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Re: Custom Side: How To (FAQ)

Posted: Sat Jan 29, 2011 8:52 pm
by nickkorta
Yes ,I no some of it works because to make shure I muged it right.I got rid of a imp unit. You can see it in the code.The imp unit was gone, but the unit i wanted to add was not there.

Re: Custom Side: How To (FAQ)

Posted: Mon Jan 31, 2011 3:44 am
by Bob
I also can't find a mistake in the way you added the unit, maybe the problem is the unit itself...
what says the .log?

Re: Custom Side: How To (FAQ)

Posted: Mon Jan 31, 2011 8:57 am
by nickkorta
um how do i get to the log, the thing that pops up after i muge it. Also what odf file was i suppose to use(maby i have the wrong one i used the default dark trooper one.) Also do i need all the tga files and what not.

Re: Custom Side: How To (FAQ)

Posted: Mon Jan 31, 2011 9:24 am
by Bob
go to your BF2_ModTools folder, take the BF2_modtools.exe and copie it to <installpath>\Star Wars Battlefront II\GameData. then doubleclick the copied .exe and play your map. then you have a BFront2.txt (aka the "error log")in the GameData folder. open it, copie the stuff and paste it here.

Re: Custom Side: How To (FAQ)

Posted: Mon Jan 31, 2011 4:12 pm
by Fiodis
nickkorta wrote:um how do i get to the log, the thing that pops up after i muge it.
That's not the "log" bob was referring to. The text file that comes up after munging is called the munge log, and can be found in data_***\_BUILD as PC_MungeLog.txt. What we need to see is BFront2.log. Instructions on finding/making one are in the FAQ thread.

Re: Custom Side: How To (FAQ)

Posted: Mon Jan 31, 2011 4:40 pm
by nickkorta
Ok i read the tut and looked at your coments but i wont work. when i copy the BF2_modtools file it says pleas inset disk 1( i have it in) and when thats up i cant run SWBF2. If i run SWBF2 and go to the menu were it says play game, options ect, and i click on the modtools nothings happans. Samething happans if the game is running. I loaded my map ingame and got no text document.

Sorry for all the problems. This deffently one of the hardest games i mod.

Edit.
ok when i run the tool as admistrator i get 2 files.

bf2cmd which cotains nothing. Think this is for commands lists.

and

BFront2 whic contatains only this.

Opened logfile BFront2.log 2011-01-31 1441

every thing else is the same, I run map ingame and nothing shows up.

Re: Custom Side: How To (FAQ)

Posted: Wed Feb 02, 2011 2:54 am
by Bob
If you have the DVD version of the game try this debug thing, it works without any disk. (use it like the other one)

Re: Custom Side: How To (FAQ)

Posted: Mon Jul 25, 2011 4:32 pm
by masterguitaristkyle
So I'm really new to modding, and I'm trying to create my first side. Here's what I did: I looked through the "jedi creation" document in the modtools docs file, and got a brief overview of that. Then I looked over your tutorial and they both seemed to agree, so I made a side file in my data_abc>sides directory and followed everything you said. Because it was a test and I only wanted to create one new character to add to the alliance team (which used the exact same textures, models, etc), I copied the entire "all" side into my odf and msh stuff but only declared my soldier in the req. Then I did the stuff in the lua, munged and tried to play it. As soon as the map fully loaded, the game shut down. I am frankly baffled as to what to do next?

Re: Custom Side: How To (FAQ)

Posted: Thu Jul 28, 2011 1:11 pm
by Noobasaurus
masterguitaristkyle wrote:So I'm really new to modding, and I'm trying to create my first side. Here's what I did: I looked through the "jedi creation" document in the modtools docs file, and got a brief overview of that. Then I looked over your tutorial and they both seemed to agree, so I made a side file in my data_abc>sides directory and followed everything you said. Because it was a test and I only wanted to create one new character to add to the alliance team (which used the exact same textures, models, etc), I copied the entire "all" side into my odf and msh stuff but only declared my soldier in the req. Then I did the stuff in the lua, munged and tried to play it. As soon as the map fully loaded, the game shut down. I am frankly baffled as to what to do next?
You may want to use the "debug" version of SWBF2, found here. Then open your BFront2 log (found in gamedata) and look for any "message severity: 3" messages. Hope this helps!
Hidden/Spoiler:
Bump. :shock: