SWBF2 Glamour Shots Phase II

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Null_1138
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Re: SWBF2 Glamour Shots Phase II

Post by Null_1138 »

Nova Hawk wrote:Wow, awesome trees, sky. We always could use more of those.
QFT. Sick of those Endor and Naboo props.
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Re: SWBF2 Glamour Shots Phase II

Post by RogueKnight »

Nihillo wrote:
Grev wrote:Leaves MY BOY!
Yeah, fixed. This is not my first language, so I guess I'm entitled to make some mistakes. :lol:
I would have never been able to tell, you got a good grasp of english lol.

Nice trees Sky, you making a model pack?
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TK432
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Re: SWBF2 Glamour Shots Phase II

Post by TK432 »

great looking trees, sky.

heres a naboo stylish map i'm making while getting rid of the last problems of my map pack, not much but i hope you enjoy. i'm not happy with the sky yet, i think i'm gonna change it.
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credit for suggestion/idea goes to nova hawk
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Re: SWBF2 Glamour Shots Phase II

Post by Eggman »

The lighting on the terrain really doesn't work with the lighting on the objects. I'm not really sure what to suggest for that since not having the terrain burned would mean there's no lighting on it, and having the terrain burned makes the lighting way too dark (at least on high light settings in-game).
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Re: SWBF2 Glamour Shots Phase II

Post by theultimat »

Eggman wrote:The lighting on the terrain really doesn't work with the lighting on the objects. I'm not really sure what to suggest for that since not having the terrain burned would mean there's no lighting on it, and having the terrain burned makes the lighting way too dark (at least on high light settings in-game).
Is there even a light, or is it coloured terrain? I can't see any shadows...
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TK432
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Re: SWBF2 Glamour Shots Phase II

Post by TK432 »

i made the lightning more intense and a bit darker, same for the sky. does it look any better now?
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Re: SWBF2 Glamour Shots Phase II

Post by Nova Hawk »

Wow, looks good so far!
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Re: SWBF2 Glamour Shots Phase II

Post by Grev »

Aaah, reminds me of my naboo map. A word of advice: the large cylindrical structure in your second picture doesn't have collision, or at least it didn't when I used it.
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Re: SWBF2 Glamour Shots Phase II

Post by TK432 »

@nova: thank you

the right one? its not reachable so it wouldnt be that hard, but thanks :)
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Re: SWBF2 Glamour Shots Phase II

Post by Grev »

Yeah, the tall one on the right. But if it's off limits, then it shouldn't be a big deal.
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Re: SWBF2 Glamour Shots Phase II

Post by Eggman »

Looks great. :thumbs:
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Re: SWBF2 Glamour Shots Phase II

Post by kinetosimpetus »

Image
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Re: SWBF2 Glamour Shots Phase II

Post by Delta-1035 »

I really hate the corusant light.

Nice units, btw, is that a new rifle model, isnt it?
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Re: SWBF2 Glamour Shots Phase II

Post by kinetosimpetus »

The middle one is a "new that I made a while ago" :wink: rifle, basically, a custom rifle for that trooper.
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Re: SWBF2 Glamour Shots Phase II

Post by Sky_216 »

Phase I Wing Commander, skin courtesy of Labj
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Re: SWBF2 Glamour Shots Phase II

Post by Delta-1035 »

Nice missile and effect, Sky. :)
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Re: SWBF2 Glamour Shots Phase II

Post by Sky_216 »

Finally got the environment/athmosphere of my RPG map to something I like...needs long grass though.
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Ps. Troop is just a random desert bandit.
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Re: SWBF2 Glamour Shots Phase II

Post by Nihillo »

Skyhammer_216 wrote:Finally got the environment/athmosphere of my RPG map to something I like...needs long grass though.
Hidden/Spoiler:
Image
Ps. Troop is just a random desert bandit.
Hmm, I get the feeling that there should be something in the horizon; mountains, clouds, sunset... something.

Anyway, it's looking good. I'm curious as to what is this mysterious RPG project of yours.
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Re: SWBF2 Glamour Shots Phase II

Post by Sky_216 »

Nihillo wrote:
Skyhammer_216 wrote:Finally got the environment/athmosphere of my RPG map to something I like...needs long grass though.
Hidden/Spoiler:
Image
Ps. Troop is just a random desert bandit.
Hmm, I get the feeling that there should be something in the horizon; mountains, clouds, sunset... something.

Anyway, it's looking good. I'm curious as to what is this mysterious RPG project of yours.

Actually, it looks better playing it than in free cam...I played around with the 'fog" settings so you can only see about 50m in any direction (makes logical sense since its the middle of the night). So distant objects are invisible. I'll put a moon or two in the sky though.

As for the rest...wait and see. :D
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Re: SWBF2 Glamour Shots Phase II

Post by Grev »

Skyhammer_216 wrote:
Nihillo wrote:
Skyhammer_216 wrote:Finally got the environment/athmosphere of my RPG map to something I like...needs long grass though.
Hidden/Spoiler:
Image
Ps. Troop is just a random desert bandit.
Hmm, I get the feeling that there should be something in the horizon; mountains, clouds, sunset... something.

Anyway, it's looking good. I'm curious as to what is this mysterious RPG project of yours.

Actually, it looks better playing it than in free cam...I played around with the 'fog" settings so you can only see about 50m in any direction (makes logical sense since its the middle of the night). So distant objects are invisible. I'll put a moon or two in the sky though.

As for the rest...wait and see. :D
If you add any moons, give it that kooky luminescent white night light glow.
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