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WIP: Tatooine City (completed!)

Posted: Mon Jul 31, 2006 9:35 pm
by Xavious
hello, i'm back with another mod anouncement. this one is called tatooine city. so far i have a layout (built in zeroedit) with one central street and several backroads, plus a bunch of hangers. i hope to add an at-te (cw) and at-at (gcw) that will fight its way down the main street. cis/ rebels spawn first on the city outskirts, while republic/ empire starts farther back in the city.

edit: here are the new screenshots:

http://img340.imageshack.us/img340/4881 ... 251kf5.jpg
http://img324.imageshack.us/img324/3267/tcy1dr9.jpg
http://img324.imageshack.us/img324/4339 ... 247oc7.jpg
http://img324.imageshack.us/img324/6679 ... 250mr9.jpg
http://img340.imageshack.us/img340/3186 ... 242kc5.jpg

i am also in need of beta testers. if you would like to beta test, tell me and i will send you the map. if you beta test you will be in the credits plus you will have the chance to play the map early.

beta testers:
i need a list of bugs, suggestions, etc. anything you find wrong with the map, please tell me.

Posted: Mon Jul 31, 2006 9:38 pm
by (GT)superfobio
looks pretty good but i hope you will be adding more it is kinda boring like that

Posted: Mon Jul 31, 2006 9:39 pm
by Xavious
yes, i am adding more.

Posted: Mon Jul 31, 2006 9:40 pm
by (GT)superfobio
good u think u could add speeders or some type of vehicle ive always wanted vehicles in city like maps :P

Posted: Mon Jul 31, 2006 9:49 pm
by Xavious
i already said i'm adding command walkers....
and of course that also means adding some other vehicles to fight them.

Posted: Tue Aug 01, 2006 6:01 am
by Aksel3
Looking good so far. However, the streets looks kinda... empty? :wink:

Posted: Tue Aug 01, 2006 6:55 am
by Linus
Suggestions :

● Edit the sides: Different weapons, skins etc.
● Like Aksel3 said, it's empty, fix it.

- Linus

Posted: Tue Aug 01, 2006 8:07 am
by Blueline
say to me sometimes where are bots? certainly you have left out bots because you wanted to cover up you none barriers has done! simply cheap

Posted: Tue Aug 01, 2006 8:32 am
by AlPhA29
i dun think the command walkers will fit. How could a big monstrous destroyer walk in between the houses of tatooine...as u said its a city...the houses would be very close...you could also use turrets

Posted: Tue Aug 01, 2006 8:36 am
by Xavious
Linus wrote:Suggestions :

● Edit the sides: Different weapons, skins etc.
● Like Aksel3 said, it's empty, fix it.

- Linus
it won't look so empty with 60 ai running around will it?
and i plan to edit the sides, and perhaps create "civilians." lol.
Blueline wrote: say to me sometimes where are bots? certainly you have left out bots because you wanted to cover up you none barriers has done! simply cheap
i have only done some of the barriers so far, and i am testing with no ai. please remember this is a Work In Proggress.

Posted: Mon Aug 07, 2006 7:23 pm
by Xavious
i need beta testers for tatooine city. see the first post.

Posted: Mon Aug 07, 2006 7:43 pm
by Ipodzanyman
I'll beta test... :wink:

Posted: Tue Aug 08, 2006 6:32 am
by Aksel3
I would be happy to test your map, Darth_Maul. :wink:

Posted: Tue Aug 08, 2006 8:23 am
by LordGrievous13
I'll beta

Posted: Tue Aug 08, 2006 10:35 am
by Aksel3
Alright, played and tested it. Here's what I think you should change:
  • The main street is empty. 'nuff said. :wink: Seriusly, add something in there, destroyed Gunships, broken pillars or something. Maybe you could also place a building in the middle, with a CP inside ? I also think you should extend the street a little.
  • The AI seems... Umh... Quite stupid. They mostly gather around at their own CP, and intend to stay there for the whole battle. :?
  • You have alot unused buildings in your map. I think you should cut all of those who aren't close to the main street.
  • The Turrents are (sorry, doesn't mean to offend you or anything) very silly placed. Set them on top of some buildings instead of having them placed like that on the ground.
  • I highly recommend that you change the skins. Especially of the Clones/Imperials. If you can't skin, I'd be happy to make some skins for you. :)
If you fix those mentioned bugs, your map will be a masterpiece. :wink:

Posted: Tue Aug 08, 2006 12:07 pm
by Maximus
I'lll beta test and find glitches if you want...

Posted: Tue Aug 08, 2006 12:13 pm
by Xavious
Aksel3 wrote:[*]I highly recommend that you change the skins. Especially of the Clones/Imperials. If you can't skin, I'd be happy to make some skins for you. :)
[/list]If you fix those mentioned bugs, your map will be a masterpiece. :wink:
\don't worry, i'm working on skins. i just didn't put them in this version.

Posted: Tue Aug 08, 2006 6:17 pm
by Maximus
Done Beta Testing!! Woohoo!

Ok, the map was really fun, but there were a few things:

Things I liked:
The Assault Mode was CRAZY fun. That's a really nice mode.
The Heavy Assault Walkers, but they were a bit overkill...
The Taun-Taun Head...can't get enough of it! :D

Things that were a little off:
Bot Pathing...What bot pathing? I threw one grenade and killed 16 units. They had just been standing around at a cp.
This:
Image
Apparently Mr. CIS assasin droid learned to hack! :lol:

All in all, a really fun map! Just fix that bot pathing...

Posted: Tue Aug 08, 2006 6:36 pm
by Ipodzanyman
I'll post some stuff later...

Posted: Tue Aug 08, 2006 6:47 pm
by LordGrievous13
I would reccomend you not use the EP 3 clone troopers with the Rail arc trooper because it just doesn't look right I would use either the Galactic marine or EP 2 clone troopers with the rail trooper. Also I would reccomend talking to Majin Revan about getting some of the files he's using in the Rise Of The Empire series