just so i know i have the atte odf right here it is (YaNk's atte odf):
Hidden/Spoiler:
(..)
// PILOT CONTROLS
PitchRate = "0.75"
PitchFilter = "3.75"
SteerAtYawLimit = "1"
SteerAtStrafeLimit = "0"
CorrectAimForSteering = "1"
SteerTowardAimFactor = "0.0"
ReverseBackwardSteering = "1" //steer in reverse like a car - ThrustAngleToStrafe works more intuitively this way
ThrustAngleToStrafe = "87" //should match yaw limit or 0.0
ThrustAngleToTurn = "88" //thrust angle to reach full forward turn speed
ThrustAngleToStop = "89" //thrust angle to turn in place
Acceleraton = "2.5"
MaxSpeed = "4.5"
MaxStrafeSpeed = "6.5"
MaxTurnSpeed = "2.0"
PCPitchRate = 15.0
PCSpinRate = 15.0
PCTurnRate = 25.0
StoppedTurnSpeed = "0.13"
ForwardTurnSpeed = "0.13"
TurnThreshold = "0.35"
TrackCenter = "0.0 11.0 0.0"
TrackOffset = "0.0 -3.0 20.0"
TiltValue = "10"
AimValue = "0.8"
AutoAimYLimits = "-0.9 0.9"
WEAPONSECTION = "1"
WeaponName = "rep_weap_walk_atte_laser"
WeaponAmmo = "0"
YawLimits = "-20.0 20.0"
PitchLimits = "-20.0 20.0"
AimerYawLimits = "-32.0 32.0"
AimerPitchLimits = "-15.0 20.0"
AimerNodeName = "aimer_Fgun_1"
FirePointName = "hp_fire_fgun_1"
FireOutsideLimits = "1"
NextAimer = "-"
AimerYawLimits = "-32.0 32.0"
AimerPitchLimits = "-15.0 20.0"
AimerNodeName = "aimer_Fgun_2"
FirePointName = "hp_fire_fgun_2"
FireOutsideLimits = "1"
WEAPONSECTION = "2"
WeaponName = "rep_weap_nuck_missile"
WeaponAmmo = "1"
AimerYawLimits = "-32.0 32.0"
AimerPitchLimits = "-15.0 25.0"
AimerNodeName = "aimer_Fgun_1"
FirePointName = "hp_fire_fgun_1"
FireOutsideLimits = "1"
TEMP_AnimationSpeed = "1.5"
TEMP_Type = "0"
WaterDamageInterval = "1.0"
WaterDamageAmount = "10.0"
WALKERSECTION = "TURRET1"
(..)
// PILOT CONTROLS
PitchRate = "0.75"
PitchFilter = "3.75"
SteerAtYawLimit = "1"
SteerAtStrafeLimit = "0"
CorrectAimForSteering = "1"
SteerTowardAimFactor = "0.0"
ReverseBackwardSteering = "1" //steer in reverse like a car - ThrustAngleToStrafe works more intuitively this way
ThrustAngleToStrafe = "87" //should match yaw limit or 0.0
ThrustAngleToTurn = "88" //thrust angle to reach full forward turn speed
ThrustAngleToStop = "89" //thrust angle to turn in place
Acceleraton = "2.5"
MaxSpeed = "4.5"
MaxStrafeSpeed = "6.5"
MaxTurnSpeed = "2.0"
PCPitchRate = 15.0
PCSpinRate = 15.0
PCTurnRate = 25.0
StoppedTurnSpeed = "0.13"
ForwardTurnSpeed = "0.13"
TurnThreshold = "0.35"
TrackCenter = "0.0 11.0 0.0"
TrackOffset = "0.0 -3.0 20.0"
TiltValue = "10"
AimValue = "0.8"
AutoAimYLimits = "-0.9 0.9"
WEAPONSECTION = "1"
WeaponName = "rep_weap_walk_atte_laser"
WeaponAmmo = "0"
YawLimits = "-20.0 20.0"
PitchLimits = "-20.0 20.0"
AimerYawLimits = "-32.0 32.0"
AimerPitchLimits = "-15.0 20.0"
AimerNodeName = "aimer_Fgun_1"
FirePointName = "hp_fire_fgun_1"
FireOutsideLimits = "1"
NextAimer = "-"
AimerYawLimits = "-32.0 32.0"
AimerPitchLimits = "-15.0 20.0"
AimerNodeName = "aimer_Fgun_2"
FirePointName = "hp_fire_fgun_2"
FireOutsideLimits = "1"
WEAPONSECTION = "2"
WeaponName = "rep_weap_nuck_missile"
WeaponAmmo = "1"
AimerYawLimits = "-32.0 32.0"
AimerPitchLimits = "-15.0 25.0"
AimerNodeName = "aimer_Fgun_1"
FirePointName = "hp_fire_fgun_1"
FireOutsideLimits = "1"
TEMP_AnimationSpeed = "1.5"
TEMP_Type = "0"
WaterDamageInterval = "1.0"
WaterDamageAmount = "10.0"
WALKERSECTION = "TURRET1"
(..)
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "weapon"
[Properties]
RoundsPerClip = "0"
FireSound = "imp_weap_hover_fightertank_missile_fire"
HUDTag = "hud_vehicle_missile"
MuzzleFlash = ""
Discharge = ""
InitialSalvoDelay = "0"
SalvoCount = "2"
ShotsPerSalvo = "1"
SalvoDelay = "0.05"
ShotDelay = "3.0"
ReloadTime = "4"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "0"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "1"
TargetBuilding = "1"
ScopeTexture = "weapon_scope4"
AITargetPerson = "1"
AITargetAnimal = "1"
AITargetDroid = "1"
AITargetVehicle = "1"
AITargetBuilding = "1"
MinRange = "15"
OptimalRange = "200"
MaxRange = "300"
LockOnRange = "300"
LockOnAngle = "0"
LockOffAngle = "0"
LockTime = "1"
RecoilLengthLight = "0.7"
RecoilStrengthLight = "1"
RecoilDelayHeavy = ".4"
RecoilLengthHeavy = "0.15"
RecoilStrengthHeavy = "1"
[OrdnanceClass]
ClassLabel = "missile"
[Properties]
GeometryName = "com_weap_missile"
ExplosionName = "rep_weap_nuck_missile_exp"
ImpactEffectWater = "com_sfx_watersplash_md"
TrailEffect = "com_sfx_weap_rockettrail"
LifeSpan = "7"
Velocity = "80"
Gravity = "1"
Rebound = "0"
MaxDamage = "1500"
VehicleScale = "1"
PersonScale = "1"
DroidScale = "1"
BuildingScale = "1"
AnimalScale = "1"
TurnRate = "0"
//*****SOUND*****//
OrdnanceSound = "com_weap_inf_ord_hum_rocket"
CollisionSound = "imp_weap_ord_exp_l
ClassLabel = "weapon"
[Properties]
RoundsPerClip = "0"
FireSound = "imp_weap_hover_fightertank_missile_fire"
HUDTag = "hud_vehicle_missile"
MuzzleFlash = ""
Discharge = ""
InitialSalvoDelay = "0"
SalvoCount = "2"
ShotsPerSalvo = "1"
SalvoDelay = "0.05"
ShotDelay = "3.0"
ReloadTime = "4"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "0"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "1"
TargetBuilding = "1"
ScopeTexture = "weapon_scope4"
AITargetPerson = "1"
AITargetAnimal = "1"
AITargetDroid = "1"
AITargetVehicle = "1"
AITargetBuilding = "1"
MinRange = "15"
OptimalRange = "200"
MaxRange = "300"
LockOnRange = "300"
LockOnAngle = "0"
LockOffAngle = "0"
LockTime = "1"
RecoilLengthLight = "0.7"
RecoilStrengthLight = "1"
RecoilDelayHeavy = ".4"
RecoilLengthHeavy = "0.15"
RecoilStrengthHeavy = "1"
[OrdnanceClass]
ClassLabel = "missile"
[Properties]
GeometryName = "com_weap_missile"
ExplosionName = "rep_weap_nuck_missile_exp"
ImpactEffectWater = "com_sfx_watersplash_md"
TrailEffect = "com_sfx_weap_rockettrail"
LifeSpan = "7"
Velocity = "80"
Gravity = "1"
Rebound = "0"
MaxDamage = "1500"
VehicleScale = "1"
PersonScale = "1"
DroidScale = "1"
BuildingScale = "1"
AnimalScale = "1"
TurnRate = "0"
//*****SOUND*****//
OrdnanceSound = "com_weap_inf_ord_hum_rocket"
CollisionSound = "imp_weap_ord_exp_l
Hidden/Spoiler:
[ExplosionClass]
ClassLabel = "explosion"
[Properties]
WaterEffect = "com_sfx_watersplash_md"
Damage = "800.0"
DamageRadiusInner = "60.5"
DamageRadiusOuter = "60.0"
Push = "20.0"
PushRadiusInner = "70.0"
PushRadiusOuter = "70.0"
Shake = "10.1"
ShakeLength = "1.25"
ShakeRadiusInner = "80.0"
ShakeRadiusOuter = "80.0"
VehicleScale = "0.0"
BuildingScale = "0.0"
Effect = "com_sfx_weap_flame_exp_md"
SoundProperty = "com_weap_rocket_small_exp"
ClassLabel = "explosion"
[Properties]
WaterEffect = "com_sfx_watersplash_md"
Damage = "800.0"
DamageRadiusInner = "60.5"
DamageRadiusOuter = "60.0"
Push = "20.0"
PushRadiusInner = "70.0"
PushRadiusOuter = "70.0"
Shake = "10.1"
ShakeLength = "1.25"
ShakeRadiusInner = "80.0"
ShakeRadiusOuter = "80.0"
VehicleScale = "0.0"
BuildingScale = "0.0"
Effect = "com_sfx_weap_flame_exp_md"
SoundProperty = "com_weap_rocket_small_exp"



