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Enviromental map

Posted: Fri Aug 15, 2014 8:13 am
by JimmyAngler
I applied an environmental map to a texture, but It completely overwrites the texture itself. Is there a way to have an evnmap with the texture made for it? Btw I am using the meshtool 4 for the evnmap.

Edit: so I fixed it a little bit, but I still would like the texture to show through the reflection a little bit more.

Re: Enviromental map

Posted: Fri Aug 15, 2014 9:08 am
by GAB
Maybe increasing the alpha would do the trick?

Re: Enviromental map

Posted: Fri Aug 15, 2014 6:43 pm
by AQT
Open your model in a hex editor, and replace the stuff between DATA4 and ATRB of the material you applied the environment map to with the stuff between DATA4 and ATRB of the material with an environment map applied to it found in the stock Rebel Tantive Trooper model.