Group("player1weapon1group")
{
Viewport(1)
Position(0.346161, -0.450412, 0.000000, "Viewport")
EventEnable("initialize")
Model3D("player1weapon1mesh")
{
EventMesh("player1.weapon1.mesh")
Viewport(1)
ZOrder(5)
EventEnable("player1.weapon1.mesh")
EventDisable("player1.weapon1.disable")
MeshInfo("westar34")
{
Position(-0.252832, 0.341293, 0.014590, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("arccaster")
{
Position(-0.256269, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("imp_weap_inf_sonic_pistol")
{
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Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("rep_weap_inf_dc15carbine")
{
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Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("rep_weap_dc15st")
{
Position(-0.256269, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("leia")
{
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Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("e11s")
{
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Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("rep_weap_dc15s_ex")
{
Position(-0.206269, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("leia")
{
Position(-0.256269, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("kylan")
{
Position(-0.256269, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("dl19")
{
Position(-0.236269, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("rock")
{
Position(-0.204363, 0.367216, 0.000847, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("protosniper")
{
Position(-0.256269, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("mdr_weap_inf_rifle")
{
Position(-0.242269, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("weap_acpr")
{
Position(-0.242269, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("mds_weap_weapon3")
{
Position(-0.256269, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("m9")
{
Position(-0.256269, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("com_weap_inf_binoculars")
{
Position(-0.256269, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("a295")
{
Position(-0.236269, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("dh17")
{
Position(-0.256269, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("EE_3")
{
Position(-0.206269, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("T_21")
{
Position(-0.236269, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("flechette")
{
Position(-0.256269, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("a280")
{
Position(-0.236269, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("rep_weap_inf_dc17pistol")
{
Position(-0.256269, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("arcrifle")
{
Position(-0.206269, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("weap_acp")
{
Position(-0.202832, 0.341293, 0.014590, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("hud_vehicle_lasers")
{
Position(-0.185992, 0.354928, -0.000509, "Viewport")
Rotation(0.804269, 359.994110, 359.999695)
Scale(1.200000, 1.200000, 1.200000)
}
MeshInfo("hud_stealth")
{
Position(-0.269501, 0.352591, 1.800601, "Viewport")
Rotation(0.002055, 90.580322, 0.000000)
Scale(0.270001, 0.270001, 0.270001)
}
MeshInfo("hud_vehicle_beam_cannon")
{
Position(-0.217103, 0.354157, 0.006280, "Viewport")
Scale(1.200000, 1.200000, 1.200000)
}
MeshInfo("hud_vehicle_chaingun")
{
Position(-0.201828, 0.356458, 0.006280, "Viewport")
}
MeshInfo("hud_vehicle_guided_rocket")
{
Position(-0.228913, 0.354333, 0.006280, "Viewport")
Scale(1.2500000, 1.250000, 1.250000)
}
MeshInfo("hud_geo_turret")
{
Position(-0.203592, 0.354333, 0.006280, "Viewport")
Scale(1.909999, 1.909999, 1.909999)
}
MeshInfo("hud_vehicle_stingers")
{
Position(-0.278276, 0.250243, 0.006280, "Viewport")
}
MeshInfo("hud_vehicle_torpedo")
{
Position(-0.278276, 0.250243, 0.006280, "Viewport")
}
MeshInfo("hud_vehicle_missile")
{
Position(-0.240880, 0.356816, 0.006280, "Viewport")
}
MeshInfo("hud_vehicle_mortar")
{
Position(-0.278276, 0.250243, 0.006280, "Viewport")
}
MeshInfo("hud_vehicle_recoiless")
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Position(-0.232116, 0.355484, 0.006280, "Viewport")
Scale(1.280000, 1.280000, 1.280000)
}
MeshInfo("hud_vehicle_flak")
{
Position(-0.270610, 0.353623, 0.006280, "Viewport")
}
MeshInfo("hud_vehicle_bombs")
{
Position(-0.278276, 0.250243, 0.006280, "Viewport")
}
MeshInfo("cis_weap_inf_pistol")
{
Position(-0.260316, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.800000, 0.800000, 0.800000)
}
MeshInfo("cis_weap_inf_sniperrifle")
{
Position(-0.230193, 0.361898, -0.003271, "Viewport")
Rotation(359.802399, 90.747269, 359.999695)
}
MeshInfo("cis_weap_inf_rifle")
{
Position(-0.236938, 0.359879, 0.001903, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("cis_weap_inf_fusioncutter")
{
Position(-0.237654, 0.359785, -0.003261, "Viewport")
Rotation(355.836060, 135.827820, 69.479843)
}
MeshInfo("cis_weap_inf_launcher")
{
Position(-0.206654, 0.362510, 0.003622, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.660000, 0.660000, 0.660000)
}
MeshInfo("hud_cis_wristblaster")
{
Position(-0.264100, 0.350311, 1.022745, "Viewport")
Rotation(0.000000, 0.000000, 120.000000)
Scale(0.653289, 0.653289, 0.653289)
}
MeshInfo("hud_cis_trishot")
{
Position(-0.268002, 0.352302, 0.734317, "Viewport")
Rotation(359.967194, 359.763428, 119.966087)
Scale(0.653289, 0.653289, 0.653289)
}
MeshInfo("hud_lightsaber")
{
Position(-0.232567, 0.355873, -0.087683, "Viewport")
Rotation(359.967194, 359.763428, 0.003998)
Scale(1.170000, 1.170000, 1.170000)
}
MeshInfo("rep_weap_inf_pistol")
{
Position(-0.249442, 0.359076, 0.007261, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(1.140000, 1.140000, 1.140000)
}
MeshInfo("rep_weap_inf_fusioncutter")
{
Position(-0.247656, 0.353992, -0.002562, "Viewport")
Rotation(355.836060, 135.827820, 69.479843)
}
MeshInfo("rep_weap_inf_launcher")
{
Position(-0.207665, 0.361767, 0.007124, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.670000, 0.670000, 0.670000)
}
MeshInfo("rep_weap_inf_chaingun")
{
Position(-0.193610, 0.368393, 0.007124, "Viewport")
Rotation(354.177856, 99.922020, 359.610596)
Scale(0.700000, 0.700000, 0.700000)
}
MeshInfo("com_weap_inf_torpedo")
{
Position(-0.229334, 0.360748, 0.009504, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.810000, 0.810000, 0.810000)
}
MeshInfo("rep_weap_inf_sniperrifle")
{
Position(-0.228348, 0.367230, -0.007488, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.820000, 0.820000, 0.820000)
}
MeshInfo("rep_weap_inf_rifle")
{
Position(-0.219723, 0.364485, 0.003263, "Viewport")
Rotation(1.538445, 95.690582, 4.455857)
Scale(0.800000, 0.800000, 0.800000)
}
MeshInfo("hud_imp_flamethrower")
{
Position(-0.173776, 0.358333, 0.205979, "Viewport")
Rotation(0.013809, 0.000000, 359.991669)
Scale(0.250001, 0.250001, 0.250001)
}
MeshInfo("imp_weap_inf_rifle")
{
Position(-0.242922, 0.360546, 0.003365, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("imp_weap_inf_pistol")
{
Position(-0.264184, 0.356163, -0.003873, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(1.240000, 1.240000, 1.240000)
}
MeshInfo("imp_weap_inf_launcher")
{
Position(-0.206202, 0.374467, 0.011042, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.640000, 0.640000, 0.640000)
}
MeshInfo("imp_weap_inf_fusioncutter")
{
Position(-0.239710, 0.356673, -0.000329, "Viewport")
Rotation(355.836060, 135.827820, 69.479843)
}
MeshInfo("imp_weap_inf_sniperrifle")
{
Position(-0.211808, 0.367069, 0.001418, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.810000, 0.810000, 0.810000)
}
MeshInfo("all_weap_inf_pistol")
{
Position(-0.264115, 0.358155, 0.013887, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.720000, 0.720000, 0.720000)
}
MeshInfo("all_weap_inf_lightsabre")
{
Position(-0.399193, 0.415118, -49.262363, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("all_weap_inf_rifle")
{
Position(-0.222677, 0.361293, 0.014590, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("all_weap_inf_launcher")
{
Position(-0.213354, 0.367216, 0.000847, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.560000, 0.560000, 0.560000)
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MeshInfo("all_weap_inf_fusioncutter")
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Position(-0.240446, 0.358461, 0.001095, "Viewport")
Rotation(355.836060, 135.827820, 69.479843)
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MeshInfo("all_weap_inf_sniperrifle")
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Rotation(0.804269, 90.573097, 359.999695)
}
MeshInfo("all_weap_inf_bowcaster")
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Rotation(353.358673, 99.140221, 1.132509)
Scale(0.630000, 0.630000, 0.630000)
}
MeshInfo("all_weap_inf_seeker")
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Rotation(347.354980, 117.284363, 1.132509)
Scale(0.950000, 0.950000, 0.950000)
}
MeshInfo("ewk_spear")
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Rotation(0.804269, 90.747269, 359.999695)
Scale(0.590000, 0.590000, 0.590000)
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MeshInfo("des_weap_inf_fusioncutter")
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Rotation(355.836060, 135.827820, 69.479843)
}
MeshInfo("tat_weap_tuskrifle")
{
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Rotation(0.804269, 90.573097, 359.999695)
}
MeshInfo("wok_weap_inf_bowcaster")
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Rotation(353.358673, 99.140221, 1.132509)
Scale(0.830000, 0.830000, 0.830000)
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MeshInfo("wok_weap_inf_fusioncutter")
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Position(-0.240446, 0.358461, 0.001095, "Viewport")
Rotation(355.836060, 135.827820, 69.479843)
}
MeshInfo("geo_weap_inf_blunderbuss")
{
Position(-0.253835, 0.363164, -0.002834, "Viewport")
Rotation(325.134644, 90.232857, 342.582642)
}
MeshInfo("gun_weap_inf_fusioncutter")
{
Position(-0.254565, 0.357203, -0.002834, "Viewport")
Rotation(124.471199, 68.442780, 177.787216)
Scale(0.872851, 0.872851, 0.872851)
}
}
}
Group("player1weapon2group")
{
Viewport(1)
Position(0.353928, -0.414382, 0.000000, "Viewport")
EventEnable("initialize")
Model3D("player1weapon2mesh")
{
EventMesh("player1.weapon2.mesh")
Viewport(1)
ZOrder(5)
EventEnable("player1.weapon2.mesh")
EventDisable("player1.weapon2.disable")
MeshInfo("hud_thermaldetonator")
{
Position(-0.284209, 0.250243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
MeshInfo("mdr_weap_inf_thermaldetonator")
{
Position(-0.274201, 0.254023, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(1.653860, 1.653860, 1.653860)
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MeshInfo("rep_weap_inf_fusioncutter")
{
Position(-0.274201, 0.284023, 15.000000, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("m9")
{
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Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("wok_weap_inf_thermaldetonator")
{
Position(-0.281954, 0.240963, 0.006280, "Viewport")
Rotation(51.626522, 352.026947, 0.000000)
Scale(1.653860, 1.653860, 1.653860)
}
MeshInfo("gun_weap_inf_grenadethermal")
{
Position(-0.256918, 0.236531, 0.000000, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("hud_droideka_shield")
{
Position(-0.254297, 0.247155, 0.013074, "Viewport")
Scale(0.640000, 0.640000, 0.640000)
}
MeshInfo("hud_detpack_plunger")
{
Position(-0.276081, 0.242515, 0.039169, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.440000, 0.440000, 0.440000)
}
MeshInfo("hud_vehicle_beam_cannon")
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Position(-0.221990, 0.250243, 0.006280, "Viewport")
}
MeshInfo("hud_vehicle_chaingun")
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Position(-0.278276, 0.250243, 0.006280, "Viewport")
}
MeshInfo("hud_vehicle_guided_rocket")
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Position(-0.229027, 0.251896, 0.006280, "Viewport")
}
MeshInfo("hud_vehicle_stingers")
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Scale(1.430000, 1.430000, 1.430000)
}
MeshInfo("hud_vehicle_torpedo")
{
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Scale(1.260000, 1.260000, 1.260000)
}
MeshInfo("hud_vehicle_missile")
{
Position(-0.240880, 0.250430, 0.006280, "Viewport")
}
MeshInfo("hud_vehicle_mortar")
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Position(-0.233111, 0.250243, 0.006280, "Viewport")
Scale(2.039999, 2.039999, 2.039999)
}
MeshInfo("hud_vehicle_recoiless")
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Scale(1.280000, 1.280000, 1.280000)
}
MeshInfo("hud_vehicle_flak")
{
Position(-0.278276, 0.250243, 0.006280, "Viewport")
}
MeshInfo("hud_vehicle_bombs")
{
Position(-0.265339, 0.250243, 0.006280, "Viewport")
Scale(0.630000, 0.630000, 0.630000)
}
MeshInfo("com_weap_inf_torpedo")
{
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}
MeshInfo("com_weap_inf_grenadethermal")
{
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MeshInfo("com_weap_inf_thermaldetonator")
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}
MeshInfo("com_weap_inf_seismic_mine")
{
Position(-0.266703, 0.248956, 0.000000, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.810000, 0.810000, 0.810000)
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MeshInfo("com_weap_inf_detpack")
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Rotation(0.056783, 359.996582, 359.999695)
Scale(0.810000, 0.810000, 0.810000)
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MeshInfo("com_weap_inf_torpedo")
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MeshInfo("com_weap_inf_landmine")
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Rotation(302.401611, 288.247955, 359.707031)
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MeshInfo("all_weap_inf_powerup_dispenser")
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}
MeshInfo("all_weap_inf_thermaldetonator")
{
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MeshInfo("all_weap_inf_grenadethermal")
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}
MeshInfo("cis_weap_walk_droideka_shield")
{
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}
MeshInfo("cis_weap_inf_mine_dispenser")
{
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}
MeshInfo("hud_cis_wristrocket")
{
Position(-0.258918, 0.249950, 0.000000, "Viewport")
Rotation(0.067146, 0.027435, 0.869930)
}
MeshInfo("hud_imp_wristrocket")
{
Position(-0.235938, 0.252083, 0.000000, "Viewport")
Rotation(0.067146, 0.027435, 0.869930)
Scale(1.220000, 1.220000, 1.220000)
}
MeshInfo("rep_weap_inf_grenadethermal")
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}
MeshInfo("rep_weap_inf_landmine")
{
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}
MeshInfo("rep_weap_inf_powerup_dispenser")
{
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}
MeshInfo("hud_rep_weap_defense_buff_icon")
{
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Rotation(0.056783, 359.996582, 359.999695)
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MeshInfo("hud_rep_defense_buff")
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Position(-0.259348, 0.250207, 0.013074, "Viewport")
Scale(0.500001, 0.500001, 0.500001)
}
MeshInfo("hud_health_regen")
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Rotation(4.668793, 7.205190, 0.869930)
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}
MeshInfo("imp_weap_inf_powerup_dispenser")
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}
MeshInfo("com_item_powerup_dual")
{
Position(-0.281854, 0.276486, 0.000000, "Viewport")
Rotation(358.137604, 304.921997, 0.000000)
Scale(0.540000, 0.540000, 0.540000)
}
MeshInfo("ewk_rock")
{
Position(-0.060943, 0.076415, 276.444824, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.780000, 0.780000, 0.780000)
}
MeshInfo("com_weap_probedroid")
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Position(-0.275655, 0.258602, 0.000000, "Viewport")
Rotation(346.000000, 202.460000, 6.200000)
Scale(1.180000, 1.180000, 1.180000)
}
MeshInfo("com_weap_inf_dropturret")
{
Position(-0.282107, 0.373784, 0.000000, "Viewport")
Rotation(10.050000, 26.660000, 7.010000)
Scale(0.540187, 0.540187, 0.540187)
}
MeshInfo("hud_poison")
{
Position(-0.251899, 0.248431, 0.000000, "Viewport")
Scale(0.330001, 0.330001, 0.330001)
}
MeshInfo("hud_rage")
{
Position(-0.251899, 0.248431, -0.010000, "Viewport")
Scale(0.330001, 0.330001, 0.330001)
}
MeshInfo("hud_invun_buff")
{
Position(-0.259348, 0.250207, 0.013074, "Viewport")
Scale(0.500001, 0.500001, 0.500001)
}
MeshInfo("hud_defencebuff")
{
Position(-0.259348, 0.250207, 0.013074, "Viewport")
Scale(0.500001, 0.500001, 0.500001)
}
MeshInfo("hud_force_choke")
{
Position(-0.277730, 0.250243, 0.060000, "Viewport")
Rotation(0.020765, 359.925140, 359.999695)
}
MeshInfo("hud_force_saberthrow")
{
Position(-0.272903, 0.241462, 5.214769, "Viewport")
Rotation(0.020765, 359.925140, 359.999695)
Scale(0.180001, 0.180001, 0.180001)
}
MeshInfo("hud_force_pull")
{
Position(-0.258612, 0.253261, 0.060000, "Viewport")
Rotation(0.020765, 359.925140, 359.999695)
}
MeshInfo("hud_force_push")
{
Position(-0.260633, 0.250827, 0.060000, "Viewport")
Rotation(0.020765, 359.925140, 359.999695)
}
MeshInfo("hud_force_lightning")
{
Position(-0.259680, 0.251856, 0.060000, "Viewport")
Rotation(0.020765, 359.925140, 359.999695)
Scale(0.490000, 0.490000, 0.490000)
}
}
}