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Selected object invisible at certain camera angles in ZE

Posted: Sun Mar 23, 2014 3:23 pm
by Lorul1
This is an easy question.

I know the terrain/map size has to be a power of two. (Like 512 x512) but what's the largest terrain/map size I can get without my map doing ... "weird things".

Re: What's the biggest terrain/map size

Posted: Sun Mar 23, 2014 3:33 pm
by Marth8880
Pretty sure it's like 1024x1024 or something. It's probably listed in the BF2 Limitations thread in the FAQ, so I'd check there if I were you.

Re: What's the biggest terrain/map size

Posted: Sun Mar 23, 2014 3:35 pm
by MileHighGuy
1024x1024 is the biggest your map can get without repeating itself. People will tell you to use 512x512 because of memory issues though.

Edit: Also, i have observed the max terrain height to be 327 and min to be -327

Re: What's the biggest terrain/map size

Posted: Sun Mar 23, 2014 6:55 pm
by Lorul1
MileHighGuy wrote:1024x1024 is the biggest your map can get without repeating itself. People will tell you to use 512x512 because of memory issues though.

Edit: Also, i have observed the max terrain height to be 327 and min to be -327
Okay you said something about memory issues. Do people say the maximum size is 512 x 512 because they get memory issues in there GAME when it's above 512 x 512, or do they get memory issues in zeroeditor when it's above 512 x 512 ?

Re: What's the biggest terrain/map size

Posted: Sun Mar 23, 2014 6:56 pm
by Marth8880
Game memory.

Re: What's the biggest terrain/map size

Posted: Sun Mar 23, 2014 8:31 pm
by Noobasaurus
I'm fairly sure that the munger itself can't munge anything over 4096. It was either that or 2048. I did some testing once with a ridiculously high number in one axis and a small number on the other. It didn't work.

Or maybe it was the game that crashed. I forget.

Re: What's the biggest terrain/map size

Posted: Sun Mar 23, 2014 9:39 pm
by Lorul1
Okay

thanks everyone

Re: What's the biggest terrain/map size

Posted: Sun Mar 23, 2014 10:55 pm
by Marth8880
Noobasaurus wrote:I'm fairly sure that the munger itself can't munge anything over 4096. It was either that or 2048. I did some testing once with a ridiculously high number in one axis and a small number on the other. It didn't work.

Or maybe it was the game that crashed. I forget.
Are you sure you're not talking about textures? 4096^2 is the maximum texture size, though I guess it might also be the maximum terrain size.

Re: What's the biggest terrain/map size [Solved]

Posted: Sun Mar 23, 2014 11:22 pm
by MileHighGuy
If the terrain is bigger than 1024x1024 it just repeats, or tiles, itself. It can't imagine making a good map that way. And yes my earlier remark was about game memory. It is also important to note that ZE has a kind of small view distance on terrain so it can be a bit awkward with larger maps.

PS: If you are making a map i suggest using tga2ter. It can make the terrain with smaller "squares" on the grid. I think it makes the normal terrain look pathetic.

Re: What's the biggest terrain/map size [Solved]

Posted: Sun Mar 23, 2014 11:48 pm
by Noobasaurus
Marth8880 wrote:Are you sure you're not talking about textures? 4096^2 is the maximum texture size, though I guess it might also be the maximum terrain size.
Yep, I'm talking about terrain. I haven't done much with textures.

Re: What's the biggest terrain/map size

Posted: Mon Mar 24, 2014 4:07 am
by agentsmith38
Marth8880 wrote:
Noobasaurus wrote:I'm fairly sure that the munger itself can't munge anything over 4096. It was either that or 2048. I did some testing once with a ridiculously high number in one axis and a small number on the other. It didn't work.

Or maybe it was the game that crashed. I forget.
Are you sure you're not talking about textures? 4096^2 is the maximum texture size, though I guess it might also be the maximum terrain size.
Technically the maximum texture size is like 8192^2 IF you use .PNG format. If you try 8192^2 with .TGA, you'll get a crash in ZE. ZE doesn't crash because of texture dimensions, but instead it crashes due to how large the texture file is.

Re: What's the biggest terrain/map size [Solved]

Posted: Mon Mar 24, 2014 10:29 am
by Teancum
Back to the original question, NEVER go above 512x512 for terrain size. It produces unpredictable results due to in-game limitations, and even if it works fine on your PC there's no guarantee that it will work on everyone else's. Besides, 512x512 is utterly huge as it is, and it's very hard to keep the battlefield busy at that size. There's no way to fill a 1024x1024 or bigger battlefield with enough units and enough things to do. I suppose it'd work if you wanted to make some sort of RPG-like/quest-based map where there are very few actual units fighting, but that's about it.

Re: What's the biggest terrain/map size

Posted: Mon Mar 24, 2014 10:12 pm
by Lorul1
The reason why I asked is because I'm making a space map and when I move some enemy ships far away they turn invisible but ONLY in zero editor. I thought if I make my Terrian size bigger then the objects would stop turning invisible, but I was wrong...

Anyone have an answer for that problem ?

Re: What's the biggest terrain/map size

Posted: Mon Mar 24, 2014 10:39 pm
by Noobasaurus
On the top right hand corner of ZE, there is a tab called Visibility. Hit the farthest right square to get maximum visibility in ZE.

Re: What's the biggest terrain/map size

Posted: Wed Mar 26, 2014 10:19 pm
by Lorul1
I tried that and it didn't work.
In zero editor I zoomed in close to the model I wanted to move, and when I move it past a certain point it just disappears I can still select it and move it but it just invisible. When I select the model the selection is just the "selection box" that's normally around selected item,but when I select this invisable module the "selection box is there" but there's no item in it. Keep in mind this only happens in zero editor. I have a strong windows 8 computer so I play battlefront 2 at high LOD settings and everything and I can see the "disappeared" model while in game.
This goes for all my models I try to move past that point.
I made this post in hopes that expanding my map size would fix the problem but it doesn't. Ill probably end up making a new post for this question if it doesn't get answered here but if you have a solution to this problem please post it here.

Re: What's the biggest terrain/map size

Posted: Wed Mar 26, 2014 11:17 pm
by Noobasaurus
How far away are you taking the camera once you select the object? Usually objects only disappear once you get really far away.

Re: What's the biggest terrain/map size

Posted: Sun Mar 30, 2014 2:26 pm
by Lorul1
here take a video:

https://www.youtube.com/watch?v=UTi0K9t ... e=youtu.be

it shows my problem and my attempt to fix it (the topic of this post)
dose someone know how to fix this ?

Re: What's the biggest terrain/map size

Posted: Sun Mar 30, 2014 7:45 pm
by AceMastermind
If it works ingame and doesn't make working in ZE impossible then I wouldn't worry too much about it. Does this happen with any object selected or just that ship prop?

I changed your thread title to reflect the nature of the problem since it has taken a turn towards the real issue.

Re: What's the biggest terrain/map size

Posted: Wed Apr 02, 2014 4:15 pm
by Lorul1
AceMastermind wrote: I changed your thread title to reflect the nature of the problem since it has taken a turn towards the real issue.
Thanks

Also this glitch dose apply for all objects .
It's not THAT much of a problem BUT if anyone knows a fix for this that would be pretty helpful.

Re: Selected object invisible at certain camera angles in ZE

Posted: Wed Apr 02, 2014 6:38 pm
by MileHighGuy
It does that with larger objects. You could try pressing the camera button and messing with those settings.