How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
When I converted this model I made into .Obj and exported through mshex, I get the lights all messed up around it(note the "fan" lights on all the surfaces).
I had this problem before with another model, but that time I could SEE the edges that were giving this effect(they weren't merged apparently). In XSI the model looks as clean edge wise(no slanted ones).
So what could be the prob?
Last edited by CodaRez on Sat Aug 15, 2009 5:36 am, edited 1 time in total.
if polygons are dark instead of bright or the opposite they are inverted
to get rid of that select them and click "invert polygons" you should see this effect in xsi too though
CodaRez wrote:well(to no surprise actually) that just turned my weapons grossly inside out...
Turn on the headlight. It should be on the upper toolbar in mod tool layout. (The icon is a spotlight) Now all polys that are bright are the right way, all that are dark are not. Then do what D.U.C.K said, but only to the dark ones.
Spotlight showed that it was fine too. The thing is it looks fine in XSI, but when put in a map it looks like it got scratched by a cat on steroids or somethin.