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Posted: Sun Feb 26, 2006 12:48 pm
by Leviathan
Tean', I see you've "dodged" the main question subtly... :wink:
In fact, getting the source files of all vehicles exposed in your "Tech Map" - Even though they're not in their "final stages" - would have been a good choice, since it might help you restoring them more fastly in both Star Wars Battlefront I / II... (According to you, why almost all GNU-licensed softwares, like Mozilla FireFox or ThunderBird, have become so "popular" and efficient ? :D )

Posted: Sun Feb 26, 2006 10:47 pm
by Krun
Leviathan,
I agree I believe there are a number of talented modelers and skinners posting on this site who would be happy to help.

Posted: Mon Feb 27, 2006 7:55 am
by Teancum
It's not that I don't want to release them. I do. But Fred and I have more important and bigger plans for the vehicles. Everything that I have finished is released. I'm also afraid that -- well I know this will happen -- that someone will 'tweak' the vehicle till it runs all stupid and these models are too cool to hurt the authors like that. So in the meantime I focus on one vehicle each day and spend about an hour on it.

More to come gotta go to school.

Posted: Mon Feb 27, 2006 10:27 am
by Krun
Teancum,
It is up to you guys, however can't anyone hexedit the parameters on the existing models? Not sure what you mean if your concerned about a public release why not recruit a few trusted modelers I would be happy to help and I'm sure there are a few others here that are trustworthy ;-)

Posted: Mon Feb 27, 2006 1:37 pm
by Leviathan
It depends on the exact meaning of "hex-edit the parameters of the existing models". Indeed, the hexa-decimal editing allows experienced modders to change parameters associated to chosen vehicles (Like their health, their weapons, available slots, called cockpit-views, etc...) and equally internal settings, such as textures applied on their surfaces. However, employing this process so as to add meshes, "hard-points" or other entities usable into a 3D-modelling software to Star Wars Battlefront I / II models wouldn't work at all... In that case, you'd need the source files Pandemic Studios have designed for them, firstly...

Posted: Mon Feb 27, 2006 3:08 pm
by Krun
Thats what I was referring to Leviathan thanks

Posted: Sat Jun 17, 2006 8:59 pm
by Walrus
The download link seems to be no longer valid :( Anyway the author or someone else could provide a working link? Thanks in advance. :)

Posted: Sun Jun 18, 2006 12:00 pm
by Leviathan
Off-topic : As for a consequent part of Star Wars Battlefront levels Teancum designed so far, the public availability of the one dealt with this topic is no longer ensured, and even submitting a Private Message toward its Author might not help you to achieve your Demand, since this GameToast member seems to have definitively chosen to dedicate most of its spare time to the conceiving of brand-new maps intended to Star Wars Battlefront II, Walrus...

Posted: Sun Jun 18, 2006 6:48 pm
by Teancum
I don't have teh files for any of my BF1 maps anymore, and haven't had for a looooong time.

Posted: Mon Jun 19, 2006 11:00 am
by Leviathan
Off-topic : Alright, thanks for having cleared thing up, Teancum, and now we have obtained a Confirmation regarding the fact you have chosen to mainly dedicate both your Skills and spare time toward Projects intended to Star Wars Battlefront II, maybe we should consider locking all threads you have created so far, and which are referring to levels conceived for the above LucasArts video-game's Prequel, in order to avoid the posting of further disturbing replies ?

Posted: Mon Jun 19, 2006 12:09 pm
by Teancum
I will say this. If anyone still has the files, they are welcome to upload them here for public use. (same goes for Sullust: Rescue Mission)

Posted: Tue Jun 20, 2006 11:16 am
by Leviathan
Off-topic : Rather strangely, I do not think that GameToast members watching the current thread must still own the Files associated to the Star Wars Battlefront levels you may have designed and released publicly so far, Teancum, additionally to the fact a large part of the local Community must have probably chosen to dedicate its spare-time, Resources and Knowledges to Star Wars Battlefront II, which eventually means that getting your hands down on the aimed Projects might be either tough to realize or even lost beforehand, Walrus...

Posted: Thu Jun 22, 2006 8:57 am
by Teancum
I actually found the sorce files for this map the other day. I will try to clean the files up and then someone can compile the map. I don't have the BF1 mod tools installed. I don't even own BF1 anymore. Also, when I get the stuffs uploaded, anyone is welcome to do whatever with the files inside, but please note that most of these vehicles are already being prepped for BF2, so please contact me if you are converting one of these vehicles to BF2.