Can someone tell me if this is possible?
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- zuka
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Can someone tell me if this is possible?
Hey,
Me and a few friends have started playing Battlefront II again out of nostalgia and we're having a blast. I was wondering if a mod would be possible though.
We use two mods - the Conversion Pack 2.2 and Battlefront Extreme 2.2 for shipped maps. Just for fun, we were wondering if we could replace the Clone Commander unit with a Jedi from the Order 66 Gamemode.
Basically, it would be a Jedi with no Force Powers and a health bar. We don't like playing with heroes because one of us gets on a roll and wins the game because of the "every kill gives a longer lifespan" thing, but we'd like the option to have a Jedi in the maps that we play. Like the clone commander, it'd be limited to just one unit.
Anyway, is this possible without knowing how to 3d model and do enormous ammounts of code? If somebody could point me in the right direction that'd be sweet.
Cheers,
zuka
Me and a few friends have started playing Battlefront II again out of nostalgia and we're having a blast. I was wondering if a mod would be possible though.
We use two mods - the Conversion Pack 2.2 and Battlefront Extreme 2.2 for shipped maps. Just for fun, we were wondering if we could replace the Clone Commander unit with a Jedi from the Order 66 Gamemode.
Basically, it would be a Jedi with no Force Powers and a health bar. We don't like playing with heroes because one of us gets on a roll and wins the game because of the "every kill gives a longer lifespan" thing, but we'd like the option to have a Jedi in the maps that we play. Like the clone commander, it'd be limited to just one unit.
Anyway, is this possible without knowing how to 3d model and do enormous ammounts of code? If somebody could point me in the right direction that'd be sweet.
Cheers,
zuka
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Re: Can someone tell me if this is possible?
: no you wouldn't need to make a new model and some code but not enormous amounts but
you would need the assests for the jedi and and if you want to change the clone from bfx you'll need the assets for BFX and if you only want the jedi from order 66 you shouldn't the conversion pack assets itis in the mod tools assets
hope that clears things up a little :thumbs
you would need the assests for the jedi and and if you want to change the clone from bfx you'll need the assets for BFX and if you only want the jedi from order 66 you shouldn't the conversion pack assets itis in the mod tools assets
hope that clears things up a little :thumbs
- zuka
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Re: Can someone tell me if this is possible?
Okay, so what you're saying is I need the Mod Tools assets which can be downloaded in the main tutorial on this page?
I don't really get what you mean as far as I need the assets for BFX and the Conversion pack, isn't there just a way to add a unit without creating a whole new mod?
I don't really get what you mean as far as I need the assets for BFX and the Conversion pack, isn't there just a way to add a unit without creating a whole new mod?
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myers73
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Re: Can someone tell me if this is possible?
its actually quite simple to hex edit what you want.
a small mini tutorial just for you.
Prerequisites:
name of unit being added MUST be shorter than the one being taken away.
unit to be added must be munged into the same ***.lvl (side file) as the team it is being added to.
1. Download HxD Hex Editor (Link)
2. Find out the name of the unit you want, and the unit to be replaced.
3. Browse to C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon\BFX\data\_LVL_PC and open the mission.lvl with HxD
4. use ctrl + f keyboard shortcut, a window will popup. input the name of the unit to replace EXAMPLE:
5. this block of numbers specifies which units are loaded to the map
6. Replace the undesired unit with the desired one, after typing name click left window and finish out name with 00 for each leftover letter of original unit name
7. save/test
8. MUST be distributed to all who plan to join you online.
check these tuts out:
http://www.filefront.com/8664798/HEX-Tutorial/
http://www.filefront.com/4834739/Hex-character-guide/
http://www.filefront.com/11272617/Cade- ... ing-Guide/
OTHERS WITH EXPERIENCE, I thought the SetupTeams section also had to be edited, but I found nowhere to edit...hmmm....
a small mini tutorial just for you.
Prerequisites:
name of unit being added MUST be shorter than the one being taken away.
unit to be added must be munged into the same ***.lvl (side file) as the team it is being added to.
1. Download HxD Hex Editor (Link)
2. Find out the name of the unit you want, and the unit to be replaced.
3. Browse to C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon\BFX\data\_LVL_PC and open the mission.lvl with HxD
4. use ctrl + f keyboard shortcut, a window will popup. input the name of the unit to replace EXAMPLE:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
8. MUST be distributed to all who plan to join you online.
check these tuts out:
http://www.filefront.com/8664798/HEX-Tutorial/
http://www.filefront.com/4834739/Hex-character-guide/
http://www.filefront.com/11272617/Cade- ... ing-Guide/
OTHERS WITH EXPERIENCE, I thought the SetupTeams section also had to be edited, but I found nowhere to edit...hmmm....
- zuka
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Re: Can someone tell me if this is possible?
Thanks man! That was so hopeful. I'll let you know how I get on. There's only four of us so it won't be too hard to give everyone the files
Cheers!
Cheers!
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myers73
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Re: Can someone tell me if this is possible?
np, check the tutuorials I linked to for what I wrote in yellow
- zuka
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Re: Can someone tell me if this is possible?
Okay, i've run into a bit of trouble....
I changed this:
To this:
So basically I replaced rep_inf_ep3_commander with jed_jumper00000000000 (the saberstaff jedi from Order 66 with no force powers). But there were no changes when I loaded the game - the last unit for the Republic was still the commander.
Any tips from anyone?
Cheers,
zuka
I changed this:
Hidden/Spoiler:
Hidden/Spoiler:
Any tips from anyone?
Cheers,
zuka
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myers73
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Re: Can someone tell me if this is possible?
zuka wrote: So basically I replaced rep_inf_ep3_commander with jed_jumper00000000000
also im pretty sure the jedi is in a whole different side.lvl (ie he is in jed.lvl and you are trying to load him in rep.lvl, this wont work)myers73 wrote:after typing name click left window and finish out name with 00 for each leftover letter of original unit name
- zuka
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Re: Can someone tell me if this is possible?
I don't really understand - so where it says 30 30 30 30 I should do 00 00 00 00?
So what I want to do isn't really possible?
Thanks again for the help, appreciate it
EDIT: I've been thinking about this - if I can't add one of jedi from the Jedi Side onto the Republic Side, would it be possible to make one of the Republic Heroes a playable unit (seeing as they're on the same side)?
Double posting is against the RULES, please EDIT your post instead -Staff
So what I want to do isn't really possible?
Thanks again for the help, appreciate it
EDIT: I've been thinking about this - if I can't add one of jedi from the Jedi Side onto the Republic Side, would it be possible to make one of the Republic Heroes a playable unit (seeing as they're on the same side)?
Double posting is against the RULES, please EDIT your post instead -Staff
- skelltor
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Re: Can someone tell me if this is possible?
yes put 00 00 00 00 where the 30s are (do this by clicking on the 30s and keep typing 00 untill they are gone)zuka wrote:I don't really understand - so where it says 30 30 30 30 I should do 00 00 00 00?
oh btw welcome to gt
- zuka
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Re: Can someone tell me if this is possible?
Okay, as the previous poster said I wouldn't be able to put somebody from the Jedi Side onto the Republic Side, I tried making one of the Republic heroes from the Conversion Pack a selectable unit for the Republic.
I substituted rep_ep3_inf_commander for rep_hero_vos and did the 30 to 00 in the Hex editor, but still when I loaded a map it came up as the Clone Commander as the last unit, and Vos was nowhere to be seen.
Can anybody tell me where I'm going wrong?
Thanks for all your help
I substituted rep_ep3_inf_commander for rep_hero_vos and did the 30 to 00 in the Hex editor, but still when I loaded a map it came up as the Clone Commander as the last unit, and Vos was nowhere to be seen.
Can anybody tell me where I'm going wrong?
Thanks for all your help
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myers73
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Re: Can someone tell me if this is possible?
did you press save? and did you look into what I said about the SetupTeams section?
- zuka
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Re: Can someone tell me if this is possible?
I searched through all of those tutorials but couldn't find any reference to a SetupTeams section. I pressed save though, went back in and checked that it was the right one
EDIT: I went back and looked at it - turned out I'd only changed rep_ep3_inf_commander to rep_hero_vos on one map, Naboo: Plains. When i loaded up that map, the Clone Commander unit wasn't there, but neither was Vos. It removed that unit without adding the new one I replaced it with.
Any suggestions?
Thanks again
EDIT: I went back and looked at it - turned out I'd only changed rep_ep3_inf_commander to rep_hero_vos on one map, Naboo: Plains. When i loaded up that map, the Clone Commander unit wasn't there, but neither was Vos. It removed that unit without adding the new one I replaced it with.
Any suggestions?
Thanks again
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myers73
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Re: Can someone tell me if this is possible?
My guess is that it is not being added to the team, just loaded to the map.
- zuka
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Re: Can someone tell me if this is possible?
Okay... how would I go about adding it to the team?
I've read the documentation and I can't find anything about SetupTeams in there, I've searched through the back history of the forum and I can find lots of posts saying "I always make my new heroes playable units to test them" but nobody explaining actually how to do it...
Thanks
I've read the documentation and I can't find anything about SetupTeams in there, I've searched through the back history of the forum and I can find lots of posts saying "I always make my new heroes playable units to test them" but nobody explaining actually how to do it...
Thanks
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myers73
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Re: Can someone tell me if this is possible?
check that you spelled it right.
- zuka
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Re: Can someone tell me if this is possible?
Yeah, I spelled it right. I thought it might be because he's in the Conversion pack and not in the original, so I went around replacing a bunch of Commanders with the Anakin hero (rep_hero_anakin). It didn't work for most maps but somehow it worked for Naboo: Plains so i'll have to check what I did and see if I can replicate it
EDIT: Now I'm really, really confused. For some reason I can set rep_hero_anakin or rep_hero_quigon to replace the Clone Commander unit for the map Naboo: Plains but not for any of the other maps I've tried (Kashyyk: Docks is one I remember). If I try to replace the commander with either Anakin or Quigon in Kashyyk the Commander unit is gone but there isn't a Jedi in their place. I can't put Quinlan Vos in anywhere, and he's the model I'd most like to use.
Does anybody have any idea what I'm doing wrong?
Thanks again
EDIT: Now I'm really, really confused. For some reason I can set rep_hero_anakin or rep_hero_quigon to replace the Clone Commander unit for the map Naboo: Plains but not for any of the other maps I've tried (Kashyyk: Docks is one I remember). If I try to replace the commander with either Anakin or Quigon in Kashyyk the Commander unit is gone but there isn't a Jedi in their place. I can't put Quinlan Vos in anywhere, and he's the model I'd most like to use.
Does anybody have any idea what I'm doing wrong?
Thanks again
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myers73
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Re: Can someone tell me if this is possible?
Ok, so Skittles(R) makes many different packs with different themes. there is tropical theme, mixed berry, original, creme, multi-flavor, and so on. So for each map it is loading a theme, and you can only substitute within that theme. so for the mixed berry theme you have to substitute strawberry with rasberry or blueberry. You are trying to Sub in lemon, which is loaded with the original flavors.
- zuka
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Re: Can someone tell me if this is possible?
Ah I see I see (I also read your answer about the munging before you changed it and that made sense too, lol)
Is there any way for me to find out which heroes have been munged with which maps in BFX and the conversion pack without going completely trial and error?
Thanks for your patience and help man, I really appreciate it (sorry im a noob)
Is there any way for me to find out which heroes have been munged with which maps in BFX and the conversion pack without going completely trial and error?
Thanks for your patience and help man, I really appreciate it (sorry im a noob)
- skelltor
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Re: Can someone tell me if this is possible?
in the convo pack subfourm there is a topic that has a list of what heros are on what maps
here is a link http://www.gametoast.com/forums/viewtop ... 39&t=14190 for bfx idk if u have to u can downlode the assests which have the scripts(which has the units)
here is a link http://www.gametoast.com/forums/viewtop ... 39&t=14190 for bfx idk if u have to u can downlode the assests which have the scripts(which has the units)





