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Re: RAS Prosecutor: Hangars
Posted: Thu Aug 18, 2011 8:43 pm
by CalvaryCptMike
An Exhausted AQT wrote:
I'm proud to say that we are nearly done with this map.
Fixed
AWESOOOOOOOOOOME!!!
Dude that doesn't even look like SWBF2! IT LOOKS EPIC!!!
Re: RAS Prosecutor: Hangars
Posted: Thu Aug 18, 2011 9:02 pm
by Jendo7
THEWULFMAN wrote:Looks very awesome guys. Great job.

I agree, phenomenal work guys. Most impressive is an understatement!

Re: RAS Prosecutor: Hangars
Posted: Thu Aug 18, 2011 9:21 pm
by MrCrayon
AQT wrote:Time for a big update!
For MrCrayon and the like, the Corellia planet object got a makeover:
Your work is the exception to the rule in the above diagram.
Re: RAS Prosecutor: Hangars
Posted: Thu Aug 18, 2011 10:55 pm
by SpartanA259
Awesome new trando. Looks great

Re: RAS Prosecutor: Hangars
Posted: Fri Aug 19, 2011 8:01 am
by naru1305
woah, this is such a great update, it looks all so awesome and has such a high quality, great job guys

Re: RAS Prosecutor: Hangars
Posted: Sat Aug 20, 2011 1:02 pm
by Cerfon Rournes
AQT wrote:Time for a big update!
Here's DarthD.U.C.K.'s proximity mine from the model showcase thread in-game:
ANDEWEGET all the sudden made a new Trandoshan model

:
Re: RAS Prosecutor: Hangars
Posted: Sat Aug 20, 2011 6:14 pm
by DarthEste01
the trandoshan looks weird,you should use the normal bossk model,it's more acurate.
Re: RAS Prosecutor: Hangars
Posted: Sat Aug 20, 2011 6:25 pm
by RevanSithLord
DarthEste01 wrote:the trandoshan looks weird,you should use the normal bossk model,it's more acurate.
They're Trandoshans, they're suppose to look weird.
Though, I feel the eyes on that model should be placed a little more to the front, but that should be reserved for the author of the model (who does awesome work!).
Edit: To be fair, Trandoshans do have a variety of looks. (was originally going to say this, but forgot. lol
Re: RAS Prosecutor: Hangars
Posted: Sat Aug 20, 2011 6:28 pm
by THEWULFMAN
DarthEste01 wrote:the trandoshan looks weird,you should use the normal bossk model,it's more acurate.
Like humans, not all Trandoshans look the same. They have a wide range of different looks.
I say he looks just fine.
Re: RAS Prosecutor: Hangars
Posted: Sat Aug 20, 2011 6:30 pm
by RevanSithLord
You have a point. I guess that's what I meant originally. They are reptilian after all and they do have a wide range of differences on where their facial features are. That's kinda the point I was trying to establish.
Re: RAS Prosecutor: Hangars
Posted: Sat Aug 20, 2011 8:45 pm
by AQT
CalvaryCptMike wrote:An Exhausted AQT wrote:
I'm proud to say that we are nearly done with this map.
Fixed
Yeah, I was thinking about doing that.
DarthEste01 wrote:the trandoshan looks weird,you should use the normal bossk model,it's more acurate.
We were using the Bossk model, but ANDEWEGET took the time and effort to make this new model, so I don't think we will be reverting back to the other model any time soon. Thanks for your input, though. And plus, RSL and WULF have several reasonable points for the Trandoshan's look.
Re: RAS Prosecutor: Hangars
Posted: Sat Aug 20, 2011 9:40 pm
by Eaol
I agree, it's your mod. I personally wouldn't use it the way it is (it looks too cartoonish to me) but heck, the amount of work you guys put into it, well, I respect that.
By the way, this map looks pretty cool.
EDIT: Everything has a muzzle flash effect? This is new.
Re: RAS Prosecutor: Hangars
Posted: Sun Aug 21, 2011 4:01 am
by Delta-1035
CalvaryCptMike wrote:
Dude that doesn't even look like SWBF2! IT LOOKS EPIC!!!
^That. Awesome work guys.

Re: RAS Prosecutor: Hangars
Posted: Sun Aug 21, 2011 8:27 am
by acryptozoo
new updates are awesome, it looks like a completely diffrent game
Re: RAS Prosecutor: Hangars
Posted: Sun Aug 21, 2011 11:36 am
by Fiodis
Wait, do the normal blaster weapons have muzzle flash effects?
Re: RAS Prosecutor: Hangars
Posted: Sun Aug 21, 2011 7:52 pm
by AQT
Um, yes, why wouldn't they? Like I said before, I meant what I meant:
AQT wrote:This is kind of old news, but every freak'n weapon now has a muzzle flash effect.
This old news predates the alpha, by the way.
Re: RAS Prosecutor: Hangars
Posted: Mon Aug 22, 2011 1:26 pm
by Fiodis
AQT wrote:Um, yes, why wouldn't they? Like I said before, I meant what I meant:
AQT wrote:This is kind of old news, but every freak'n weapon now has a muzzle flash effect.
This old news predates the alpha, by the way.
Ah, they have the stock muzzle flash. I'd meant to ask if they had some custom effect, like smoke or something. My mistake.

Re: RAS Prosecutor: Hangars
Posted: Sat Sep 10, 2011 3:12 am
by [Padawan]Helkaan
May we ask who are the beta testers (apart Lephenix and the devloppers) ?
Re: RAS Prosecutor: Hangars
Posted: Sat Sep 10, 2011 9:55 am
by THEWULFMAN
[Padawan]Helkaan wrote:May we ask who are the beta testers (apart Lephenix and the devloppers) ?
Can you ask? Of course.
Will you get an answer is a different question.

I do know it was a private beta list that AQT and D.U.C.K. had come up with, that is the limit of what I know.
Re: RAS Prosecutor: Hangars
Posted: Sat Sep 10, 2011 5:58 pm
by AQT
@[Padawan]Helkaan: We don't have a precise list of who will be beta testing yet. The plan at the moment is to have some of the alpha testers return in addition to new testers for the beta.