Re: Unusual Crash. Any Ideas.
Posted: Tue Aug 30, 2011 10:00 am
by yuke5
ki's odf might help.
The problem might be in your unit's odf.
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "rep_inf_kiadimundi.msh"
[Properties]
AISizeType = "HOVER"
GeometryName = "rep_inf_kiadimundi"
GeometryLowRes = "rep_inf_kiadimundi_low1"
AnimationName = "kiadimundi"
ClothODF = "rep_inf_kiadimundi_hair"
JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 40.0
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
WEAPONSECTION = 1
WeaponName1 = "rep_weap_lightsaber_kiyadi"
WeaponAmmo1 = 0
WEAPONSECTION = 2
WeaponName2 = "com_weap_inf_sabre_throw"
WeaponAmmo2 = 0
WeaponChannel2 = 1
WEAPONSECTION = 3
WeaponName3 = "com_weap_inf_force_pull"
WeaponAmmo3 = 0
WeaponChannel3 = 1
//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_mundi_spawn"
SndHeroDefeated = "hero_mundi_exhausted"
SndHeroKiller = "hero_mundi_exhausted"
VOSound = "hero_mundi_AcquiredTarget AcquiredTarget"
VOSound = "hero_mundi_KillingSpree4 KillingSpree4"
VOUnitType = 187
SoldierMusic = "rep_hero_Mundi_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
//ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
ClassParent = "com_jedi_default"
GeometryName = "rep_inf_kiadimundi.msh"
[Properties]
AISizeType = "HOVER"
GeometryName = "rep_inf_kiadimundi"
GeometryLowRes = "rep_inf_kiadimundi_low1"
AnimationName = "kiadimundi"
ClothODF = "rep_inf_kiadimundi_hair"
JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 40.0
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
WEAPONSECTION = 1
WeaponName1 = "rep_weap_lightsaber_kiyadi"
WeaponAmmo1 = 0
WEAPONSECTION = 2
WeaponName2 = "com_weap_inf_sabre_throw"
WeaponAmmo2 = 0
WeaponChannel2 = 1
WEAPONSECTION = 3
WeaponName3 = "com_weap_inf_force_pull"
WeaponAmmo3 = 0
WeaponChannel3 = 1
//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_mundi_spawn"
SndHeroDefeated = "hero_mundi_exhausted"
SndHeroKiller = "hero_mundi_exhausted"
VOSound = "hero_mundi_AcquiredTarget AcquiredTarget"
VOSound = "hero_mundi_KillingSpree4 KillingSpree4"
VOUnitType = 187
SoldierMusic = "rep_hero_Mundi_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
//ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"