_wound_female"
DeathSound = "all_inf_com_chatter_death_female"
DamageRegionSound = "allfemalechoke"
ChokeSound = "allfemaleforcechoke"



VOUnitType = 4

VOSound = "allF_command_follow SC_Follow"
VOSound = "allF_command_stopFollow SC_StopFollow"
VOSound = "allF_command_stopVehicle SC_VehicleWaitUp"
VOSound = "allF_command_getIn SC_GetIn"
VOSound = "allF_command_getOut SC_GetOut"
VOSound = "allF_response_follow SC_FollowResponse"
VOSound = "allF_response_stopFollow SC_StopFollowResponse"
VOSound = "allF_response_stopVehicle SC_VehicleWaitUpResponse"
VOSound = "allF_response_getIn SC_GetInResponse"
VOSound = "allF_response_getOut SC_GetOutResponse"

VOSound = "all3_inf_pc_com_hostile SpottedVO"
VOSound = "all3_inf_pc_com_bacta NeedMedicVO"
VOSound = "all3_inf_pc_com_mechanic NeedRepairVO"
VOSound = "all3_inf_pc_com_ammo NeedAmmoVO"
VOSound = "all3_inf_pc_com_transport NeedPickupVO"
VOSound = "all3_inf_pc_com_backup NeedBackupVO"
VOSound = "all3_inf_pc_com_clear_area AttackPositionVO"
VOSound = "all3_inf_pc_com_defend DefendPositionVO"

Thanks in advance!
Target
t551
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RE: Missing geometry. Again.

Post by t551 »

It may not be liking that you are using leia's skeleton... Although I doubt that that is the problem.

I'm not sure if the same msh can be used for both normal and lowrez versions... Although I doubt that that is the problem, too.

Hmmmmmm...
Murdocr

RE: Missing geometry. Again.

Post by Murdocr »

It may be because you renamed the MSH file after it was exported. Try putting it back to what it was before.
Moving_Target
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RE: Missing geometry. Again.

Post by Moving_Target »

The strange thing is the Arc_inf_sniper work prefectly in a previous map. THen i copied all the files moved it to a new map data and now this. I'm pretty sure the answer is right infront of me, but i can't see it.
Thanks 4 the help t551t551!
If you guys need any more info just let me know!

EDIT: Wait Murdocr what are you talking about? All i did was reuse the rebel sniper msh.
Murdocr

Post by Murdocr »

i thought it may be because you renamed the MSH file from all_inf_sniper or whatever to arc_inf_sniper. When i changed the name of a MSH once, it didn't work, but if you say it worked for you in a previous map then it's probably nothing to do with the name.
t551
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RE: Missing geometry. Again.

Post by t551 »

He's saying that since you renamed the mesh, it may be causing the problem. Try renaming it back to whatever it was before.

As a side note, if yyou do a lot of modding and work with files, a really helpful thing to do is (in an explorer window) go:
Tools => Folder Options => View => <uncheck the box labeled "Hide extensions for known filetypes">

Doing this will let you see the extension as .msh, .odf, .txt, etc.

View files the way they were meant to be viewed, people!
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