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Re: Model showcase thread Part II

Posted: Wed Jun 11, 2008 5:42 pm
by Fluffy_the_ic
Caleb1117 wrote:Haven't been posting alot of my work recently, but here's alittle something, a Star warsy couch.

Front view.
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Lights on the side which will glow when it's done.
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Mr. Clone enjoys a well earned rest.

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Nice! Put that in DMI as a 3-person vehhicle with no weapons or ability to move, each peson using different brand-new anims, and BAM it's perfect.
Off-topic: How'd you change the background color of XSI? Don't make fun of me 'bout that question [hugelie]I'm not a modeler, so I wouldn't know.[/hugelie]

Re: Model showcase thread Part II

Posted: Wed Jun 11, 2008 5:57 pm
by YouJediJunkie
It's not that accurate for now, but it is getting there...

Image

Re: Model showcase thread Part II

Posted: Wed Jun 11, 2008 5:59 pm
by Fluffy_the_ic
YouJediJunkie wrote:It's not that accurate for now, but it is getting there...

Image
Not to be mean or... Wait, this is your first, right? My best player model was a Mr. Peanut model, and it's horrible. This one is really good for a start.

Re: Model showcase thread Part II

Posted: Wed Jun 11, 2008 6:02 pm
by YouJediJunkie
Yeah, it is my first proper go at character modelling. I still have to fix the anatomy (Specially the legs, they are quite aweful). For being an early stage, I dig it. :music:

Re: Model showcase thread Part II

Posted: Wed Jun 11, 2008 6:27 pm
by Fluffy_the_ic
Office Building w/ Working Elevator (Untextured, in need of a good texturer):
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Observatory w/ working elevator (In need of new, good textures):
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As I just said, I need some good textures. As you can see in my observatory and arena from pg. 21, I have major problems about using the same texture repetetively.
EDIT: I'm saying this here to see if it's okay w/ FragMe! and Caleb first, and I think I'm gonna retexture the Observatory using their houses' textures.

Re: Model showcase thread Part II

Posted: Wed Jun 11, 2008 8:53 pm
by YouJediJunkie
Okay, this is how it looks for now. The side is fairly okay, when you keep mind that I could not find any good photographs to use for my rotoscoping. I am getting a scanner this summer, so I can draw models and simply use them in XSI. That will be brilliant - this way I'll be able to brush up my drawing skills! :music:

Image

Re: Model showcase thread Part II

Posted: Wed Jun 11, 2008 9:20 pm
by FragMe!
Fluffy_the_ic wrote:EDIT: I'm saying this here to see if it's okay w/ FragMe! and Caleb first, and I think I'm gonna retexture the Observatory using their houses' textures.
Fine with me they were just textures found on the web, as a matter of fact here is a link to some good brick and wood textures just need to convert them to tga if they aren't already and make sure they are a power of 2 size wise

http://www.funnyfarm.tv/brick/gallery.htm

@YJJ if you look in the Pepperland WIP you will see a earlier picture of what Manderek is talking about (actually I typed a more longer answer earlier but it seems to have not made it and is now floating around the ether)

Re: Model showcase thread Part II

Posted: Wed Jun 11, 2008 9:52 pm
by Fluffy_the_ic
Thanks Frag! I really like those, usually the textures I find on Google stick. The best I've ever found id the metal texture I always use.
Observatory then: Image

Observatory now:Image
Hmmmmmm... which is better? If you say the first one, I'm showing you the interior texture. THEN you decide. :funny2: :lol:
Credits: FragMe!, Caleb1117, and :google: .

Re: Model showcase thread Part II

Posted: Wed Jun 11, 2008 9:55 pm
by YouJediJunkie
Fluffy_the_ic, I'd deffo pick the second one. It looks way better than the first one, but it looks too Medieval. I'd go for a more modern brick image if I were you.

Re: Model showcase thread Part II

Posted: Wed Jun 11, 2008 10:10 pm
by Fluffy_the_ic
YouJediJunkie wrote:Fluffy_the_ic, I'd deffo pick the second one. It looks way better than the first one, but it looks too Medieval. I'd go for a more modern brick image if I were you.
Gotcha. I just started to think that, too. I personnaly like rocks, but bricks do look better. But, the only bricks that came with their pack looked too Christmas-y because of the bottom of the texture.

Re: Model showcase thread Part II

Posted: Wed Jun 11, 2008 10:18 pm
by YouJediJunkie
Grab a camera and get some photos!

Or, you could always go to cgtextures.com or whatever that site is called...

Re: Model showcase thread Part II

Posted: Wed Jun 11, 2008 10:31 pm
by Fluffy_the_ic
YouJediJunkie wrote:Grab a camera and get some photos!

Or, you could always go to cgtextures.com or whatever that site is called...
Well, I noticed another, better, non-christmasy brick texture, as well as the joys and realism of spatial projection!
View 1:
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View 2:
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View 3:
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Time to go fix my Arena now... Now for the first time you'll ever see me use a smile on the other page of smileis... :emp: Thank the lord for FragMe! Caleb, and :google: ...

Re: Model showcase thread Part II

Posted: Wed Jun 11, 2008 10:50 pm
by Caleb1117
If you click that eye icon, and uncheck texture supports, you can hide all those green boxes, and such.

Re: Model showcase thread Part II

Posted: Thu Jun 12, 2008 5:15 am
by 1z2x3c
Image
SO what do you think.. oh its my 3rd modle

Re: Model showcase thread Part II

Posted: Thu Jun 12, 2008 7:15 am
by Taivyx
1z2x3c wrote:Image
SO what do you think.. oh its my 3rd modle
Quite advanced for your third model ever, good job

Re: Model showcase thread Part II

Posted: Thu Jun 12, 2008 7:19 am
by 1z2x3c
i try to make things as best as possible... thank you

Re: Model showcase thread Part II

Posted: Thu Jun 12, 2008 11:45 am
by Fluffy_the_ic
My new model for DMI (NOTE: NEVER DO A CAGE IN XSI WOTHOUT BREAKS! Your hands start to get hard to control...):
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Is it good so far?

Re: Model showcase thread Part II

Posted: Fri Jun 13, 2008 12:51 am
by 1z2x3c
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ok ... my fith modle.. i made it for tean... but i cnat texter so... im looking for some one to do that. And to make it a msh. Also does it need collison geometry

Re: Model showcase thread Part II

Posted: Fri Jun 13, 2008 1:03 am
by redgroupclan
Wow that thing looks familiar...Deja vu...
All these things look so good, I wonder if Ill ever be able to get that advanced lol right now Im having trouble making a wall with a door..(althought its cuz the tutorial was made for XSI Foundation...)

Nice models everyone (me---> :cry: :cpu: :cry: )

Re: Model showcase thread Part II

Posted: Fri Jun 13, 2008 2:03 am
by 1z2x3c
tip... on the top of xsi there is a mode tap ur set for mod tool change it to xsi defalt ok.. it helps a lot...