Page 3 of 4
Re: Rhen Var: Temple 2.0
Posted: Sat Dec 29, 2007 11:38 pm
by Lord Bardar
do a Godzilla map.
Re: Rhen Var: Temple 2.0
Posted: Sat Dec 29, 2007 11:57 pm
by Foefighter
whoa! this map is awesome, i've never seen giants in a map before, and the ebon hawk takes the cake! this is crazy(in a good way), but that's to be expected

considering who made it.
and is the yellow laser the ebon hawks'? or the green?
Re: Rhen Var: Temple 2.0
Posted: Sun Dec 30, 2007 12:52 am
by SBF_Dann_Boeing
both
Re: Rhen Var: Temple 2.0
Posted: Sun Dec 30, 2007 8:10 am
by Caleb1117
Hey Dann, PM me a link to the Hawk if you could, please.
Re: Rhen Var: Temple 2.0
Posted: Sun Dec 30, 2007 8:49 pm
by FragMe!
Ya regarding the big dude collision. I have tried just about everything I know, including making a scaled up version in XSI of the wampa nothing seems to work. Adding collision in xsi didn't work either it just gets ignored during the munge. It might be one of those dumb junk encoded into the game things.
Below are two pics one of a wookiee with it's collision generated by the game and the other over the oversized wampa with the collisionrootscale set to 5. You can see it does get taller but not any fatter and that is the problem. I do not know if these collisions are based one the models msh or the skelton msh (too many to resize) There are two spheres there that should get bigger to but they don't. Sorry I couldn't do any more with this but it defeated me, maybe someone else know a magical line to put in to make them grow fat.

Re: Rhen Var: Temple 2.0
Posted: Sun Dec 30, 2007 10:29 pm
by SBF_Dann_Boeing

....
hm...any clue why it ignores the new collision added in xsi during the munge?
I guess i'll have to make all the weapons in that mode seeking.
Here's the Hunter Unit (for hunting giants)
His Plasma Orb Launcher Thingy

Re: Rhen Var: Temple 2.0
Posted: Sun Dec 30, 2007 11:14 pm
by Syth
nice
Re: Rhen Var: Temple 2.0
Posted: Mon Dec 31, 2007 10:23 am
by {501st}Commander_Appo
Good job Dann,the map is back on progress

Re: Rhen Var: Temple 2.0
Posted: Mon Dec 31, 2007 3:45 pm
by Hebes24
Still looks great, as always.
Re: Rhen Var: Temple 2.0
Posted: Mon Dec 31, 2007 6:10 pm
by FragMe!
SBF_Dann_Boeing wrote:
....
hm...any clue why it ignores the new collision added in xsi during the munge?
I guess i'll have to make all the weapons in that mode seeking.
As mentioned it believe it is something the game does when munging, like making big spheres around vehicles so you can't get into the explorer from the side

(I think I figured that one out though). But I will tell you getting chased down by one of these guys is pretty scary and they do have enough collision to kill you. You start running away from them, look behind you and they're gone only to drop 10 feet in front of you after their jump.

Re: Rhen Var: Temple 2.0
Posted: Mon Dec 31, 2007 10:01 pm
by Grev
You know, Im dointhis in my map, but maybe since the hunters are fighitng such a huge thingy, maybe give em a Rocket chaingun? Give the chaingun emp ord. VERY VERY COOL.. look at my xfire profile screens to see some of the action...
Re: Rhen Var: Temple 2.0
Posted: Wed Jan 02, 2008 8:25 pm
by SBF_Dann_Boeing
FragMe! wrote:SBF_Dann_Boeing wrote:
....
hm...any clue why it ignores the new collision added in xsi during the munge?
I guess i'll have to make all the weapons in that mode seeking.
As mentioned it believe it is something the game does when munging, like making big spheres around vehicles so you can't get into the explorer from the side

(I think I figured that one out though). But I will tell you getting chased down by one of these guys is pretty scary and they do have enough collision to kill you. You start running away from them, look behind you and they're gone only to drop 10 feet in front of you after their jump.

yes but all your shots go thru them.
Re: Rhen Var: Temple 2.0
Posted: Tue Jan 08, 2008 7:42 pm
by SBF_Dann_Boeing
I've changed skins up a tad
The Hunter Tank to used against the giants. They shoot rapidfire plasma bubble things and such

Re: Rhen Var: Temple 2.0
Posted: Tue Jan 08, 2008 8:07 pm
by RepSharpshooter
FragMe! wrote:Ya regarding the big dude collision. I have tried just about everything I know, including making a scaled up version in XSI of the wampa nothing seems to work. Adding collision in xsi didn't work either it just gets ignored during the munge. It might be one of those dumb junk encoded into the game things.
Below are two pics one of a wookiee with it's collision generated by the game and the other over the oversized wampa with the collisionrootscale set to 5. You can see it does get taller but not any fatter and that is the problem. I do not know if these collisions are based one the models msh or the skelton msh (too many to resize) There are two spheres there that should get bigger to but they don't. Sorry I couldn't do any more with this but it defeated me, maybe someone else know a magical line to put in to make them grow fat.
Could you hex edit the collision primitives using the TRAN6 (What I call uniform scale)? This is just coming out of the blue I don't think I really know what's going on. But maybe it's useful.
BTW Nice skins dann!
Re: Rhen Var: Temple 2.0
Posted: Tue Jan 08, 2008 8:08 pm
by Grev
I like the skins, but I think the heavy trooper in the pic looks like his face was drawn on with the paintbrush tool. Idk how, but change that a tad.. It looks to... odd to me...
Other than that, perfecto!
Re: Rhen Var: Temple 2.0
Posted: Tue Jan 08, 2008 9:18 pm
by {501st}Commander_Appo
Good job on the progress Dann
Re: Rhen Var: Temple 2.0
Posted: Wed Jan 09, 2008 10:36 pm
by SBF_Dann_Boeing
New imp skins:
I improved the railgun a little
Psych0fred's HAG model

Re: Rhen Var: Temple 2.0
Posted: Wed Jan 09, 2008 11:13 pm
by Delta 47
Wow I like those skins much better

That tank in the last pic looks awesome!

Re: Rhen Var: Temple 2.0
Posted: Thu Jan 10, 2008 8:19 am
by Grev
oooh! Nice, I love the rail gun spruce up! I believe its shooting nades?
Re: Rhen Var: Temple 2.0
Posted: Tue Jan 15, 2008 12:02 am
by SBF_Dann_Boeing
The Map is basically 98-99% done. You can expect it within the next few days
Here is the Altar/Spire/Thing where the giants are "summoned" (where they spawn

).
And of course you get to play as them, and squash those hunters like ants (seriously they look like ants from up there)