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Re: Unusual Crash. Any Ideas.

Posted: Tue Aug 30, 2011 10:00 am
by yuke5
ki's odf might help.
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "rep_inf_kiadimundi.msh"

[Properties]
AISizeType = "HOVER"

GeometryName = "rep_inf_kiadimundi"
GeometryLowRes = "rep_inf_kiadimundi_low1"
AnimationName = "kiadimundi"
ClothODF = "rep_inf_kiadimundi_hair"

JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 40.0

CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions

WEAPONSECTION = 1
WeaponName1 = "rep_weap_lightsaber_kiyadi"
WeaponAmmo1 = 0

WEAPONSECTION = 2
WeaponName2 = "com_weap_inf_sabre_throw"
WeaponAmmo2 = 0
WeaponChannel2 = 1

WEAPONSECTION = 3
WeaponName3 = "com_weap_inf_force_pull"
WeaponAmmo3 = 0
WeaponChannel3 = 1


//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_mundi_spawn"
SndHeroDefeated = "hero_mundi_exhausted"
SndHeroKiller = "hero_mundi_exhausted"

VOSound = "hero_mundi_AcquiredTarget AcquiredTarget"
VOSound = "hero_mundi_KillingSpree4 KillingSpree4"

VOUnitType = 187
SoldierMusic = "rep_hero_Mundi_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
//ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
The problem might be in your unit's odf.

Re: Unusual Crash. Any Ideas.

Posted: Tue Aug 30, 2011 10:20 am
by DarthD.U.C.K.
i seriously dont understand what is so hard about it. you open the units odf, for Animationname you enter "kiadimundi" as seen in kyadis odf. then you open the lightsabers odf and as ComboAnimationBank you enter "ComboAnimationBank = "human_sabre melee rep_hero_kiyadi" as seen in kyadis lightsaberodf. you copy the kiadimundi files form the rep sides mungedfolder to your sides mungedfolder and the rep_hero_kiyadi.combo file to your sides odf folder. thats all.

Re: Unusual Crash. Any Ideas.

Posted: Tue Aug 30, 2011 10:35 am
by yuke5
DarthD.U.C.K. wrote:i seriously dont understand what is so hard about it. you open the units odf, for Animationname you enter "kiadimundi" as seen in kyadis odf. then you open the lightsabers odf and as ComboAnimationBank you enter "ComboAnimationBank = "human_sabre melee rep_hero_kiyadi" as seen in kyadis lightsaberodf. you copy the kiadimundi files form the rep sides mungedfolder to your sides mungedfolder and the rep_hero_kiyadi.combo file to your sides odf folder. thats all.
Exactly, I think he thinks that it's all about the lightsaber's odf or something.