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Icons

Posted: Wed Dec 14, 2011 5:07 pm
by Vuler
Ok, so I'm making a new mod for Star Wars Battlefront 2. I'm going to add new weapons and I want to give them icons of the other ones. So, for example I would like to replace Rep pistol with another model and give it Imperial pistol icon. Can someone tell me how to do it?

Re: Icons

Posted: Wed Dec 14, 2011 5:14 pm
by DarthD.U.C.K.
if you do not specify an iconamodel with -hudtag = modelname"- the weaponmodel will be automatically used as icon. if it is not a stockweapon it will most likely fly somewhere on the screen requiring the "floating icon fix" about which you can find a tutorial in the everythingyouneedthread.

Re: Icons

Posted: Thu Dec 15, 2011 5:08 am
by Vuler
DarthD.U.C.K. wrote:if you do not specify an iconamodel with -hudtag = modelname"- the weaponmodel will be automatically used as icon. if it is not a stockweapon it will most likely fly somewhere on the screen requiring the "floating icon fix" about which you can find a tutorial in the everythingyouneedthread.
Thanks! I was thinking that what you've said might work, I was just not sure if I'll have to copy the files of the weapon I want to use as the icon and which files should I mention in "HudTag" line. As for "floating icon" fix, I've already checked it out. I'm just thinking if I'll use fixed icons or icons of other weapons (like in BFX 1.0). Now I think I'll probably use the "floating icon fix". Once again, thank you for your help! :)

Re: Icons

Posted: Thu Dec 15, 2011 2:03 pm
by Slime615
If you are create new for power etc that dont have a msh, then you can cerate an "Icon" texture on a basic circle model, and usse that,. such is used with the poison and the rage powers...

Re: Icons

Posted: Fri Dec 16, 2011 6:26 pm
by Vuler
Slime615 wrote:If you are create new for power etc that dont have a msh, then you can cerate an "Icon" texture on a basic circle model, and usse that,. such is used with the poison and the rage powers...
Thanks! This info will be useful! :)