Available very soon: Planet Z

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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rebel_scum

Post by rebel_scum »

sweet
Darthlarrious

Post by Darthlarrious »

looks real good, can't wait to try it out

Metal On

Darthlarrious
pYRo

Post by pYRo »

this map looks way cool
d3linqu3nt

Post by d3linqu3nt »

Thanks everyone for your support.
Here is the download link.

http://www.gametoast.com/modules.php?op ... it&lid=126

I hope you enjoy the map. Have fun!
Astute
Rebel Colonel
Rebel Colonel
Posts: 566
Joined: Tue Apr 12, 2005 7:03 pm
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Post by Astute »

Well, considering how good the screenshots are, i tested out your map. Here are my comments.
PROS
> Incredibly detailed smoke/lighting/snow effects, creating an excellent atmosphere along with good placement of props.
> Correct regions which provided a good indoor/outdoor transition

CONS
>Too many objects, making it very easy to get lost, especially since most of the areas looked the same.
>Too many spawns, especially since they were bunched together.
>Cluttered. There were quite a few places where i felt like i was trapped inside my own base, an example would be the imperial base.
>Minor placement errors. Not big, but if it wasn't for the jetpack i might have had to respawn because i was trapped between bits of rubble.

NOTES
>Not sure if this was intended, but it plays tatooine music instead of rhen var/hoth music
>Wasn't sure if the ai was just waiting on me to fight, but quite a few of them would stand around.
>Very odd, but i was killed mysteriously when in the imperial base. Sounded like an explosion but there was no effect.
>Mabye just a fluke, but the last 5 min of the match was just a merry go round, me and 2 other rebels claiming a spawn while the imperials captured the previous one.

Don't take my comments to heart, but hopefully this will help in the debugging. All in all, your map blew away my next map... lol

8/10
JabbaLovesLava
Sith
Sith
Posts: 1396
Joined: Tue Jun 07, 2005 11:50 am

Post by JabbaLovesLava »

To-do list:
Download Z planet ;)
Jabba
d3linqu3nt

Post by d3linqu3nt »

Thank you astute for your comment.
I´m especially bothered by the Tatooine music thing.
Well, it actually plays (is supposed to play) Hoth music, and it does play the corrct soundtrack on my PC.
It is strange because I think if it would play the tatooine music stream it wouldn´t play the ambient sound streams; so were you lacking the ambient sounds (wind) aswell?

The mysterious kill in the Imperial base happened when you were a Rebel?
If so, you could have stepped on a mine.
Hehe I put a hintnode in there to make the AI place mines, and although I have made a considerable radius for them, they put the mines on one spot very close to the CP.
I noticed that the mine explosions look very different from those I usually see in multiplayer; so it could have been a mine.

It seems like the AI is mostly standing around because the environment is quite narrow. It seems like the AI does detect you when you are behind a wall and actually wants to shoot you, but can´t because of the wall.
So as you are actually in targeting range but not visible for them they stand around and do not proceed.... it´s just a guess.
It also depends on the difficulty setting.
The AI seems a bit confused on medium setting as there are more of them standing around, while they are more aggressive on hard setting.
Gynt_Ryles

Post by Gynt_Ryles »

I really like this map. It's dark and gloomy, and the lightning is a great touch. Do you have anything new, or just deleted assets? I saw a skeleton that was in a Tatooine map a while back, and I also found a little stone gargoyle.

Good job!
d3linqu3nt

Post by d3linqu3nt »

Thank you, Gynt_Ryles.
No, there is nothing self-made in this map....
I am not a modeller; found all this stuff in the assets.
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