Blender UV mapping HELP
Posted: Sat Jun 25, 2016 9:27 pm
So I used Blender to do UV mapping as the interface is more user friendly for me,
So these are the steps I took
1. Made my model in XSI Mod Tool
2. Exported it in .obj format
3. Imported to Blender
4. created a new material > created a new texture and chose the image in .tga format >Uv mapped in on > clicked on the the mesh > exported it in .obj format > imported in in XSI mod tool > exported it into .msh format
5. I looked at it using SWBF viewer and the there is no texture in it
Note: yes i made sure the texture file was in the folder and when I imported it using .obj i clicked to also import the uv mapping and relative parts
in the Viewer i clicked on the info button and it only showed the material and not the textures need, which means somehow the texture was not import
I have used this method before and has worked yet I have not done this in a while so I may have forgotten a step
Any help would be appreciated thanks
So these are the steps I took
1. Made my model in XSI Mod Tool
2. Exported it in .obj format
3. Imported to Blender
4. created a new material > created a new texture and chose the image in .tga format >Uv mapped in on > clicked on the the mesh > exported it in .obj format > imported in in XSI mod tool > exported it into .msh format
5. I looked at it using SWBF viewer and the there is no texture in it
Note: yes i made sure the texture file was in the folder and when I imported it using .obj i clicked to also import the uv mapping and relative parts
in the Viewer i clicked on the info button and it only showed the material and not the textures need, which means somehow the texture was not import
I have used this method before and has worked yet I have not done this in a while so I may have forgotten a step
Any help would be appreciated thanks