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Posted: Sun Feb 25, 2007 6:11 pm
by James
Looks a cool map, i love the background terrain

Posted: Sun Feb 25, 2007 7:23 pm
by Gogie
Darth_Maul wrote:Gogie wrote:[off-topic]: Why does a guy with the name Darth_Maul have an avatar with Darth Vader?
Better?
Gogie wrote:[on-topic]: Are you going to be making new skins for the rebel unit aswell?
Hopefully. The new units will have new skins for sure.
I was actually just kidding about the avatar thingy lol
Posted: Mon Feb 26, 2007 9:19 am
by Razgriz
Hey maul what program did you use to make the skins the coloring looks kinda paintish
Posted: Mon Feb 26, 2007 10:40 am
by {Hunter}.Rik-Jinn
WOW Awesome Darth Maul you got there like on Tatooine

If you wish you can use my Qui-Gon Jinn on the other side as hero, but only if you want too. I agree with Razgriz, if you have photoshop don't try to use Brush all the time it will make the skin look kinda paintish you should try other tools as well
Posted: Tue Feb 27, 2007 9:42 pm
by darthtrogsasea
dang that clone skin looks just like the tsk skins i made
Posted: Wed Feb 28, 2007 1:03 am
by Protector_Pulch
Hell, the terrain is awesome. The Kotor Series couldn't have done any better. The skins are kinda simple but good.
Just wondering how gameplay will turn out.
Posted: Wed Feb 28, 2007 4:39 pm
by Xavious
Sorry about the lack of updates. I'm working on a certain feature of the map I'm sure you will all enjoy... updates soon.
Posted: Wed Feb 28, 2007 8:53 pm
by plasmoidmonkey
Ooh, new secret feature! Yay! Does it involve continental breakfasts, TSO, or squid? Yes, I know that was stupid. I felt like saying something stupid today.
Posted: Mon Mar 05, 2007 5:25 pm
by Xavious
I apologize again for my lack of updating. I've been busy with school, and my Utapau map I am making for the GT map pack. Anyways, I have sharpened up the skins a bit, and I am working on adding a objective mode. If all goes well, there will be two seperate objective modes, one for each era. I'll get some new screenshots up as soon as I get my game reinstalled. (It was having problems.)
Posted: Tue Mar 06, 2007 1:18 am
by Protector_Pulch
You're sure you want these objective modes? They're a lot of work, and crash rather often. I'd prefer to have a release version first, and tinker on the objective modes later.
Posted: Wed Mar 07, 2007 10:20 pm
by Xavious
Sure. I'll do that then.
I don't think it will be much longer before I release version 1.0. (or a public beta, whatever) First, I've got to finish up a couple units, add a couple more customized combos, and make a few minor changes to the map and gameplay, send out a beta to the testers in {RA}, and fix any bugs they find.
EDIT: I've got a character ingame with two backwards held lightsabers and a really sweet combo. (Still working on the dash attack) I'll get pics up soon and a video. (Maybe). Hooded Darth Maul also has a new combo. More in progress.
Posted: Thu Mar 15, 2007 4:15 pm
by Xavious
Need some input here....
1. Should I make new skins for the Stormtroopers?
2. Should I keep the modes as they are? Or take out something? Or how about some cross era battles?
3. Who should the GCW heroes be? How about the Rebel with the vibroblade for Rebel hero? (with a reskin, of course)
By the way, here's a picture: (already posted in Glamour Shots)

Posted: Thu Mar 15, 2007 10:18 pm
by yoyam
looks pretty cool, maybe the scenery's a tad bland but i could spruce that up with a couple models if you want.

Posted: Fri Mar 16, 2007 12:30 am
by yoyam
Whipped this up in about an hour, just a little semi circular fort. The tex is only a pre tex so dont judge it on that i know it doesnt go with your lake setting. Im planning on adding a buncha entrances and ramps and stuff.
Keep in mind this is a pre-model i can still change pretty much everything about this if you dont like it. I just made this for fun so if you dont want it no worries

Posted: Fri Mar 16, 2007 12:57 am
by Protector_Pulch
Same scale as all the other models? 2 squares make the height of a trooper, right?
So, then I like the idea of the tunnel right in the fort, and the texture isn't bad either.
On the other hand, I'd like to suggest two little changes: some loopholes, and some texture variety, achieved by changing the texture on the "outer" side.
Posted: Fri Mar 16, 2007 1:50 pm
by yoyam
Thanx im gonna do some more work on it today, maybe get it finished. Post some more pics later.
Posted: Fri Mar 16, 2007 3:33 pm
by Xavious
So how big is this model? The map right now is default size, so I don't want something too big.
Another thing, is there a set of stairs to connect the top and bottom floors?
Posted: Fri Mar 16, 2007 5:14 pm
by yoyam
I can make it Bigger/smaller to suit your prefs if you want it.
And yes there will be two ramps going up to the second floor, maybe more. If you really wanna see how it fits in your map i can slap a pre tex on there and send it to you tonight.
More screenies coming later

Posted: Fri Mar 16, 2007 6:29 pm
by yoyam
Posted: Sat Mar 17, 2007 10:55 am
by Xavious
Very good work. How about some firing slits in the front?