Myrkr: Show of Force (Version 2.0) Released!!

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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PR-0927
Old School Staff
Posts: 844
Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.

Myrkr: Show of Force (Version 2.0) Released!!

Post by PR-0927 »

Dang...this is getting old, isn't it. How about I remind you to read the README file and download it from here:

http://starwarsbattlefront.filefront.co ... orce;44486


Enjoy!!

- Majin Revan
geoman777

Post by geoman777 »

Likes:
-The orbital strike 'scope' adds a cool touch to the orbital strikes
-The imperial Dark Troopers are really hard and to kill and fun to use.

Dislikes:
-The new rebel speeder doesn't stand a chance against the imperial speeder's, plus i didn't understand the gun in the second position.
-I like how rockets track the soldiers, but i found myself out of ammo very quickly
-No command posts were taken during the entire game by the bots.

Other stuff:
-I found out that you could charge up the orbital strikes, but I couldn't find out what it does.


But overall, it is a fun and addicting map!
User avatar
PR-0927
Old School Staff
Posts: 844
Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.

Post by PR-0927 »

Wow, you don't play my maps much, LOL...

Half of your likes and dislikes would count for every map of mine...

- Majin Revan
fruitymarshmallow

Post by fruitymarshmallow »

Lol, yah like in teh Naboo one. I like the Darktrooper better than the OfFicer. It looks to much like its in a jumpsuit instead of a uniform. The suicide tie fighter thing is cool though, but they happen to die before it hits them, lol
geoman777

Post by geoman777 »

MajinRevan wrote: Half of your likes and dislikes would count for every map of mine...
Yes your right, but what was the point of charging up the orbital strikes?
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