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Moving Capital Ships

Posted: Sun Apr 16, 2006 12:23 am
by Tohron
Okay, the space tutorial said this is the first thing you should do - what it forgot to say was how to do it. There are a huge number of objects that make up a capital ship, and selecting them all would be nearly impossible. Even if you did do that, you would still be unable to rotate the thing as a group. Has anyone figured out how to move and rotate capital ships as whole objects?

RE: Moving Capital Ships

Posted: Sun Apr 16, 2006 1:21 am
by PvtParts
its rather easy.

firstly, get directly above the capital ship, so that it pretty much fits your screen

then, with multiselect, use shift + left click and drag a box around the ship. you might want to do this a few times to ensure you've got everything. then i recommend moving the ship up just a bit, checking if you missed anything (if so undo, if not go on ahead and place it where you want)

you can also save the multi selected items as a group, so you can easily load them again.

as for rotating, yeah you cant rotate the group, but at least you know all pieces are at the same angle, all you have to do is line em up (you dont have to sit there trying to get each edge at the exact rotation, as its already done)

Posted: Sun Apr 16, 2006 9:56 am
by Tohron
Thanks for the help. This is a bit off topic, but I have a few more questions about space maps, namely: How do you add planets? How do you apply planetary textures? and How do you make additional frigates, ect. count for points when destroyed?

Posted: Sun Apr 16, 2006 9:59 am
by xwingguy
Rotating a group is easy just use Z instead of X.

Posted: Sun Apr 16, 2006 12:14 pm
by PvtParts
For frigates - go to object, place, and browse for an .odf.

There are a bunch of cis and rep and all and imp files.

Look through there you'll find a bunch like cis_cap_fedcoreship and minirepassaultship.

there are many different odfs for each factions frigates, just look around they are all there..

Points is already set, and to change the sky/planet you must accordingly edit you .sky file (with a text editor like notepad) located in the world1 directory

Posted: Sun Apr 16, 2006 12:43 pm
by MercuryNoodles
For frigates to count as part of the objectives, you need to edit the XXXx_Diet Dr. Pepper.lua and add the new frigates in. You'll see where and how to do it.

Posted: Sun Apr 16, 2006 3:26 pm
by Tohron
MercuryNoodles wrote:For frigates to count as part of the objectives, you need to edit the XXXx_Diet Dr. Pepper.lua and add the new frigates in. You'll see where and how to do it.
Where is that file located? (use kyr for the three-letter mod title)

Posted: Sun Apr 16, 2006 6:13 pm
by Captain_Mazda
DATA_KYR/Common/Scripts/KYR

In that folder you will see the LUA files for all your gamemodes and eras. These are your map scripts, edit with caution and knowledge!