Making a ghost unit

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Dakota
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Making a ghost unit

Post by Dakota »

I want to know if there is a way to take colision from a unit. Would adding -nocolision into the msh option work? Also what is the value that you set on a unit to make it transparent?

(if i took the colision from the ghost unit i would give him some jet packs too for floating and give him some ghosty powers, almost force like)
THEWULFMAN
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Re: making a ghost unit

Post by THEWULFMAN »

No actually, because the stock models (and most mods) already have a -nocollision line in their unit models, you are supposed to have one or you will get a Sev 2 warning error in the error log.

Long story short, there is no way to make a unit not have collision.
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Dakota
Field Commander
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Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Re: making a ghost unit

Post by Dakota »

THEWULFMAN wrote:No actually, because the stock models (and most mods) already have a -nocollision line in their unit models, you are supposed to have one or you will get a Sev 2 warning error in the error log.

Long story short, there is no way to make a unit not have collision.
well actually... i did it before but it took a weird process and i wanted to know the easy way.

it was in MEGA WEAPONS MOD beta on filefront.

if you place a det pack then try to detonate it then you will go into the det pack and then if you try to exit you will be completly invisable and will fall through objects (i was on mygeeto so it was bad) i turned on jets in FC and could just float around and i could still shoot and do damage. and then if i got in a vehecal other than the det pack then got out i would be regular again. its a REALLY weird glitch i think. i don't even know how it was done and i was the one who made it. all i did was set up the detpack to be a vehecal with the speeds of a remote rocket yet it was just a hover vehecal with no weapons...
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