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Texturing issue
Posted: Tue May 16, 2006 12:49 am
by Koolaid7g
I'm having troubles texturing my objects, because the skin stretches itself too far. How would I correct this?

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Posted: Tue May 16, 2006 1:03 am
by Vyse
Are you talking about XSI texture projections?
Posted: Tue May 16, 2006 1:57 am
by Koolaid7g
yes, XSI foundation.
Posted: Tue May 16, 2006 5:08 am
by theguarder
Make the textures tileable, and then when you add the texture an press Alt+7 select everything and scale it very big

Posted: Tue May 16, 2006 7:00 pm
by Koolaid7g
Where do I make the textures tileable?
Posted: Tue May 16, 2006 7:21 pm
by theguarder
In photoshop. send me the textures and ill make them tileable for you.
Posted: Tue May 16, 2006 7:45 pm
by Vyse
By Tileable I think he means so the edges can line up together seamlessly.
Are you selecting the polys then appling seperate textures? If you use 1 projection per model your definetly going to get stretching areas.
Posted: Tue May 16, 2006 11:01 pm
by JabbaLovesLava
Actually that's not necessarily true. I've used 1 rojection for 1 mesh and I didnt get no streching.
Posted: Tue May 16, 2006 11:08 pm
by Vyse
JabbaLovesLava wrote:Actually that's not necessarily true. I've used 1 rojection for 1 mesh and I didnt get no streching.
lol, Ya but lets say you use only a cubic projection with something that has a lot angles and bend etc. and you try to move the cordinates then you Definetly will get strectching, thats all I meant.

Posted: Wed May 17, 2006 12:40 am
by Koolaid7g
I'm using Robert Hoffman's "beginning XSI" tutorial, and in it he says to create a polymesh of all the objects combined and skin those with a single 512x512 targa and applying it through the texture editor (alt 7). So, if i texture each object individually, how can i still reduce the polycount and how would the odf look with those extra texture files?
Posted: Wed May 17, 2006 12:58 am
by Vyse
Koolaid7g wrote:I'm using Robert Hoffman's "beginning XSI" tutorial, and in it he says to create a polymesh of all the objects combined and skin those with a single 512x512 targa and applying it through the texture editor (alt 7). So, if i texture each object individually, how can i still reduce the polycount and how would the odf look with those extra texture files?
Your ODF doesn't have anything to do with textures.
I would sugjest following Bandu's tutorial, it might solve all your problems and help you understand it better.
http://www.gametoast.com/forums/viewtopic.php?t=4468