Right... I've got some sort of an issue here.. I have my model, a droid model (like R2D2, not a battledroid) and it uses no animations.. Still, i want to 'lift' him up, since he's ON the ground... I've tried some lines from the AAT but they didn't work.. Does someone know how to do this? Oh and i think jetpacking him all the time isn't an option >.<
Also, the same problem, but now with a character. I want to let the clone floating, just like the Emperor.. How would i do this? I though these would be 2 different issues, since the droid functions most as a vehicle, and has no skelleton at all... I already tried heightning them from the dummyroot; no succes, that's why it's not in the XSI topic.. Thanks in advance, all!
Feel the freaking power of the Force; I'm flying!
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MandeRek
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Re: Feel the freaking power of the Force; I'm flying!
Well, if you want your R2 to fly all of the time, create a collision that extends below him. That way the collision is what's touching the ground and not R2. As far as the clone flying like the Emperor, that's just an animation set.
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MandeRek
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Re: Feel the freaking power of the Force; I'm flying!
Ok, that's clear! (collision should be spheres and cylinders huh?) Which animation would it use? I guess the basepose.msh right?
Thanks for your help 
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Crazy_Ewok
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Re: Feel the freaking power of the Force; I'm flying!
You could probably also add the lines that make a recon droid float and bounce to the odf I gave you, if that is the one your using.
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MandeRek
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Re: Feel the freaking power of the Force; I'm flying!
Well, I'm using the odf you gave me, but the R2 and my droid aren't floating at all... So, are there lines? I mean, the AAT is floating, or did this one use collision as well? I'll just apply that... Does someone know what animation makes the Emperor float? Is it his basepose.msh? 
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Crazy_Ewok
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Re: Feel the freaking power of the Force; I'm flying!
Try adding some of these lines to get the R2 flying
Code: Select all
SetAltitude = 2.0
GravityScale = 1.0//2
LiftSpring = 10.0 //10Lighter the veh the high the number
LiftDamp = 3.0
SpinRate = 1.5
TurnRate = 1.5
TurnFilter = 5.0
PitchRate = 2.0
PitchFilter = 5.0
BankAngle = 0.0
BankFilter = 0
MoveTension = "30.0"//how much swim the craft has from the center of the screen
LevelSpring = 5.0
LevelDamp = 3.0
Last edited by Crazy_Ewok on Sat Feb 09, 2008 12:45 pm, edited 1 time in total.
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Re: Feel the freaking power of the Force; I'm flying!
rofl that wont work.
Try adding this to the odf:
SkeletonRootScale = "2.0"
I'm not sure that works on units that don't use skeletons.
Try adding this to the odf:
SkeletonRootScale = "2.0"
I'm not sure that works on units that don't use skeletons.
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MandeRek
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Re: Feel the freaking power of the Force; I'm flying!
I already tried that line... I'll now include the emperor's basepose.msh in the animations set and I'll include the skelleton lines from his odf.. Will have results as soon as I've got some time >.<
