Page 1 of 1

Problems with vehicle spawns

Posted: Tue Jul 10, 2007 11:17 pm
by Smoosh
I am having difficulty with the vehicle spawns: I've created cp_control region and added the vehicle spawn arrows on the map in the area and said the name of vehicle, etc. But the only ones I've been able to spawn are CIS slug/snail tanks.

Please help.

RE: Problems with vehicle spawns

Posted: Wed Jul 11, 2007 9:56 pm
by Master Fionwë
Make sure all the stats are filled in right. As far as I know, a map won't crash if a vehicle that is called for doesn't exist.

RE: Problems with vehicle spawns

Posted: Thu Jul 12, 2007 12:44 am
by Teancum
Yeah, when you're filling out the vehicle spawns, be sure to hit the 'page down' button. There's ATK and DEF values for every faction.

Posted: Thu Jul 12, 2007 3:43 am
by Maveritchell
I'd bet a million dollars you're trying to spawn walkers. And they're not showing up because you didn't add walker memory pools. Not only do you need to fill in the AddWalkerType in the .lua, you need to add SetMemoryPoolSize("EntityCommandWalker", numberofwalkers)

If I'm wrong, it's ok, because I'm on the internet and I'm faceless and nameless, so who's going to collect that cool million?

Also, the FAQ sticky is your friend. Read through it before you ask a question.