QFT. Sick of those Endor and Naboo props.Nova Hawk wrote:Wow, awesome trees, sky. We always could use more of those.
SWBF2 Glamour Shots Phase II
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Null_1138
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Re: SWBF2 Glamour Shots Phase II
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RogueKnight
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Re: SWBF2 Glamour Shots Phase II
I would have never been able to tell, you got a good grasp of english lol.Nihillo wrote:Yeah, fixed. This is not my first language, so I guess I'm entitled to make some mistakes.Grev wrote:Leaves MY BOY!
Nice trees Sky, you making a model pack?
- TK432
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Re: SWBF2 Glamour Shots Phase II
great looking trees, sky.
heres a naboo stylish map i'm making while getting rid of the last problems of my map pack, not much but i hope you enjoy. i'm not happy with the sky yet, i think i'm gonna change it.
credit for suggestion/idea goes to nova hawk
heres a naboo stylish map i'm making while getting rid of the last problems of my map pack, not much but i hope you enjoy. i'm not happy with the sky yet, i think i'm gonna change it.
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- Eggman
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Re: SWBF2 Glamour Shots Phase II
The lighting on the terrain really doesn't work with the lighting on the objects. I'm not really sure what to suggest for that since not having the terrain burned would mean there's no lighting on it, and having the terrain burned makes the lighting way too dark (at least on high light settings in-game).
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theultimat
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Re: SWBF2 Glamour Shots Phase II
Is there even a light, or is it coloured terrain? I can't see any shadows...Eggman wrote:The lighting on the terrain really doesn't work with the lighting on the objects. I'm not really sure what to suggest for that since not having the terrain burned would mean there's no lighting on it, and having the terrain burned makes the lighting way too dark (at least on high light settings in-game).
- TK432
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Re: SWBF2 Glamour Shots Phase II
i made the lightning more intense and a bit darker, same for the sky. does it look any better now?
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Nova Hawk
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Re: SWBF2 Glamour Shots Phase II
Wow, looks good so far!
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Grev
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Re: SWBF2 Glamour Shots Phase II
Aaah, reminds me of my naboo map. A word of advice: the large cylindrical structure in your second picture doesn't have collision, or at least it didn't when I used it.
- TK432
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Re: SWBF2 Glamour Shots Phase II
@nova: thank you
the right one? its not reachable so it wouldnt be that hard, but thanks
the right one? its not reachable so it wouldnt be that hard, but thanks
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Grev
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Re: SWBF2 Glamour Shots Phase II
Yeah, the tall one on the right. But if it's off limits, then it shouldn't be a big deal.
- Eggman
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Re: SWBF2 Glamour Shots Phase II
Looks great. 
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kinetosimpetus
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Re: SWBF2 Glamour Shots Phase II
I really hate the corusant light.
Nice units, btw, is that a new rifle model, isnt it?
Nice units, btw, is that a new rifle model, isnt it?
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kinetosimpetus
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Re: SWBF2 Glamour Shots Phase II
The middle one is a "new that I made a while ago"
rifle, basically, a custom rifle for that trooper.
- Sky_216
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Re: SWBF2 Glamour Shots Phase II
Phase I Wing Commander, skin courtesy of Labj
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Re: SWBF2 Glamour Shots Phase II
Nice missile and effect, Sky. 
- Sky_216
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Re: SWBF2 Glamour Shots Phase II
Finally got the environment/athmosphere of my RPG map to something I like...needs long grass though.
Ps. Troop is just a random desert bandit.
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- Nihillo
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Re: SWBF2 Glamour Shots Phase II
Hmm, I get the feeling that there should be something in the horizon; mountains, clouds, sunset... something.Skyhammer_216 wrote:Finally got the environment/athmosphere of my RPG map to something I like...needs long grass though.
Ps. Troop is just a random desert bandit.Hidden/Spoiler:
Anyway, it's looking good. I'm curious as to what is this mysterious RPG project of yours.
- Sky_216
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Re: SWBF2 Glamour Shots Phase II
Nihillo wrote:Hmm, I get the feeling that there should be something in the horizon; mountains, clouds, sunset... something.Skyhammer_216 wrote:Finally got the environment/athmosphere of my RPG map to something I like...needs long grass though.
Ps. Troop is just a random desert bandit.Hidden/Spoiler:
Anyway, it's looking good. I'm curious as to what is this mysterious RPG project of yours.
Actually, it looks better playing it than in free cam...I played around with the 'fog" settings so you can only see about 50m in any direction (makes logical sense since its the middle of the night). So distant objects are invisible. I'll put a moon or two in the sky though.
As for the rest...wait and see.
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Grev
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Re: SWBF2 Glamour Shots Phase II
If you add any moons, give it that kooky luminescent white night light glow.Skyhammer_216 wrote:Nihillo wrote:Hmm, I get the feeling that there should be something in the horizon; mountains, clouds, sunset... something.Skyhammer_216 wrote:Finally got the environment/athmosphere of my RPG map to something I like...needs long grass though.
Ps. Troop is just a random desert bandit.Hidden/Spoiler:
Anyway, it's looking good. I'm curious as to what is this mysterious RPG project of yours.
Actually, it looks better playing it than in free cam...I played around with the 'fog" settings so you can only see about 50m in any direction (makes logical sense since its the middle of the night). So distant objects are invisible. I'll put a moon or two in the sky though.
As for the rest...wait and see.







