Problem with Speeder Turret

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{JT}Tim
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Problem with Speeder Turret

Post by {JT}Tim »

Need help making the gianspeeders mesh move so the turrets have animation can someone help me? Other than that the gianspeeder is fully operational. In case its an odf probelm here it is: PS the turret is rep_weap_hover_gianspeeder_cannon.



Code: Select all

[GameObjectClass]
ClassLabel          = "hover"
GeometryName        = "rep_hover_gian_speeder.msh"

[Properties]
FLYERSECTION        = "BODY"

VehicleType         = "light"
AISizeType          = "MEDIUM"

MapTexture          = "combatspeeder_icon"
HealthTexture       = "HUD_combat_speeder_icon"
MapScale            = 1.5

GeometryName        = "rep_hover_gian_speeder"
FirstPerson         = "REP\repcmspd;rep_1st_cockpit_combatspeeder"
ExplosionName       = "rep_hover_gianspeeder_exp"

MaxHealth           = 5400.0
HealthType          = "vehicle"

DamageStartPercent      = 65.0
DamageStopPercent       = 30.0
DamageEffect            = "com_sfx_vehiclespark"
DamageEffectScale       = 0.4
DamageInheritVelocity   = 0.5
DamageAttachPoint       = "hp_damage_3"

DamageStartPercent      = 65.0
DamageStopPercent       = 30.0
DamageEffect            = "com_sfx_vehiclespark"
DamageEffectScale       = 0.4
DamageInheritVelocity   = 0.5
DamageAttachPoint       = "hp_damage_4"

DamageStartPercent      = 65.0
DamageStopPercent       = 30.0
DamageEffect            = "com_sfx_vehiclespark"
DamageEffectScale       = 0.4
DamageInheritVelocity   = 0.5
DamageAttachPoint       = "hp_damage_5"

DamageStartPercent      = 50.0
DamageStopPercent       = 20.0
DamageEffect            = "com_sfx_vehiclesmoke"
DamageEffectScale       = 0.4
DamageInheritVelocity   = 0.5
DamageAttachPoint       = "hp_damage_1"

DamageStartPercent      = 19.0
DamageStopPercent       = 0.0
DamageEffect            = "com_sfx_vehicleflame"
DamageEffectScale       = 0.4
DamageInheritVelocity   = 0.5
DamageAttachPoint       = "hp_damage_1"

DamageStartPercent      = 50.0
DamageStopPercent       = 20.0
DamageEffect            = "com_sfx_vehiclesmoke"
DamageEffectScale       = 0.4
DamageInheritVelocity   = 0.5
DamageAttachPoint       = "hp_damage_2"

DamageStartPercent      = 19.0
DamageStopPercent       = 0.0
DamageEffect            = "com_sfx_vehicleflame"
DamageEffectScale       = 0.4
DamageInheritVelocity   = 0.5
DamageAttachPoint       = "hp_damage_2"


CollisionScale          = 1.5
CollisionThreshold      = 5.0

SetAltitude         = 0.5
GravityScale        = 4.0
LiftSpring          = 10.0
LiftDamp            = 3.0

Acceleration            = 5.0
Deceleration            = 9.0
Traction            = 20.0
ForwardSpeed            = 18.0
ReverseSpeed            = 14.0
StrafeSpeed         = 8.0

EnergyBar						= 60
EnergyAutoRestore		= 100
EnergyBoostDrain		= 0
BoostSpeed					= 40
BoostAcceleration		= 100.0
BoostFOV						= 60

SpinRate            = 1.7
TurnRate            = 1.7
TurnFilter          = 5.0
PitchRate           = 0.5
PitchFilter         = 1.0
PitchDamp           = 1.0

AddSpringBody = "-1.8 1.4 1.7 2.5"
BodySpringLength = 1.0
AddSpringBody = "1.8 1.4 1.7 2.5"
BodySpringLength = 1.0

AddSpringBody = "0.0 2.4 -2.0 3.5"
BodySpringLength = 1.0
BodyOmegaXSpringFactor = 2

VelocitySpring = 5
VelocityDamp = 2.5
OmegaXSpring = 3.0
OmegaXDamp = 3.0
OmegaZSpring = 5.0
OmegaZDamp = 1.5

StrafeRollAngle         = 0.01
ThrustPitchAngle        = 0.0
BankAngle           = -0.01
BankFilter          = 3//low is slow - How quickly the bank returns to level
LevelSpring         = 2.0//low is slow - the force the restores level
LevelDamp           = 1.0//low is slow - the force that reduces the momentum of the rotation

PCPitchRate           = 10.0
PCSpinRate            = 15.0
PCTurnRate            = 20.0
TurnFilter            = 8.0
PitchRate         = 1.5
LevelSpring           = 10.0
LevelDamp         = 3.0

EyePointOffset    = "0.75 1.25 -1.5"
TrackOffset       = "0.0 0.0 1.0"
TiltValue         = "15.0"

EyePointOffset          = "0.0 2.5 4"
TrackCenter         = "0.0 2.0 -5"
TrackOffset             = "0.0 0.5 5"
TiltValue           = "3.0"

AutoAimSize         = 1.0

PitchLimits             = "-7 25"
YawLimits           = "-90 90"

PilotPosition       = "hp_pilot"
PilotAnimation      = "drive"



VehiclePosition         = "common.vehicleposition.pilot"

WeaponName          = "rep_weap_hover_gianspeeder_cannon1"
WeaponAmmo          = 1

AimerNodeName       = "gun_left"
AimerPitchLimits        = "-25.0 90.0"
AimerYawLimits          = "-25.0 15.0"
BarrelNodeName      = "barrel_left"
BarrelRecoil        = "0.2"
FirePointName       = "hp_fire_2"

NextAimer           = "-"

AimerNodeName       = "gun_right"
AimerPitchLimits        = "-25.0 90.0"
AimerYawLimits          = "-15.0 25.0"
BarrelNodeName      = "barrel_right"
BarrelRecoil        = "0.2"
FirePointName       = "hp_fire_3"

FLYERSECTION        = "TURRET1"

VehiclePosition         = "common.vehiclepositions.gunner"
FirstPerson             = "all\allsccam;all_1st_cockpit_securitycam"
CockpitTension          = 25
EyePointOffset          = "0.0 2.0 4.0"
TrackCenter         = "0.0 2.0 -1.0"
TrackOffset             = "0.0 0.0 1.5"
TiltValue           = "5.0"


PitchLimits             = "-15.0 10.0"
YawLimits           = "-80 80"
PCPitchRate             = 15.0
PCTurnRate          = 20.0

WeaponName          = "rep_weap_hover_gianspeeder_cannon"
WeaponAmmo          = 0

TurnRate            = 1.8
TurnFilter          = 10.0
PitchRate           = 0.5
PitchFilter           = 15.0
PitchDamp           = 1.0
HierarchyLevel          = 1
TurretNodeName      = "turret_body"
AimerPitchLimits        = "0 0"
AimerYawLimits          = "-80.0 80.0"


NextAimer           = "-"

AimerNodeName       = "turret_aimer"
AimerPitchLimits        = "-20 70"
AimerYawLimits      = "0.0 0.0"

BarrelNodeName      = "turret_barrel"
BarrelRecoil        = "0.25"
FirePointName       = "hp_fire_1"

PilotPosition       = "hp_gunner"
PilotAnimation      = "drive"


TurretYawSound         = "turret_whir_yaw_lp"
TurretYawSoundPitch    = "0.7"
TurretPitchSound       = "turret_whir_pitch_lp"
TurretPitchSoundPitch   = "0.7"
TurretAmbientSound     = ""
TurretActivateSound    = "vehicle_equip"
TurretDeactivateSound  = ""
TurretStartSound       = ""
TurretStopSound        = ""

//FLYERSECTION      = "TURRET2"

//EyePointOffset        = "0.0 1.0 2.0"
//TrackOffset       = "0.0 0.0 7.0"
//TiltValue         = "15.0"

//PitchLimits       = "-25.0 10.0"
//YawLimits             = "-80 80"
//PCPitchRate       = 20.0
//PCTurnRate            = 20.0

//PilotPosition         = "hp_passanger_1"
//PilotAnimation        = "drive"

//FLYERSECTION      = "TURRET3"

//EyePointOffset        = "0.0 1.0 2.0"
//TrackOffset       = "0.0 0.0 7.0"
//TiltValue         = "15.0"

//PitchLimits       = "-25.0 10.0"
//YawLimits             = "-80 80"
//PCPitchRate       = 20.0
//PCTurnRate            = 20.0

//PilotPosition         = "hp_passenger_2"
//PilotAnimation        = "drive"


// ----------   COLLISION  ---------------

VehicleCollision        = "p_vehiclesphere1"
VehicleCollision        = "p_vehiclesphere2"

SoldierCollision        = "CollisionMesh"
SoldierCollision        = "p_turret"
SoldierCollision        = "p_barrel"

OrdnanceCollision       = "CollisionMesh"
OrdnanceCollision       = "p_turret"
OrdnanceCollision       = "p_barrel"

CHUNKSECTION        = "CHUNK1"
ChunkGeometryName   = "rep_hover_gianspeeder_chunk1"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "4"
ChunkTerrainEffect  = "dirtspray"
ChunkPhysics        = "FULL"
ChunkOmega      = "1.0 4.0 1.5"
ChunkBounciness         = 0.5
ChunkStickiness         = 0.25
ChunkSpeed      = "10.0"
ChunkUpFactor       = "13.00"
ChunkTrailEffect        = "com_sfx_chunktrail_sm"

CHUNKSECTION        = "CHUNK2"
ChunkGeometryName   = "rep_hover_gianspeeder_chunk2"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "2"
ChunkTerrainEffect  = "dirtspray"
ChunkPhysics        = "FULL"
ChunkOmega      = "2.0 0.5 2.0"
ChunkBounciness         = 0.4
ChunkStickiness         = 0.25
ChunkSpeed      = "8.0"
ChunkUpFactor       = "2.00"
ChunkTrailEffect        = "com_sfx_chunktrail_sm"

ChunkSmokeEffect    = "com_sfx_smokeplume"
ChunkSmokeNodeName  = "hp_smoke_2"


CHUNKSECTION        = "CHUNK3"
ChunkGeometryName   = "rep_hover_gianspeeder_chunk3"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "5"
ChunkTerrainEffect  = "dirtspray"
ChunkTrailEffect        = "com_sfx_chunktrail_sm"
ChunkPhysics        = "FULL"
ChunkOmega      = "3.0 2.0 2.0"
ChunkSpeed      = "14.0"
ChunkBounciness         = 0.5
ChunkStickiness         = 0.25


CHUNKSECTION        = "CHUNK4"
ChunkGeometryName   = "rep_hover_gianspeeder_chunk4"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "3"
ChunkTerrainEffect  = "dirtspray"
ChunkTrailEffect        = "com_sfx_chunktrail_sm"
ChunkPhysics        = "FULL"
ChunkOmega      = "3.0 1.0 2.0"
ChunkSpeed      = "9.0"
ChunkBounciness         = 0.3
ChunkStickiness         = 0.45

ChunkSmokeEffect    = "com_sfx_smokeplume"
ChunkSmokeNodeName  = "hp_smoke_4"


EngineSound     = "interceptorTank_engine_parameterized"
HurtSound       = ""
DeathSound          = "imp_weap_ord_exp_lg"
TurnOnSound     = ""
TurnOffSound    = ""
MusicSpeed      = "0.15"
MusicDelay      = "3.0"
CISMusic        ="cis_vehicle"
RepMusic        = "rep_vehicle"
MusicSpeed      = ".15"
MusicDelay      = "3.0"
GroundedSound   = ""
GroundedHeight  = ""
Kyross

RE: Problem with Speeder Turret

Post by Kyross »

Actually for that you're screwed if you want to try and fix it with the ODF. I'm a bit senile and might not be remembering this right, but the model doesn't have abone o alow movement of the geometry there I think.
{JT}Tim
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Post by {JT}Tim »

i am well aware it has no bone i need to know how to make one for it
Penguin
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Post by Penguin »

you can't, unless you made the model yourself or have the source files
Kyross

Post by Kyross »

So you know the problem isa missing bone...Do you know what that means?

Can't fix it in the odf. ()_()
{JT}Tim
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Posts: 29
Joined: Sun Mar 12, 2006 10:57 pm
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Post by {JT}Tim »

the only reason i posted the odf was because someone said i should
Kyross

Post by Kyross »

They lied.
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Teancum
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Post by Teancum »

Check the downloads section here. I've got a Gian speeder with a working turret.
{JT}Tim
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Posts: 29
Joined: Sun Mar 12, 2006 10:57 pm
Projects :: No Mod project currently.
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Post by {JT}Tim »

sry wasnt aware it had been done yet...
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