Env. mapping (?)

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Env. mapping (?)

Post by MandeRek »

I'm trying to create a new unit, and i want light to leave his shoulder... I wondered; is this environmental mapping? And how would i do this? Thanks in advance :)
User avatar
elfie
Field Commander
Field Commander
Posts: 931
Joined: Fri Jan 25, 2008 8:26 pm
Games I'm Playing :: no games
xbox live or psn: no live
Location: Coruscant, Jedi Temple
Contact:

Re: Env. mapping (?)

Post by elfie »

that may have to do with alpha levels in skinning but i am not sure...
User avatar
tsurugi13
Lieutenant Colonel
Lieutenant Colonel
Posts: 543
Joined: Mon Dec 17, 2007 6:16 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Battling the ISA menace on Helghan.

Env. mapping

Post by tsurugi13 »

I've been trawling through the search pages trying to find something on this, but to no avail. Can someone either piont me to one or give a brief tut? Thx!
User avatar
elfie
Field Commander
Field Commander
Posts: 931
Joined: Fri Jan 25, 2008 8:26 pm
Games I'm Playing :: no games
xbox live or psn: no live
Location: Coruscant, Jedi Temple
Contact:

Re: Env. mapping

Post by elfie »

Try the everything thread. If not do a search. :D
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Env. mapping (?)

Post by Caleb1117 »

Here is all I know.

ENV maps, in BF2, are a simple textures that are set on-top of the mesh, in a manner, so as it seems, the mesh is reflecting the image, which produces a glossy, shiny effect.

ENV maps, can (In one way or another) be added in XSI, as the shipped Rebel Tantave trooper's helmet has it.

It can also be hex edited on, however, this will apply it to the whole mesh, making it imprecise, for things requiring more localized mapping.
Post Reply