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Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Sat Jul 18, 2009 9:17 pm
by ForceMaster
DarthSlim wrote:Wow that's awesome!! I'm glad to hear the Delta 7B will be in there too.
And about the Y-Wings, I know they weren't in the movie, but they're in the series so I thought it would just make it feel more like clone wars overall. It's your call though, of course. But will you use bombers and gunships at all, or just the V-19's and Delta 7B's?
well, I'm thinking about this, the model of the y-wing that i have is of the GCW era, in the CW era the model is this:
some made this model?
I'm considering add the gunships.
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Sun Jul 19, 2009 2:33 am
by Dom380
looks awesome
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Sun Jul 19, 2009 3:16 am
by DarthSlim
Yeah that's the Y-Wing I'm talking about. I think Mav used it in his Dark Times mod, so you should ask him for it.
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Sun Jul 19, 2009 4:15 pm
by Dom380
yes mav did use that in the DT mod im not sure if he made it though
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Sun Jul 19, 2009 4:49 pm
by mswf
Dom380 wrote:yes mav did use that in the DT mod im not sure if he made it though
I think you can be pretty sure he did. (though I can't be entirely sure)
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Mon Jul 20, 2009 4:43 am
by Skipper 24
ForceMaster wrote:Thanks you very much my friend!
I'm working in it.
Are you going to use that Venator in game? It looks great and accurate, would you have to make special animation flight path things so the AI don't crash when flying out of the central hangar? ( I know nothing about modding so this might not even make any sense)
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Mon Jul 20, 2009 10:06 am
by ForceMaster
yes, is for the space of christophsis.
I'm thinking make animations in ZE for the venators, comming of the hyperspace...
Other things.... see this pic...
what do you mean about this planet pic?
is unreal?
I use this but is pixelated?

Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Mon Jul 20, 2009 11:08 am
by Darth_Spiderpig
ForceMaster wrote:yes, is for the space of christophsis.
I'm thinking make animations in ZE for the venators, comming of the hyperspace...
Other things.... see this pic...
what do you mean about this planet pic?
is unreal?
I use this but is pixelated?
for Venators: OMG, that would be great
For Christphsis surface: Your version is great, looks like dust/clouds all over it, good work

Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Mon Jul 20, 2009 11:18 am
by ForceMaster
DarthSlim wrote:Yeah that's the Y-Wing I'm talking about. I think Mav used it in his Dark Times mod, so you should ask him for it.
sure? wow! that must be great! you have a ingame pic?
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Mon Jul 20, 2009 11:28 am
by Darth_Spiderpig
I have, but my pc save sscreenshots as Targa files
how to change that?
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Mon Jul 20, 2009 12:12 pm
by Eggman
Darth_Spiderpig wrote:I have, but my pc save sscreenshots as Targa files
how to change that?
Open up the image in any kind of photo-editing program and re-save it as .jpg.
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Mon Jul 20, 2009 3:45 pm
by DarthSlim
Here's one that was posted in the Dark Times thread:
And your Christophsis background looks really good by the way!
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Mon Jul 20, 2009 4:07 pm
by ForceMaster
WOW!!! thats cool!!!

I thik that is perfect to this map. thanks man.
Try to get that model with Mav.
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Mon Jul 20, 2009 4:41 pm
by DarthSlim
ForceMaster wrote:Try to get that model with Mav.
Wait, you want me to get it, or you're going to? You should probably ask him since it's your map, and honestly I don't know all that much about modding.
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Mon Jul 20, 2009 6:31 pm
by ForceMaster
DarthSlim wrote:ForceMaster wrote:Try to get that model with Mav.
Wait, you want me to get it, or you're going to? You should probably ask him since it's your map, and honestly I don't know all that much about modding.

do not worry man, sorry, I m talking about me.
I send PM to Mav to get the model.
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Mon Jul 20, 2009 11:31 pm
by DarthSlim
Ok just checking, I hope you get it!

Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Tue Jul 21, 2009 1:21 pm
by Par3210
yeah! sorry to change the subject but how is the ground map coming on? Cant wait to play it!
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Tue Jul 21, 2009 4:40 pm
by The_Emperor
Nice, I'll install SWBF2 again just for this
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Tue Jul 21, 2009 4:44 pm
by Nova Hawk
Wow, haven't checked this thread for a while. Nice space map, ForceMaster!
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Tue Jul 21, 2009 5:05 pm
by DarthSlim
Also Forcemaster, you should check out maxloef's clone wars asset pack:
http://www.gametoast.com/forums/viewtop ... 64&t=18644
It has a Delta 7B fighter and a clone wars gunship.